Bugs and suggestions

Diablo 1 HD, codename Belzebub - General forum.
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Jofuss
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Post by Jofuss »

BUG: Blizzard shoots through walls :-(

Image

In an attempt to find blizzard to be less useless I have been using it heavily the last few levels. I will say it scales well with level, magic and spell power to become much more useful as you get higher level as well as gain spell levels as well. I am only at spell level 7 and find it to actually be useful now. Unfortunately I have identified a bug with it in that if you fire adjacent to a wall that has a monster on the opposing side, the monster will take damage.
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Constance
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Post by Constance »

I was kinda surprised when I made a Firewall in Horazon's sanctum:
Image

Edit : link died so I replaced it.
Last edited by Constance on 19 Oct, 2014 10:05, edited 1 time in total.
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Jofuss
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Post by Jofuss »

Constance! Nice! You got skills setting space on fire!
BrightLord

Post by BrightLord »

Bigger issue is that there is no atmosphere. Yet hero survives.
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Jofuss
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Post by Jofuss »

BrightLord wrote:Bigger issue is that there is no atmosphere. Yet hero survives.
I don't know what anyone else does to breathe but I make sure to keep my manashield full of breathable air... every time I go back to town I switch out the air.
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Constance
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Post by Constance »

Any decent helm comes with infinite integrated scuba tanks.

Edit: Also, I guess there's something wrong with the light radius stat on the "Defense" panel ; it seems it only says either 100% or 0%.
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Jofuss
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Post by Jofuss »

Constance wrote:Edit: Also, I guess there's something wrong with the light radius stat on the "Defense" panel ; it seems it only says either 100% or 0%.
I've noticed this as well although I didn't experiment too far with it... All I know is I equipped an item and it went from 100% to 0%... and I said to myself "I must misunderstand that value."
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Constance
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Post by Constance »

Well I made some experiments with the Veil of Steel (-20%) and Lightforge (+30%), and it's always either 0 or 100 %, hence why it seems pretty wrong.
Sabranan
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Post by Sabranan »

http://youtu.be/Mip6qpXUlfc

A couple of deaths to show the gold bug actually happens. Not the worst ever example, looks like about 4-5 piles though when there should only be one.
BrightLord

Post by BrightLord »

There will be some major bug fixing but not know as something new is in works.
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Wingard
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Post by Wingard »

Wait, what? So multiple gold piles dropping off the dying hero is a bug? o_O Ive always thought its intentional.
BrightLord

Post by BrightLord »

Hero should drop few piles each time. Even 10 but not fill whole floor on level.
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Constance
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Post by Constance »

BrightLord wrote:[…] something new is in works.
Oh ? Can you tell us more about it ? :D
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Jofuss
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Post by Jofuss »

Yeah, when I see two or three piles of gold drop, I'm happy with that. This is what I assume its supposed to do. When it fills have the level with 1gp piles though... that I find annoying :)
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Wingard
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Post by Wingard »

I asked because it simply never happened to me, and the video doesnt show it the way you are describing it. :)
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