Maximum magic and spell levels

Diablo 1 HD, codename Belzebub - General forum.
mario0815
Posts: 8
Joined: 23 Aug, 2016 15:27

Maximum magic and spell levels

Post by mario0815 »

After finding most of the unique and set items and after a lot of crafting I think I can finally tell what is the maximum magic that can be reached by the Sorcerer and consequently what are the maximum spell levels that can be learned. If I missed something I would really appreciate any corrections! (in particular at http://awake.diablo1.eu.org/question-ab ... t1449.html ROLpogo claims to have reached 1070 magic with the Rogue which I consider impossible).

Character:
35 magic at level 1
59 * 5 = 295 magic for 59 level ups from level 1 to level 60
4 * 3 = 12 magic for Lost Treasure quest on 4 difficulties
4 * 3 = 12 magic for Black Mushroom quest on 4 difficulties
4 * 5 = 20 magic for The Infestation of the Worms quest on 4 difficulties
4 * 5 = 20 magic for The Island of the Sunless Sea quest on 4 difficulties
makes 394 magic in total.

Potions and shrines:
40 magic from Elixir of Magic on level 60 (10 + lvl / 2)
35 magic from Eerie Shrine on level 60 (5 + lvl / 2)
60 magic from Fountain of Tears on level 60 (lvl)
makes 135 magic in total.

Gear:
Armor: Nightscape: +60 magic on level 60 (lvl) and +12 to all attributes = 72 magic
Ring: Spellweaver's or Arch-Mage's Ring: +60 magic and +20 to all attributes = 80 magic
Ring: Spellweaver's or Arch-Mage's Ring: +60 magic and +20 to all attributes = 80 magic
Amulet: Spellweaver's or Arch-Mage's Amulet: +60 magic and +20 to all attributes = 80 magic
Weapon: Vile Caduceus: +60 magic on level 60 (lvl) and +12 to all attributes = 72 magic
Helm: Spellweaver's or Arch-Mage's Helm: +50 magic and +11 to all attributes = 61 magic
Belt: Spellweaver's or Arch-Mage's Belt: +50 magic and +11 to all attributes = 61 magic
makes 506 magic in total.

Altogether we get 1035 magic.

I can confirm:
+53 magic and +20 to all attributes in a single Spellweaver's Ring and +60 to magic and +20 to all attributes in separate rings
+56 magic and +15 to all attributes in a single Arch-Mage's Amulet and +60 to magic and +20 to all attributes in separate amulets
+49 magic and +7 to all attributes in a single Arch-Mage's Helm and +50 to magic and +11 to all attributes in separate helms
+45 magic and +7 to all attributes in a single Arch-Mage's Belt and +50 to magic and +11 to all attributes in separate belts

I am uncertain about the weapon because it might be possible to get more than 72 magic from a one-handed weapon and a shield. Lidless Wall gives +30 magic and the best one-handed rare weapon that I found gave +20 magic and +15 to all attributes. Can anybody confirm more for either a one-handed weapon or a shield? I can imagine that there might be rare shields and one-handed weapons that give +20 magic and +20 to all attributes which would give 80 magic in total pushing the possible total magic to 1043. But maybe I am wrong and there is even better rare or crafted shields or weapons?

In any case, the learnable spell needing the highest magic is Golem lvl 15 which needs 1018, but this can be reached easier by the Horazon's Sanctum quest. Apart from that, the second highest magic is needed by Meteor Cluster lvl 15 which needs 955. It is impossible to learn:

Frozen Orb lvl 15: 1082 magic
Nova lvl 15: 1082 magic
Teleport lvl 14: 1111 magic
Apocalypse lvl 12: 1092 magic
Blizzard lvl 14: 1111 magic
Immolation lvl 15: 1082 magic
User avatar
DacianDraco
Posts: 461
Joined: 30 Aug, 2015 4:04
Location: Cybertron

Post by DacianDraco »

If i remember correctly helms and belts can spawn the random affix of up to +30 MAG and with the +30 from Archmage or Spellweaver it can be 60 MAG +11 All Attributes (for belts i'm sure, helms may have more than +11 All Attributes but i don't remember for sure).
mario0815
Posts: 8
Joined: 23 Aug, 2016 15:27

Post by mario0815 »

@DacianDraco: The magic from the random affix and the magic from the crafting don't add up. The crafting overwrites preexisting affixes.
User avatar
DacianDraco
Posts: 461
Joined: 30 Aug, 2015 4:04
Location: Cybertron

Post by DacianDraco »

I didn't say anything about preexisting affixes since they don't matter when you craft the item, but the +MAG from recipe is 21-30 for all Archmage or Spellweaver recipes, and besides the stats that the recipe gives some other random affixes can appear like the ones that appear on rare items, ex up to +30 MAG, which will add up to what the recipe provides and will be displayed in one line.
mario0815
Posts: 8
Joined: 23 Aug, 2016 15:27

Post by mario0815 »

I see what you mean. So far I never got a belt or helm from crafting that had more than +50 magic, but you might be right. Would be nice if somebody could confirm that this is possible.
User avatar
ROLpogo
Posts: 70
Joined: 18 Mar, 2014 12:30
Location: Russia

Post by ROLpogo »

