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Suggestion about "The Maiden of Anguish" quest
Posted: 28 Aug, 2014 9:35
by Ogodei
Since Cain speaks about "her dark corner of hell", while talking about Andariel, how about adding a hell level type for this quest? The entrance could be placed at the end of the forest's edge, in the small area where Andariel (who will be transferred in this new level) is located.
Posted: 28 Aug, 2014 11:29
by radicool
Since Cain speaks about "her dark corner of hell", while talking about Andariel, how about adding a hell level type for this quest? The entrance could be placed at the end of the forest's edge, in the small area where Andariel (who will be transferred in this new level) is located.
Big nono. I really like how her quest has a tristram look to it. It makes it different to the rest of the levels. Why suggest making it look like the Hell levels and take away this new map?
Posted: 28 Aug, 2014 11:36
by Ogodei
radicool wrote:Since Cain speaks about "her dark corner of hell", while talking about Andariel, how about adding a hell level type for this quest? The entrance could be placed at the end of the forest's edge, in the small area where Andariel (who will be transferred in this new level) is located.
Big nono. I really like how her quest has a tristram look to it. It makes it different to the rest of the levels. Why suggest making it look like the Hell levels and take away this new map?
I didn't suggest to remove the Forest's Edge, don't misunderstand me. I love that level, and I think it's cool, too. I just thought about adding a portal or a cave door there, which leads you in Andariel's coven. In this way, you should go to the Forest's Edge, fight the monsters there, then find the entrance to the coven.
I repeat i don't want to remove that level, it rocks XD
Posted: 28 Aug, 2014 15:22
by Martim
radicool wrote:Since Cain speaks about "her dark corner of hell", while talking about Andariel, how about adding a hell level type for this quest? The entrance could be placed at the end of the forest's edge, in the small area where Andariel (who will be transferred in this new level) is located.
Big nono. I really like how her quest has a tristram look to it. It makes it different to the rest of the levels. Why suggest making it look like the Hell levels and take away this new map?
I there could be more levels like forest's edge, or make this quest longer. I think this scenario is more sinister than hell scenario. Way better than the "new" ones of hellfire expansion...
Posted: 28 Aug, 2014 16:16
by BrightLord
There was an option to create 4 levels of randomly generated outdoor areas but I think overall quality would be poor because:
- tileset is not varied enough to create large interesting areas
- no quests with speaches in mpq to incorporate there except Andariel
- game would be too long
What might happen is that in future Torment difficulty could be replaced with some kind of endgame. This endgame could be based on these large randomly generated outdoor areas with entrances to randomly generated mini levels like hells, caves, catacombs etc...
Posted: 28 Aug, 2014 16:30
by Savrok
This bitch Andariel matched to the mini-level of the crypt of Hellfire
Posted: 28 Aug, 2014 23:22
by Rota
I have a problem with
Rhatma Set. People told me that positive atributes are negative for monsters. The Staff of this set got the atribute:
Reduce Monster Resistances: 29%, so i should understand it as 29 less resistances (ex. if monster got 70% fire resistance, should got now 41% right?) But it doesn't work correctly. I'm using last update 1.044b and at my char are
minus stats (also magic is different than elemental -19) If I got Rare Staff with -xx target resistance on any element the statistics says +xx (blue positive not minus text)
Finally I would like to know, this set is wrong made, or it's the point of this set ike in some sets which also sometimes have negative stats

Posted: 29 Aug, 2014 0:33
by Gamma_Corvi
You have bugged staff from aslok's shared.box just like everyone who moan here for last part - the crown not included in the item pack he posted. Have nice playing with that staff. Hm.. sometimes some bugs perfectly fits cheaters, huh Bright?
BTW, Rhatma's set on mage?

Haha
Another BTW because I smiled again. I can see that you have 60 lvl becasue exp bar is solid, but I can see also that in your inventory you have your common equipment which looks fucking gosu and I am wondering how did you get 60 clvl with this crap. Haha
Yeah yeah, I know that you will write in response something like "LOL, hell no, they're just random drops from my mf run 5 minutes before I took this screenshot".
Rota you're another cheater and vulture. Like every single newbie on this forum, just because of aslok's mistake.
Posted: 29 Aug, 2014 11:46
by Rota
As i've seen some of items u are also not so honest

so don't tel me I'am a cheater, I just thought it could work right. I'm in search of last part of rhatma, rest of my char is normal playing ^^ just cuz there is no other way to get items or so. Ofc i used aslok staff but got 1 question. If u got Rhatma's Staff could you tel me where u found it?
Posted: 29 Aug, 2014 12:06
by Gamma_Corvi
As i've seen some of items u are also not so honest
Can't understand your "english".
Posted: 29 Aug, 2014 12:24
by riesa
It's simple. He really believes you're a hax0r ;p
Posted: 29 Aug, 2014 13:05
by Ogodei
BrightLord wrote:There was an option to create 4 levels of randomly generated outdoor areas but I think overall quality would be poor because:
- tileset is not varied enough to create large interesting areas
- no quests with speaches in mpq to incorporate there except Andariel
- game would be too long
What might happen is that in future Torment difficulty could be replaced with some kind of endgame. This endgame could be based on these large randomly generated outdoor areas with entrances to randomly generated mini levels like hells, caves, catacombs etc...
I might have a hint about the monotonous tileset. In Diablo: The Hell mod, if playing a Multiplayer game, you can notice that the town tileset color changes everytime you go in/out, even during the same game. Now, what if you can alter the outdoor levels palette index in order to recolor some outdoor areas or levels?
Posted: 29 Aug, 2014 19:25
by Martim
And we cannot say that the outdoor areas of act1 of diablo 2 are not monotonous.
Posted: 29 Aug, 2014 19:36
by Wojtek25
I know! After killing Torment MP10 Diablo (final challange) you have 40% to drop rift keystone , rift is endless but difficulty increases each level down , also loot , exp too ;D . With changing tileset
Posted: 01 Sep, 2014 14:25
by eczek
napiszę po polsku gdyz po angielsku nie idzie mi za bardzo moze ktos przetlumaczy
proponowalbym w nastepnym patchu u łuczniczki zamiast strzaly na 32lvlu dodac skilla na podobe walkirii z diablo 2 ktora by sluzyla jako zywa tarcza gdyz jak wiadomo luczniczka nie nadaje sie do tankowania i na tormencie pada na 3-4hity
a i skill z 18lvlu dodalbym na stale jako pasywny ktory nie musi byc aktywowany badz aktywowany raz na grę