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Raising teleport/phase/telekinesis etc
Posted: 12 May, 2015 11:29
by Barbie
Hi guys, just wondering if there would be any reason why anyone should raise these utility spells beyond the first level? Any benefits?
Posted: 12 May, 2015 11:43
by Wingard
Reduced mana costs? Or if you'd use item "-1 to all spells" you would still be able to use them.
Other than that: no. There is no synergy system in belzebub and there wont be one.
Posted: 12 May, 2015 12:02
by Barbie
Alright, I expected higher mana costs? But maybe I saw it wrong. So it would be wise to just max all skills anyway?
Posted: 12 May, 2015 15:10
by Wingard
Higher mana costs?

Thats weird, considering how the effect doesnt change. Well maybe for the telekinessis, i heard it can be used on monsters to stun them but idk, i never tried that. Also sometimes character level affects the mana cost. Overall id personally max all the spells for fun, just so i can say that i have them maxed

Posted: 13 May, 2015 17:06
by Barbie
Hey, you were right, I thought the mana cost went up, but it actually went down when I added some skillpoints to a skill.
Now a bit stuck though at lvl 34, somehow the leveling goes much slower since this level. I'm now playing Nightmare lvl 13 but the exp gain isn't high enough.