Rogues:
- Jenny Marlo 60 lvl
- Roleen 60 lvl
- Roletta 60 lvl
Warrior: 50 lvl
Sorceror: 50 lvl
Necromancer: 50 lvl
Assassin: 47 lvl
Barbarian: 46 lvl
mario0815
Posts: 8
Joined: 23 Aug, 2016 15:27

Post by mario0815 »

@ROLpogo: That's interesting because my best belt also had 52. I wonder if it is possible to get more or if +50 magic and +11 to all attributes cannot occur at the same time. How did you get the +80 rings and amulets? Did you just craft a million times? What version of the game did you use? Also, you posted here: http://awake.diablo1.eu.org/question-ab ... t1449.html
that you have a Rouge that has 1070 magic. This was an error, right?
User avatar
ROLpogo
Posts: 70
Joined: 18 Mar, 2014 12:30
Location: Russia

Post by ROLpogo »

Yes it's was a long time crafting. After reaching 60 level you can redistribute all points to magic.
Last edited by ROLpogo on 26 Aug, 2016 14:34, edited 1 time in total.
Rogues:
- Jenny Marlo 60 lvl
- Roleen 60 lvl
- Roletta 60 lvl
Warrior: 50 lvl
Sorceror: 50 lvl
Necromancer: 50 lvl
Assassin: 47 lvl
Barbarian: 46 lvl
mario0815
Posts: 8
Joined: 23 Aug, 2016 15:27

Post by mario0815 »

Interesting! By all points you mean really ALL points? So you can set your base values in STR, DEX and VIT to 0?
User avatar
ROLpogo
Posts: 70
Joined: 18 Mar, 2014 12:30
Location: Russia

Post by ROLpogo »

No. Base values can't be redistribute. But quest params may.
https://m.youtube.com/watch?v=5ezFicjOdXo
Rogues:
- Jenny Marlo 60 lvl
- Roleen 60 lvl
- Roletta 60 lvl
Warrior: 50 lvl
Sorceror: 50 lvl
Necromancer: 50 lvl
Assassin: 47 lvl
Barbarian: 46 lvl
pocket951
Posts: 106
Joined: 04 Jan, 2016 14:39

Post by pocket951 »

so it is actually confirmed to be impossible to learn level 15 of certain spells?

if an update was ever released, would adjusting the magic requirements for high level spell books be on the list of to do things so that you can actually learn all level 15 spells?

If the magic requirements were adjusted I think it would be absurd that they capped out at maximum possible magic.

I think it would be fair though if magic requirements for books capped out at around 950-1000 magic
mario0815
Posts: 8
Joined: 23 Aug, 2016 15:27

Post by mario0815 »

@ROLpogo: I see. But why 431 points? This number makes no sense. From my calculation there is a maximum of 394 points one can get from level ups and quests, so there is a difference of 37 points. I would understand if the difference were 2*3*3*4=72 points because there are 2 quests that give +3 to the 3 other attributes in 4 difficulties. But why 37?

@pocket951: You can reach lvl 15 for all spells apart from the ones I mentioned at the end of my first post. I agree with you to some degree that it should be possible to get all of them to lvl 15 but on the other hand the sorcerer ist completely overpowered already. With the right gear clearing the terror domain on tornment is really easy. Still, Apocalypse base lvl 15 would be nice...
User avatar
Miso_Niz
Posts: 87
Joined: 12 Jun, 2016 1:24
Location: Somewhere in Japan

Post by Miso_Niz »

@mario0815

Your calculation is including base magic of rogue (35points at level 1), so there is 37points difference.

431points (which ROLpogo said) is level up bonus and quest's reward, not include base magic (means not include 35 magic at level 1 you said).

You know can get 3points to all attributes (total 12points) as reward of Lost Treasure and Black Mushroom when you solved those quests.
And then...when your exp overflowed max exp on this game after reached lv60, you can redistribute all points you've got quest rewards and level up bonus.

<Level up bonus>
5pts * 59levels = 295pts
<Lost Treasure reward>
3pts * 4attributes * 4difficulties = 48pts
<Black Mushroom reward>
3pts * 4attributes * 4difficulties = 48pts
<Infestation of the Worms rewards>
5pts * 4difficulties = 20pts
<Island of the Sunless Sea rewards>
5pts * 4difficulties = 20pts

<Total redistribute points after overflowed max exp>
295 + 48 + 48 + 20 + 20 = 431pts (not include rogue's magic on lv1)

So...if u add all points to rogue's magic, it will reach 466 (= 35 + 431).

sorry for my poor English, because not native...
mario0815
Posts: 8
Joined: 23 Aug, 2016 15:27

Post by mario0815 »

@Miso_Niz
Your explanation makes perfect sense, thank you! So in the end it would be possible to get 1035 + 72 = 1107 magic which means that it is possible to learn Frozen Orb lvl 15, Nova lvl 15, Apocalypse lvl 12, and Immolation lvl 15.
Jonaleth
Posts: 6
Joined: 31 Aug, 2016 13:18

Post by Jonaleth »

431 points from quests + levels
Crafting ;
Amulet = 80
Rings 2x = 160
Armor = 80
Helm = 80
Staff = 80
Belt = 80
+40 from elixir
+35 Shrine Eerie
+60 Fountain
TOTAL = 1126 without base magic
&#304;ts still imposible to learn some spells i guess?
Post Reply

Who is online

Users browsing this forum: No registered users and 82 guests