The native version of Diablo is available for Windows, Linux
Posted: 27 Apr, 2016 11:01
Hi
I think it will be the interesting project that helps you to run Diablo on Windows, Linux, and Mac OS X (Intel):
Freeablo has the website and forum.
http://freeablo.org/
http://freeablo.org/forum/
You can observe changes in the source code of this project hosted at GitHub:
https://github.com/wheybags/freeablo
https://github.com/wheybags/freeablo/issues
https://github.com/wheybags/freeablo/pulls
I want to indicate that seven issues with Freeablo have to be solved before the new version 0.4 will be released:
https://github.com/wheybags/freeablo/milestones
Closed issues:
player starts with correct inventory
refactor main.cpp
inventory
sync of generated levels
basic sync of player actor
level generation for dungeon level 4
melee combat
Open issues:
change player sprite according to what they have equipped
refactor rendering
NPC ai Feature
actor stats required for combat
sync of npcs in levels
Basic multiplayer Feature
save/load
The author is planning many changes in the new version of Freeablo, but this information is probably the most interesting for users:
"Hey, so not much has been happening in the past month or so because work was pretty hectic for me and I had no free time to work on freeablo.
The good news is that has changed. MP is pretty close to done, expect a proper video of that soon.
Also, the forums were absolutely inundated with spam, that’s been fixed now, and hopefully won’t happen again, as I’ve enabled captchas for signup."
I think it will be the interesting project that helps you to run Diablo on Windows, Linux, and Mac OS X (Intel):
Freeablo has the website and forum.
http://freeablo.org/
http://freeablo.org/forum/
You can observe changes in the source code of this project hosted at GitHub:
https://github.com/wheybags/freeablo
https://github.com/wheybags/freeablo/issues
https://github.com/wheybags/freeablo/pulls
I want to indicate that seven issues with Freeablo have to be solved before the new version 0.4 will be released:
https://github.com/wheybags/freeablo/milestones
Closed issues:
player starts with correct inventory
refactor main.cpp
inventory
sync of generated levels
basic sync of player actor
level generation for dungeon level 4
melee combat
Open issues:
change player sprite according to what they have equipped
refactor rendering
NPC ai Feature
actor stats required for combat
sync of npcs in levels
Basic multiplayer Feature
save/load
The author is planning many changes in the new version of Freeablo, but this information is probably the most interesting for users:
"Hey, so not much has been happening in the past month or so because work was pretty hectic for me and I had no free time to work on freeablo.
The good news is that has changed. MP is pretty close to done, expect a proper video of that soon.
Also, the forums were absolutely inundated with spam, that’s been fixed now, and hopefully won’t happen again, as I’ve enabled captchas for signup."