The Terror Domain (normal) way over tuned?
Posted: 26 Aug, 2015 22:27
For reference I played the original game at launch and cleared Hell/Hell legit with every class, so I am familiar with the game, and how it plays mechanically.
I know it’s a mod, and it's supposed to be difficult, but this is just silly. I would easily be able to farm Hell in Nightmare or higher right now, but alas, I am stuck in this bottle neck with way too OP of bosses.
Instead of progressing through the game I am stuck drudging through trivial content looking for an elusive upgrade. I am literally using the same bow I found in the Cathedral. Granted it’s the Needler, and its damage is weird, and its Attack speed is really good. Even a Savage Bow of Slaying (Long Battle Bow base, 14-55 dam) is less DPS.
I can get past the first boss, the Balrog one, but the Knight wrecks me so hard. I’ve been trying to kite him using teleport, but I’m just not doing enough damage, one slip up and I am dead. There is 0 room for error. His teleport is not too bad to avoid, but if he hits me with Shield Charge, I’m pushing up daises. Sometimes when he gets going with Frenzy I’m unable to get away as well. Again, I get he’s a boss, thus should be hard, but this is normal difficulty. I would expect this from nightmare and up, not normal.
Using both bows results in the same result... dirt nap.
Relevant Stats;
Rogue LVL 30
DPS: 243.97
STR: 49
MAG: 64
DEX: 202 <-- All stat allocation went here.
VIT: 47
AC: 118
Resists : Maxed Scavengers Carapace / 46% fire and Max rest with Iceblink on.
HP: 197
Mana: 142
-8 or -16 Damage take from enemies. Depending on which chest I am using.
BP is Iceblink or Scavanger Carapace depending on needed resists. I got the Maiden’s Broach Amulet for Mana leech, which frankly due to my low DPS isn’t all that useful. The aforementioned Needler, and the rest is a collection of rares.
Golem level 3 is utterly useless. One hit wonder.
Guardian level 4 does 10 damage. So that’s useless as well.
All the quests are done save the ones that give spell upgrades which reading here its best to leave those for way later when the MAG req. is too high to use books to upgrade them. Kinda beating my head against the wall doing Laz runs, Lost Treasure runs, Hell level 15-16 runs, etc. I can get about 80% MF but it doesn’t seem to really help much, I would rather kill faster. MP also just slows everything down due to my less than stellar DPS.
Again I enjoy difficult games, but for the “Normal Setting” this is a bit too much. I’m sure I sound like I am just going on a rant here, but I’m at a loss on what to do. I really love this mod, it’s amazing. Taking a break from PoE and this is just the thing for me. However, this is just frustrating, and at times, not fun.
I’d hope to think it wasn’t purely skill based, or lack thereof on my part. I didn’t die at all until this area, and now it’s insta-death after insta-death. It’s defiantly a wall, or bottle-neck, but is it gear related? I just think any boss you have to be 100% perfect on and not get hit at all is a bit much this early in the game if it’s not gear related.
I guess I just have some questions, and I hope this information helps others out there as well.
1.) What kind of upgrades are possible in normal? Is there a chance for good stuff, or do I just need to keep attempting the final level until I beat it?
2.) If yes to #1 what are the best places to farm? I’ve read something about the infested cellar for set items, does this apply to normal?
3.) What tricks are there for fighting and winning on the Knight boss? As I stated before Guardian does little damage, and Golem is a one hit wonder at the cost of 2/3 of my mana pool, it doesn’t seem viable yet.
4.) Crafting – anything worth it in normal, if so what recipes should I be on the lookout for?
Bottom line is I’m not opposed to farming if I know I will find an upgrade, but with this mod I’m not sure what’s gated behind difficulty. There is also no Unique item list out there to my knowledge to look up stuff. I’m not expecting to find GPoW, or KSoH, or Merc’s bow of Thunder in normal, but something better than what I have would be nice.
Thanks in advance for any advice!
I know it’s a mod, and it's supposed to be difficult, but this is just silly. I would easily be able to farm Hell in Nightmare or higher right now, but alas, I am stuck in this bottle neck with way too OP of bosses.
Instead of progressing through the game I am stuck drudging through trivial content looking for an elusive upgrade. I am literally using the same bow I found in the Cathedral. Granted it’s the Needler, and its damage is weird, and its Attack speed is really good. Even a Savage Bow of Slaying (Long Battle Bow base, 14-55 dam) is less DPS.
I can get past the first boss, the Balrog one, but the Knight wrecks me so hard. I’ve been trying to kite him using teleport, but I’m just not doing enough damage, one slip up and I am dead. There is 0 room for error. His teleport is not too bad to avoid, but if he hits me with Shield Charge, I’m pushing up daises. Sometimes when he gets going with Frenzy I’m unable to get away as well. Again, I get he’s a boss, thus should be hard, but this is normal difficulty. I would expect this from nightmare and up, not normal.
Using both bows results in the same result... dirt nap.
Relevant Stats;
Rogue LVL 30
DPS: 243.97
STR: 49
MAG: 64
DEX: 202 <-- All stat allocation went here.
VIT: 47
AC: 118
Resists : Maxed Scavengers Carapace / 46% fire and Max rest with Iceblink on.
HP: 197
Mana: 142
-8 or -16 Damage take from enemies. Depending on which chest I am using.
BP is Iceblink or Scavanger Carapace depending on needed resists. I got the Maiden’s Broach Amulet for Mana leech, which frankly due to my low DPS isn’t all that useful. The aforementioned Needler, and the rest is a collection of rares.
Golem level 3 is utterly useless. One hit wonder.
Guardian level 4 does 10 damage. So that’s useless as well.
All the quests are done save the ones that give spell upgrades which reading here its best to leave those for way later when the MAG req. is too high to use books to upgrade them. Kinda beating my head against the wall doing Laz runs, Lost Treasure runs, Hell level 15-16 runs, etc. I can get about 80% MF but it doesn’t seem to really help much, I would rather kill faster. MP also just slows everything down due to my less than stellar DPS.
Again I enjoy difficult games, but for the “Normal Setting” this is a bit too much. I’m sure I sound like I am just going on a rant here, but I’m at a loss on what to do. I really love this mod, it’s amazing. Taking a break from PoE and this is just the thing for me. However, this is just frustrating, and at times, not fun.
I’d hope to think it wasn’t purely skill based, or lack thereof on my part. I didn’t die at all until this area, and now it’s insta-death after insta-death. It’s defiantly a wall, or bottle-neck, but is it gear related? I just think any boss you have to be 100% perfect on and not get hit at all is a bit much this early in the game if it’s not gear related.
I guess I just have some questions, and I hope this information helps others out there as well.
1.) What kind of upgrades are possible in normal? Is there a chance for good stuff, or do I just need to keep attempting the final level until I beat it?
2.) If yes to #1 what are the best places to farm? I’ve read something about the infested cellar for set items, does this apply to normal?
3.) What tricks are there for fighting and winning on the Knight boss? As I stated before Guardian does little damage, and Golem is a one hit wonder at the cost of 2/3 of my mana pool, it doesn’t seem viable yet.
4.) Crafting – anything worth it in normal, if so what recipes should I be on the lookout for?
Bottom line is I’m not opposed to farming if I know I will find an upgrade, but with this mod I’m not sure what’s gated behind difficulty. There is also no Unique item list out there to my knowledge to look up stuff. I’m not expecting to find GPoW, or KSoH, or Merc’s bow of Thunder in normal, but something better than what I have would be nice.
Thanks in advance for any advice!