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Posted: 04 Sep, 2014 12:17
by BrightLord
Belzebub will remain the same with all resolutions available.
Just new project that includes multiplayer will not provide resolutions bigger then 600 pixel height.
Posted: 04 Sep, 2014 18:48
by Gnom
Taka tylko drobna sugestia odnośnie forum. Nie wydaje Wam się, że jeden poddział to odrobinę za mało na projekt jakim obecnie jest Belzebub? Troche tutaj bałagan

Nie lepiej wydzielić dział z kategoriami?
Posted: 04 Sep, 2014 20:19
by Obishedo
Gnom ja już o tym zrobiłem temat ale bez zadnego odzewu
http://awake.diablo1.eu.org/belzebub-dz ... -t620.html
Posted: 05 Sep, 2014 0:13
by Rota
Jak dla mnie jest spoko. Przybywa tu po kika, góra kilkanascie postów dziennie. Na znanych mi niektórych forach idzie ich conajmniej po 100 dziennie i jakos nikt nie narzeka. Ja uważam, że trzeba zebrac jak największą grupę graczy, żeby dopiero była potrzeba uruchomić jakieś subfora i żeby cos się tu działo
e/ About previous posts (resolution).
I think Bnet should allow 720p resolution. I'm using it on 22" and it looks perfect. But nowadays PC's are going higher and higher, 720p for bigger screens will be perfect. but 600 is a bit too small for me

say YES plz to 720p

it's not a big difference and it sounds like a kind of standart for resolutions.
Posted: 05 Sep, 2014 7:36
by Gnom
Rota wrote:Ja uważam, że trzeba zebrac jak największą grupę graczy, żeby dopiero była potrzeba uruchomić jakieś subfora i żeby cos się tu działo

Ale nie mówię o subforach czysto socjalnych, tylko chociażby odrębne miejsce do zgłaszania problemów technicznych, a osobne od pogaduszek, problemów ze znalezieniem muchomora (:P) i pogaduszek o mechanice.
Ale to tylko "organizacyjny detal"

Typo
Posted: 05 Sep, 2014 9:42
by Ogodei
The scrolls which allow you to cast Resurrection are mispelled, they're called "Scroll of Ressurection", and the skill "Ressurect" instead of Resurrect.
Posted: 07 Sep, 2014 15:46
by SlapZ
A simple, single suggestion:
Perhaps Gheed should have a very small chance of selling random crafting recipy?
Posted: 07 Sep, 2014 16:41
by Rota
Recipes are not so hard to find. But the best of them are Tormented

Anyway Gheed have a very very very (...) small chance to sell the unique or set items

but I don't think u got Bilions of Gold for a little 1 unique item.
Posted: 07 Sep, 2014 16:47
by SlapZ
Rota wrote:Recipes are not so hard to find. (...)
I know, I keep finding them. Though I keep getting the same ones over and over (and over). The idea is just to add flavor to Gheed, the traveling merchant, who trades everything, from dead frogs to rocket engines.
Rota wrote:
(...) but I don't think u got Bilions of Gold for a little 1 unique item.
A... Actually, gold is so abundant that I would have this kind of money If I'd keep picking it up.
Posted: 07 Sep, 2014 17:36
by Constance
I keep picking it up and spending lots of it on gambling full plate mails... still didn't get anything decent from him and I always end up almost broke.
Posted: 12 Sep, 2014 12:44
by SlapZ
Blight, are there any plans on using this HUD space?
Item info is on mouseover, Enemy info is on top of the screen, and this kind of combats the idea of this part of hud.
And why was the Enemy Info positioned on screen top of all places?
Posted: 12 Sep, 2014 14:17
by BrightLord
It's used a chat text input field

Posted: 12 Sep, 2014 14:18
by Constance
I think it would be OK to move monster/spell/whatever the cursor is over-related info there.
BTW the other day I accidentally disabled the effect of an elixir by trying to quickly cast a spell in that general direction... I think those icons should be kept together with the main interface bar, instead of floating above the "combat" area.
Posted: 12 Sep, 2014 14:19
by SlapZ
BrightLord wrote:It's used a chat text input field

God damn it, I should have though about it since Multiplayer is being developed.
Posted: 12 Sep, 2014 16:50
by sergio_cannabis
i already mentioned that constance. it's annoying. but no reaction on this so far...
€: the above is a statement to the elixir and shrine icons.