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Posted: 29 Oct, 2014 2:05
by Martim
Constance wrote:Yes, it should be in the same folder as Belzebub.exe
Do I post all of it here?? It's a lot.
Posted: 29 Oct, 2014 5:56
by radicool
you can either post it all here, or you could alternatively upload the log to another website and link it in a post (this way saves server space).
Posted: 29 Oct, 2014 8:23
by Constance
Yeah, if that's too long, you can post it on some pastebin or the like.
Posted: 29 Oct, 2014 14:10
by Martim
Here's the link:
http://pastebin.com/jL6YjPaD
The game crashed as usual, this time I was fighting an unique knight with lightning enchanted on torment's torror domain.
Thank you Constance and radicool for the replies!
Posted: 30 Oct, 2014 13:55
by Constance
I think there's a mistake in the name of a unique monster : I've just met
this one, but in the original game I'm pretty sure he's called Broken
head Bangshield.
Posted: 30 Oct, 2014 19:54
by d4rki
I had couple of crashes at hellforge (river of flames?). Perhaps theres to much lava out there that causes it idk.
As for suggestion, i think that devs should give 2h weapons some love atm theres no reason to go 2h over 1h + shield. I love to play barb with axes.
Posted: 30 Oct, 2014 20:10
by Wormek
Hello guys, I have a question.
Where can I find resistances and immunities of enemy? I have killed them over a hundred and it still doesn't show up. In original Diablo it was here:
Where can I find it in this mod?
Posted: 30 Oct, 2014 22:39
by Constance
Click the arrow just on the right of that zone, and enable the "show detailed monster info" option (or something along those lines).
Posted: 31 Oct, 2014 0:30
by Wormek
I tried, but it still doesn't show resistances and immunities... It shows enemy's hp, damage and how many we killed them.
Are we able to check resistances and immunities or it's hidden even if we kill couple of them?
Bug : Cain's speach and minor text correction
Posted: 31 Oct, 2014 2:13
by Ugily
Nightmare level
Horazon's Sanctum
In Cain's speach, he says "....who's path falls with demons" but the text reads, "... who's path runs with demons".
No big deal, but this is whaat beta testing is for, right.
Another one. In Pepin's text for Horazon "THEREARE" needs a space "THERE ARE"
Awesome game. Thank you very much for all the selfless work going in to this.
-- Ugily
Posted: 31 Oct, 2014 4:23
by radicool
I tried, but it still doesn't show resistances and immunities... It shows enemy's hp, damage and how many we killed them.
Are we able to check resistances and immunities or it's hidden even if we kill couple of them?
My game shows the information for the Gargoyles and other units. The information should be displayed underneath the enemy health bar. You need have Full Monster Description enabled within the Game Settings menu (next to your blue mana pool orb thing). Not sure if it's only displaying because I've killed a few of them already (In vanilla Diablo, more enemy information was given based on your kill count).

Posted: 31 Oct, 2014 7:29
by Wormek
Hm, thank you radicool. I'm sure I had done same, but still couldn't see resistances and immunities... I will check it in detail once more later when I'm back at home. Can you answer if you have got the last, 1.045 patch? And will it be still shown if some enemy hasn't got any resistance or immunity?
Posted: 31 Oct, 2014 10:59
by riesa
Nope. It's only showing immunities.
Posted: 31 Oct, 2014 17:21
by d4rki
I found an exploit at izual lvl. Basically if you are far away as mage you can kill that butcher guard by spamming guardians and he wont even move by inch same goes for Izual himself. You can use telekinezis on that thing that opens his room while having the key from butcher and without seeing him on the screen do the same thing with guardians.
Posted: 31 Oct, 2014 18:59
by Nikodemsky
d4rki wrote:I found an exploit at izual lvl. Basically if you are far away as mage you can kill that butcher guard by spamming guardians and he wont even move by inch same goes for Izual himself. You can use telekinezis on that thing that opens his room while having the key from butcher and without seeing him on the screen do the same thing with guardians.
Some mobs ocasionally loose aggro when there's a lot of guardisans or if they can't pass it through. It might be a kind of exploit, but again only solution would be to make guardians non-physical objects, which probably would be a bad idea. Ofc problem is when they can pass guardians and they are knockback-immune, but it happens rather rarely.
Regarding mob resistances/immunities - would be nice to know if specific mob have some resistances or not at all. "advanced info" only shows hp info and kills.
Also there's one thing - minibosses sometimes does not have info about specific immunities, for example it shows "cold/fire enchanted", then i know it's immune to that, but sometimes those bosses even have immunities for lightning/magic and there's no info about it - dunno if it's intentional or if it's bug.