Necromancer
Necromancer
Hello there,
in witch level i get more Skeletons?
maby you can say me in with Char level.
thxk
in witch level i get more Skeletons?
maby you can say me in with Char level.
thxk
Skeletons....
Hiho i dont know exactly how lvl u need for +1 skeleton but,
My necro is lvl 27 and i can summon 7 skeletons atm.....
hope someone can help u more than i.
cheers
My necro is lvl 27 and i can summon 7 skeletons atm.....
hope someone can help u more than i.
cheers
You get more skeletons with new level up's : I think you get a new skeleton each 3 level up. Same with Revived monsters , the more you level up, the more you can resurrect and the more they live.
My Necromancer is currently at lvl 48, and i reached the maximum of 15 skeletons.
If you're aiming to know the maximum power of Necromancer's class skill, take a look at this link :
http://awake.diablo1.eu.org/skill-sheet ... -t703.html
My Necromancer is currently at lvl 48, and i reached the maximum of 15 skeletons.
If you're aiming to know the maximum power of Necromancer's class skill, take a look at this link :
http://awake.diablo1.eu.org/skill-sheet ... -t703.html
Are you sure it's the Tchernobog mod? Not the Belzebub mod? Because I'm level 43 with my Necromancer (made a new with the 0.093 version) and I haven't had a +1 skeleton skill for a while. My maximum number of minions:My Necromancer is currently at lvl 48, and i reached the maximum of 15 skeletons.
Zombies - 10 (I reached this earlier than the skeletons)
Skeletons - 10
Revives - 9 (I think it will be max 10 too)
If they are the same mod then how come I still have max +10 for my minions?
Also:
- in the Belzebub mod the higher skills than the first cost mana (e.g. Barbarian's Cleave, take a look at the provided link)
- the rare items have more options right at beginning unlike in Tchernobog
- though the Elixir's lasting time is the same the description is different (in Tchernobog it says 5 minutes)
- at earlier versions the skills of the Necromancer and Sorceror didn't cost anything in Tchernobog (while in the Belzebub it does)
- in the Belzebub mod the max Stash tab is 10 (in Tchernobog it's 20 though the 11-20 crashes the game)
- the Belzebub mod doesn't have multiplayer
- the Belzebub mod doesn't have that much bugs
etcetcetc....
They have the same things however their values/options are different.
Noktis, didn't you mean that they are from the same person/producer/author?
Also:
- in the Belzebub mod the higher skills than the first cost mana (e.g. Barbarian's Cleave, take a look at the provided link)
- the rare items have more options right at beginning unlike in Tchernobog
- though the Elixir's lasting time is the same the description is different (in Tchernobog it says 5 minutes)
- at earlier versions the skills of the Necromancer and Sorceror didn't cost anything in Tchernobog (while in the Belzebub it does)
- in the Belzebub mod the max Stash tab is 10 (in Tchernobog it's 20 though the 11-20 crashes the game)
- the Belzebub mod doesn't have multiplayer
- the Belzebub mod doesn't have that much bugs
etcetcetc....
They have the same things however their values/options are different.
Noktis, didn't you mean that they are from the same person/producer/author?
-
- Posts: 3
- Joined: 05 Oct, 2016 18:45
Belzebub was not created with the aim of multiplayer. It is impossible to add multiplayer to Belzebub without changing everything over again.Noktis, do you know the reason why BrightLord couldn't just add multiplayer in Belzebub and had to recreate the same mod?
That`s a great spam.That`s a great question indeed
Who is online
Users browsing this forum: No registered users and 94 guests