Short Review and Suggestions.
Posted: 27 Nov, 2015 12:42
First of all great mod. It really brought me and my Brothers to play Diablo again. Way better balanced than the Hell mod interesting new bosses and in the end the new Graphics and Character design. In short I´m very happy.
But I want to make some suggestions for even further Improvement too. Going an little more to detail.
First: Gear
it is an little strange that you guys try to balance Weapons while Armors still work with the rule More AC = Better. There is no penalty to wear heavy stuff which would make the first Nightmare Items even more Interesting. (well besides strengh)
My Suggestion for example -10% Hit with Scale 20% with Platearmor
On the other side Hit recovery Increase by the same amount.
To weapons. Is Epic Tier Hunter Bow simply the Best on High-Lvl?
Second: Encounters
Firewall-Trap in chest. Could you make it Meteor or something? Many characters like Assassin yust die and cant do anything against it.
Same for some Bosses: Bone Deamon Boss, who yust reduce your hp by 99% with one Bonespirit. (Not always but often) Very hard for Melees to solve. Or The one who spit in you face after eavry hit.
Bosses all in all are very great designed, but seem an little too hard compared to the normal enemys. With that the Game itself doesnt get way harder, but you loose any respect from the normal enemys.
For example originally I went to Catacombs with lvl8 normal Claymore, Leater Armor Skullcap and Ac5+ Shield. Now I do that with Lvl12 two hitting normal monsters (no respect for them) but get killed by bosses. (sometimes) In fact some Minions are comparible to former Bosses.
Anoter Example I once encountered an Knight Boss. I kill an Knight with 3 hits, but I had do Fire at him with my Huntersbow unique for good 3 min. (Really I startet to expected running out of Dur. here) In most cases simply reducing the Lifepoints of Bosses and their Minions would solve a lot.
By the Way possessed Creatures are way harder than Fanatic and Berserkers. Is that on purpose?
Third: Skills/Classes
the Skills are amazing, but some of them (mostly combatskills) yust replace the normal attack. so they don´t really feel like Skills. Making them an little stronger but let them cost something would solve the Problem. (For example Multishot no 50% penalty, but cost 2 or 3 Mana per use)
Assassin by the way is an great Idea, but striking from behind sounds like an Multiplayer only feature. Maybe changing to that short-Time Bonus like after turning visible for my opinion would be better, so you can use it better on Singleplayer. I know, turn Invisible and than struck from behind is possible. But one improved Blow is simply not enough for the problematic kind of enemy.
Necromancer sounds cool and boring in the same way, simply raising minions and vitality standing in the back.. But thats yust an first Impression, I need to play him further to make an point here.
And last but not least, Miss Monk.
(Multiplayerquests available is already in work i hered. Thats great)
But I want to make some suggestions for even further Improvement too. Going an little more to detail.
First: Gear
it is an little strange that you guys try to balance Weapons while Armors still work with the rule More AC = Better. There is no penalty to wear heavy stuff which would make the first Nightmare Items even more Interesting. (well besides strengh)
My Suggestion for example -10% Hit with Scale 20% with Platearmor
On the other side Hit recovery Increase by the same amount.
To weapons. Is Epic Tier Hunter Bow simply the Best on High-Lvl?
Second: Encounters
Firewall-Trap in chest. Could you make it Meteor or something? Many characters like Assassin yust die and cant do anything against it.
Same for some Bosses: Bone Deamon Boss, who yust reduce your hp by 99% with one Bonespirit. (Not always but often) Very hard for Melees to solve. Or The one who spit in you face after eavry hit.
Bosses all in all are very great designed, but seem an little too hard compared to the normal enemys. With that the Game itself doesnt get way harder, but you loose any respect from the normal enemys.
For example originally I went to Catacombs with lvl8 normal Claymore, Leater Armor Skullcap and Ac5+ Shield. Now I do that with Lvl12 two hitting normal monsters (no respect for them) but get killed by bosses. (sometimes) In fact some Minions are comparible to former Bosses.
Anoter Example I once encountered an Knight Boss. I kill an Knight with 3 hits, but I had do Fire at him with my Huntersbow unique for good 3 min. (Really I startet to expected running out of Dur. here) In most cases simply reducing the Lifepoints of Bosses and their Minions would solve a lot.
By the Way possessed Creatures are way harder than Fanatic and Berserkers. Is that on purpose?
Third: Skills/Classes
the Skills are amazing, but some of them (mostly combatskills) yust replace the normal attack. so they don´t really feel like Skills. Making them an little stronger but let them cost something would solve the Problem. (For example Multishot no 50% penalty, but cost 2 or 3 Mana per use)
Assassin by the way is an great Idea, but striking from behind sounds like an Multiplayer only feature. Maybe changing to that short-Time Bonus like after turning visible for my opinion would be better, so you can use it better on Singleplayer. I know, turn Invisible and than struck from behind is possible. But one improved Blow is simply not enough for the problematic kind of enemy.
Necromancer sounds cool and boring in the same way, simply raising minions and vitality standing in the back.. But thats yust an first Impression, I need to play him further to make an point here.
And last but not least, Miss Monk.
(Multiplayerquests available is already in work i hered. Thats great)