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Let's talk about sorcerers in Nightmare (and beyond)

Posted: 09 Sep, 2015 20:57
by Daimoth
What strats are you using to keep your stun-lock prone squishy alive?

Posted: 09 Sep, 2015 22:31
by DacianDraco
For casters/ranged characters i wouldn't recommend Faster Hit Recovery, it's best for melee, and the Sorcerer needs more than any other character so you are better off just avoiding hits and focusing on damage and cast speed. I presume you won't let monsters get in melee range, that's why you have Teleport, so Faster Walk Speed can help you with moving out of missiles way, but it's a rare stat. My strategy is moving on the immediate square and back to avoid missiles. Also use Temporal Slowdown when you feel you can't react fast enough, but with practice you will know how much time you can stay in one place once a missile is shot at you. And in case you do get hit in melee try casting Etheralize to get some defense (less chance to get stunlocked if you take less damage) and it also gives walk speed to get away. Having some -Damage Taken From Enemies helps but i like to focus in +Magic and +Mana because i want to have more hit points (mana, besically Mana Shield turns my Mana into Life) and my spells to do more damage, dead monsters can't stunlock me. 8) BTW funny pool, but not too useful.

Posted: 10 Sep, 2015 0:49
by Daimoth
Yeah, I'm pretty much full-on glass cannon. That's basically the strat I'd already settled on, but it's nice to hear I'm on the right path. Much appreciated, mang.