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Posted: 04 Oct, 2014 1:16
by Wingard
Another kind of a suggestion: shouldnt this thread be stuck? People wouldnt have to search for it or create a new ones after failing to do so. :)

Posted: 04 Oct, 2014 23:26
by Wingard
There was a comic for this suggestion but fun is not allowed here, so - no comic. Have a normal style suggestion instead:

Image
Teleport other

You cast it on the target and it gets teleported to a tile adjacent to yours. Works on summoned minions, allied players and non-boss enemies. Enemy players will be teleported halfway through. Spell for easier chasing succubies and other archer monsters that tend to escape AND for saving allies from danger. ~10s cooldown.

Posted: 05 Oct, 2014 16:24
by Wojtek25
Not better to implement slow or Polymorph , like it was in WC 3 ? ^^

Posted: 06 Oct, 2014 0:20
by riesa
Warcraft is such different game and universe that Diablo. You have slow with cold spells now, this is understandable but polymorph? WHY?!

Wingard, i want to see your comic so much, but 'teleport all' is useless, realy. It makes more space to create trolling experience than to usefull one.

Posted: 06 Oct, 2014 1:06
by Wingard
'teleport all'
Other, not all. One guy. But 'Mass Teleport' could be interesting too! Caster and all allies from adjacent tiles gets teleported to the right-clicked spot. Friendly mage could ease the travel for his friendly barbarian or other low-magic team members.

Yeah i know that it could be very effective trolling tool but we could always disable the use on allies and leave it for enemies only. Or give this spell to some boss-monster. Or give player a choice in options whether he wants to be "teleportable" by allies or not. "I have read terms and conditions and i DO / DONT agree." :)

As for the comic. it was so... casual in a politically improper way that even the admin got angered, so idk if posting the link to it would not get me into trouble. Get Noktis' written permission here first and we have a deal :)

Posted: 06 Oct, 2014 18:36
by Hato
I add some sugestions about Sorc (i posted in PL in other post, but I think its better to post here too).

- Ice Blast Spell have kinda slow particle, and weak. Same slvl Fireball is faster and way stronger than this. I know fireball dont have slow, but still its too slow...

- Sentinel. Its geat spell, but with max lvl its have still way too long cooldown. Shorter duration, but also cooldown could be great here. Now its only event like spell to deal with bosses.

- It would be great if every spell scale with Magic. Its can be just a little, like 50 magic per 1/2 damage or 0.1 debuff duration. I think right now past 25/30 lvl Sorc just dont gain anything from High Magic, only bigger mana pool.

- Bone Spirit dont scale with any stat or slvl. Give it at least higher life steal bonus for every slvl ;)

Posted: 08 Oct, 2014 11:47
by Constance
Hato wrote:- Ice Blast Spell have kinda slow particle, and weak. Same slvl Fireball is faster and way stronger than this. I know fireball dont have slow, but still its too slow...
When they are being shot at you, you are glad they're slow :D

Posted: 08 Oct, 2014 19:15
by Hato
Constance wrote:
Hato wrote:- Ice Blast Spell have kinda slow particle, and weak. Same slvl Fireball is faster and way stronger than this. I know fireball dont have slow, but still its too slow...
When they are being shot at you, you are glad they're slow :D
Before I get teleport yes. But now when I have it, not really :P

Posted: 08 Oct, 2014 22:21
by gruia
First time in Belzebub

Love it so far.

where the hell did you pull the dialogs for this?

anyway. What bothered me were the sarcophagy .. and the D2 graphics in the church. Too much light, walls are too clean

also drops are probably 50% more than they should (in rarity and quantity)
Spoliling the user is pretty sure way to lose him. I know I'm gonna stop playing soon if all goes so easy

oh , adn attack speed is too high (playing barbarian.. maybe thats why)

Why did you change the initial shrines? i hate all temporary bullshit

also, i recomend removing scrolls for offensive spells. it seems pointless

minor bug - when adding vitality with full health, it doesn't scale.
suggestion - when holding Enter at Cain, dont let him enter Gosip talk
- to be able to walk out of dialog boxes (just like it works for trading. or at least to be able to close the dialog with a click outside the box

ill probably post some more. right now im enjoying the dialogs too much (monologs)

thank you

update: omg, the worms quest, in town, and the dungeons entrances opening when ur on the last level. this is awesome!

PS have you tried contacting Blizzard so they publish your version on steam or something? Im sure it would benefit both parties GREATLY. I'll surely buy it

Posted: 09 Oct, 2014 6:18
by Wojtek25
I have an idea , for example item War axe (or somwhat other crap)
have 100 strenght required and normal attack speed , but if we get 70 strenght , we can carry it but with slow attack speed, if 150 strenght fast attack speed and maybe same for bows and dexterity?

Posted: 09 Oct, 2014 9:22
by gruia
agree. for all types of weapons. It's the Dark souls system. You are able to use a weapon without having the requirements, but you use it poorly.

also a single handed weapon becoming two handed

but this would mean to WORK and tweak loot drops A LOT. It needs it !

I'd have better chance for magical items put only on Uniques.

Oh, and Uniques color is undistinquishable from Rares for me

Posted: 09 Oct, 2014 11:23
by Constance
gruia wrote:anyway. What bothered me were the sarcophagy .. and the D2 graphics in the church.
D2 graphics in the church ?_? Can you post a screenshot of what you are referring to ?

Posted: 09 Oct, 2014 14:44
by Wojtek25
D2 graphics in the church ?_? Can you post a screenshot of what you are referring to ?
Maybe those from graveyard ? Second quest A1

EDIT :
I have an idea , for example item War axe (or somwhat other crap)
have 100 strenght required and normal attack speed , but if we get 70 strenght , we can carry it but with slow attack speed, if 150 strenght fast attack speed and maybe same for bows and dexterity?
And i forgot , about armors also same rule as with weapons but they would slow you. 1/2 of cold if you got any part of armor without minimal strenght requirements

Posted: 09 Oct, 2014 15:19
by Wingard
Wojtek25 wrote:
D2 graphics in the church ?_? Can you post a screenshot of what you are referring to ?
Maybe those from graveyard ? Second quest A1
What

Posted: 09 Oct, 2014 15:50
by BrightLord
Slow weapons are usefull for new barbarian skillset