Doing Lost Treasure chests runs are faster and more efficient. I tried your method. Took me 3minutes to fill backpack with rags and caps and i didn't make any profit but even didn't lose money. I'm making Lost Treasure runs on nightmare in 2 minutes (with identifying and salvaging) and i usually get ~20k gold just from gold drops.
Yeah i know its not the most efficient of ways of earning money but remember that there is no risk involved. Think of the possibilities! You could have you little brother gambling ragses and sellling them to griswold while you are out for few hours. Go back and be happy with money, and kid would be happy you allowed him to play your character.
Anyway after reporting them few bugs time for suggestions of mine:
1. Elemental drain breaking enemy's immunity to Stone curse
I think it speaks for itself really. Is there even a reason why shouldnt we have this implemented?
2. Books of spell that we already have 15 lvl of should appear as not avaliable (red) for our character
Nice quality of life change, will save some time (and possibly money) when buying books from Adria
3. Stronger monsters such as Berseker, Fanatic, Champion and Posessed give the same amount of exp as normal mosnter of that type
I think they should give more, just like Minions do. And this is how it works Diablo 2!
4. Let Heal other work on Golem
Nuff said. I think its pretty genius idea, there will finally be a reason for Heal other to exist in Single player mode. We can always have healing reduced for our clay pal for balance issues if needs be.
5. Let "Repair all" option work only for items equipped, and not for the ones in our backpack as well
OR
- Let durability of the item influence the price for selling the item
I think the first of these is better. In Diablo 2 initially durability DID influence items price, but it was patched. On the other hand in D2 Repair all option ALWAYS worked ONLY for equipped items.
I cant say how much money ive lost here in Belzebub for repairs thinking that my eq breaks quickly while i was in fact repairing items for sale ._.
6. Let Golem pick up gold piles when out of combat
Please PLEASE. Will save so much time. Its never a bad idea to pick up gold, we just ignore it sometimes when we are in a hurry. But if there is no monster nearby then why wouldnt our golem be actually useful?

Especially in those special gold rooms on hell levels filled with money on the ground, there are always like 25 piles of them.
7. Scrolls and Elixirs wont go on the belt when picked up
This. Please. Im sick of getting them out of there every time. If someone wants them there he can always drag them there, but when picking up from the ground they should land in our backpack.
8. Picked up potions wont make them go to the belt if there are no potions of the same type there.
Im also sick of getting the Health potions out of the collumn for mana pots and vice versa. Diablo 2 reads the potion on the bottom of the belt and assigns its collumn to be that potion type collumn only.
9. an option to randomize new items in shop for money
If we are not pleased with what, say Adria, has on stock we can go to the talk menu, pay some gold (depends of the char lvl, just like with Wirt) to have her show us some other stuff. Will cost money but also save time if we are camping for some specific book for example and have so much money we dont care for spending 1 or 2 thousands.
OR
Likewise but new items would have higher item level. I mean higher than are regular avaliable in said shop at the moment. It would be something like between Wirt's trade option and Griswold's second trade option from regular diablo where he, as we all know, had it separated for normal items and magic ones. Paying monies just to see better stuff (costing prices higher than usual, for teh balanc) seems fair, no?
Other ideas, less genius than these above but who knows, maybe someone will find some of them interesting:
10. Let new character start with a Town portal scroll
11. Using a Ressurect scroll on the Slain hero (the one from quest in caves level) would actually ressurect him, but as a enemy that we have to fight. Only then we would get an item from him. At the moment he gives an item dependant of our class so his type could depend of it as well. We can have him being normal but corrupted by evil (monster type looking like character class, like with Risen hero) or completely corrupted (Black knight for a Warrior, Mage for a Sorceror and a Succubus/Evil Rogue for a Rogue). That would create a reason for existance of the Ressurect spell in single player mode.
12. Golem breaking barrels when out of combat.
13. Shrines working on our Golem as well
14. Andariel spawns only after we turn off all of her red lights (kinda like demon appearing on Island of suneless sea with his Corrupted campfires)
15. Make the quest with worms in infested cellar end after we kill each one of them, not the boss only. I had my character saying "The town is now safe from these!" while there was still like 8 of them on the screen.
16. Hit points bars are practically invisible whem their background is the lava from the River of flame level (it has specific orange shade). For solution i suggest making a straight line being the border between the current and missing hp levels visible enough to allow player see it while not overlapping monster's name.
17. Remove the order riddles from the game or give a hint for them
Seriously, this is a hack&slash game, i doubt people have patience and enjoy having to spent 2 or 3 minutes figuring out the order for Island of Suneless sea opening or to the Izuals temple. In Diablo 2 we had stones opening portal to tristram but they were more forgiving (just click on the stones in any order and it will work) and we were given a map saying the proper order. I mean - there was so such puzzles in vanilla Diablo, (not counting Hellfire, its a slightly different case). There has to be a better way to solve these, right? ._.
18. Make resistances appear somewhere in the character menu without the 75% cap. The limit would still work but we could easily see of unequipping which item we can afford while retaining the 75% resist. At the moment there are two places in char menu that show resists and they dont differ from each other anyway. One of them could show the real, uncapped value.
19. NPCs in town react to the golem as if he was a player character, stopping when near him and turning their face toward him. Thats so funny!

How about we make Golem turn toward them as well to look like they are conversating?
20. Allow for casting a Teleport spell in Tristram. Would save time when going to meet Adria and for Sorceror overall as they dont have such mana problems.
21. Mana shield returns on a scroll. For other classes than a sroceror. Or even better, ALL of the sorcerors skills make their way to a scroll.
Devs are probably tired of hearing "Create a cow level!!1!" so i came up with idea of something different :3.
Ideas for a not-cow secret level:
Secret worm level:
Make a secret level in infested cellar after the quest is finished and door to it is closed. The only way to get back there after Pepin closes the door would be to go back to the town portal opened inside. Then casting a new portal would make one leading to the secret Worm lair (green coloured portal!) using the Hellfire's worms level graphic. It would be like a Cow level everyone are asking for, but easier to make i guess. Will work only in the game where the quest was finished for the first time. And it would make sense for these worms to come out of somewhere in the first place, right?

Hellfire graphic are still waiting to be used somewhere, but i know not everyone consider them fitting diablo style so having them doing a job of a secret level only would seem okay i guess.
Secret cathedral level:
Using Heal other on still-alive Wounded townsman would opena portal behind the Catherdal in Tristam leading to the level where we would have to put to the rest animated undead victims of Butcher. Or smth like this. I just liked idea of using heal other on that poor guy, i did that on one of my first games of Diablo 1 ever, out of pity for him.

Secret would work only if The Butcher quest was not yet started, and possibly only in modes above Normal difficulty (as it requires Heal other spell).
Or, you know, a cow level

. For example accesible only after poking all cows (would have to use Telekinesis for the ones behind the stream).
So, what do you think?
