While I was playing the mod yesterday (as Warrior) I came across several new things.
Bugs:
1. When I entered the Catacombs for the frist time my hero said "What's the smell? Is it me or are there zombies down here?" while in the original he said "The smell of death surrounds me." I think the first line sounds cheesy and is spoling the atmosphere of the game.
2. When I completed the Anvil of Fury quest, the anvil appeared next to the blacksmith. But when I reloaded the game and get to the dungeon level 10, the Anvil of Fury was there again while being in the town. Shouldn't it be removed from the dungeon? Or are those two anvils completely unrelated?
3. When I found The Bramle (unique ring) it looked as ordinary ring at first (sprite-wise). But when I identified it it changed the look completely (see the pic).

4. When I died and opened my inventory, I couldn't close it again with the "close" button (see the picture). And when I tried to use Ressurect scroll and then clicked somewhere as I would want to walk away, my character said "I can't get there from here" even though he was dead.

5. There was a place in the caves, where I couldn't get to the barrels and destroy them with a melee weapon, even though there was a bridge I should get across (see the pic.). I destroyed the barrels with a bow.
Suggestions:
1. The tooltips in the belt slots should contain only one line of text. As of now it can be hard to navigate sometimes (see the picture).

2. I think the background of the goods of the traders (Gheed, Griswold etc.) should be somehow highlighted if it's the magic item. Now they all look the same (see the pic.).

3. I think NPCs shouldn't wander too far from their original spot. I like them moving around but few steps should suffice. It's annoying when I have to look for the blacksmith when I need him. Maybe Gheed could be an exception.
4. I think The Butcher's FMV should be played right away when you enter his special level. Now it plays when you open the final door and it doesn't look right.
5. Could Scrolls of Identify vanish only when you click on an item (when using them)? Because now they're immediately gone when you right-click on them. You cannot change your mind.
6. To me, stash chests in the town feel like they're out of place. Why would the hero move them next to the tavern? What about placing them right next to the house where you start? I think it's more appropriate position (see the picture). In addition, you wouldn't need to change the position of the Farnham when he would want to give you a quest, as you would be walking around him a lot more.

7. Would it be possible to disable automatic opening of the doors? It's annoying when my hero goes to the room where I don't want to go yet. Or make it at least toggleable.
8. When Cain is identifying an item, is it really neccessary to go through all those steps? Particulary the third step is completely needless (see the picture). You can only see the full name of the item, nothing more, not even the stats.



9. Would be nice if scrolls would not automaticaly place themselves to the belt slots.
10. Would be nice if a player would be notified that a new skill has been unlocked. Or make them all visible in the skill list so you can see what skill will be available next and when.
11. You know what would be cool? Different armor colors on the hero model. Now there are only three variations of the armor (basic/medium armor/plate armor) and it's kind of boring.
Question:
Is there any penalty when dying? Like loss of some money or loss of the items' durability?