Bugs and suggestions

Diablo 1 HD, codename Belzebub - General forum.
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Ogodei
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Joined: 11 Jul, 2014 12:42

Suggestion about "The Maiden of Anguish" quest

Post by Ogodei »

Since Cain speaks about "her dark corner of hell", while talking about Andariel, how about adding a hell level type for this quest? The entrance could be placed at the end of the forest's edge, in the small area where Andariel (who will be transferred in this new level) is located.
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radicool
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Post by radicool »

Since Cain speaks about "her dark corner of hell", while talking about Andariel, how about adding a hell level type for this quest? The entrance could be placed at the end of the forest's edge, in the small area where Andariel (who will be transferred in this new level) is located.
Big nono. I really like how her quest has a tristram look to it. It makes it different to the rest of the levels. Why suggest making it look like the Hell levels and take away this new map?
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Ogodei
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Post by Ogodei »

radicool wrote:
Since Cain speaks about "her dark corner of hell", while talking about Andariel, how about adding a hell level type for this quest? The entrance could be placed at the end of the forest's edge, in the small area where Andariel (who will be transferred in this new level) is located.
Big nono. I really like how her quest has a tristram look to it. It makes it different to the rest of the levels. Why suggest making it look like the Hell levels and take away this new map?
I didn't suggest to remove the Forest's Edge, don't misunderstand me. I love that level, and I think it's cool, too. I just thought about adding a portal or a cave door there, which leads you in Andariel's coven. In this way, you should go to the Forest's Edge, fight the monsters there, then find the entrance to the coven.
I repeat i don't want to remove that level, it rocks XD
Martim
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Joined: 26 Aug, 2014 15:19

Post by Martim »

radicool wrote:
Since Cain speaks about "her dark corner of hell", while talking about Andariel, how about adding a hell level type for this quest? The entrance could be placed at the end of the forest's edge, in the small area where Andariel (who will be transferred in this new level) is located.
Big nono. I really like how her quest has a tristram look to it. It makes it different to the rest of the levels. Why suggest making it look like the Hell levels and take away this new map?
I there could be more levels like forest's edge, or make this quest longer. I think this scenario is more sinister than hell scenario. Way better than the "new" ones of hellfire expansion...
BrightLord

Post by BrightLord »

There was an option to create 4 levels of randomly generated outdoor areas but I think overall quality would be poor because:

- tileset is not varied enough to create large interesting areas
- no quests with speaches in mpq to incorporate there except Andariel
- game would be too long

What might happen is that in future Torment difficulty could be replaced with some kind of endgame. This endgame could be based on these large randomly generated outdoor areas with entrances to randomly generated mini levels like hells, caves, catacombs etc...
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Savrok
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Location: Polska/Warszawa/Praga PN

Post by Savrok »

This bitch Andariel matched to the mini-level of the crypt of Hellfire
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Rota
Posts: 109
Joined: 05 Aug, 2014 15:49
Location: Slavica

Post by Rota »

I have a problem with Rhatma Set. People told me that positive atributes are negative for monsters. The Staff of this set got the atribute:
Reduce Monster Resistances: 29%, so i should understand it as 29 less resistances (ex. if monster got 70% fire resistance, should got now 41% right?) But it doesn't work correctly. I'm using last update 1.044b and at my char are minus stats (also magic is different than elemental -19) If I got Rare Staff with -xx target resistance on any element the statistics says +xx (blue positive not minus text)

Finally I would like to know, this set is wrong made, or it's the point of this set ike in some sets which also sometimes have negative stats

Image
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Gamma_Corvi
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Joined: 07 Jun, 2014 13:28

Post by Gamma_Corvi »

You have bugged staff from aslok's shared.box just like everyone who moan here for last part - the crown not included in the item pack he posted. Have nice playing with that staff. Hm.. sometimes some bugs perfectly fits cheaters, huh Bright?

BTW, Rhatma's set on mage? :shock: Haha

Another BTW because I smiled again. I can see that you have 60 lvl becasue exp bar is solid, but I can see also that in your inventory you have your common equipment which looks fucking gosu and I am wondering how did you get 60 clvl with this crap. Haha
Yeah yeah, I know that you will write in response something like "LOL, hell no, they're just random drops from my mf run 5 minutes before I took this screenshot".

Rota you're another cheater and vulture. Like every single newbie on this forum, just because of aslok's mistake.
Last edited by Gamma_Corvi on 29 Aug, 2014 12:08, edited 1 time in total.
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Rota
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Location: Slavica

Post by Rota »

As i've seen some of items u are also not so honest :P so don't tel me I'am a cheater, I just thought it could work right. I'm in search of last part of rhatma, rest of my char is normal playing ^^ just cuz there is no other way to get items or so. Ofc i used aslok staff but got 1 question. If u got Rhatma's Staff could you tel me where u found it?
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Gamma_Corvi
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Joined: 07 Jun, 2014 13:28

Post by Gamma_Corvi »

As i've seen some of items u are also not so honest
Can't understand your "english".
riesa
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Joined: 21 Feb, 2014 13:15

Post by riesa »

It's simple. He really believes you're a hax0r ;p
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Ogodei
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Joined: 11 Jul, 2014 12:42

Post by Ogodei »

BrightLord wrote:There was an option to create 4 levels of randomly generated outdoor areas but I think overall quality would be poor because:

- tileset is not varied enough to create large interesting areas
- no quests with speaches in mpq to incorporate there except Andariel
- game would be too long

What might happen is that in future Torment difficulty could be replaced with some kind of endgame. This endgame could be based on these large randomly generated outdoor areas with entrances to randomly generated mini levels like hells, caves, catacombs etc...

I might have a hint about the monotonous tileset. In Diablo: The Hell mod, if playing a Multiplayer game, you can notice that the town tileset color changes everytime you go in/out, even during the same game. Now, what if you can alter the outdoor levels palette index in order to recolor some outdoor areas or levels?
Martim
Posts: 147
Joined: 26 Aug, 2014 15:19

Post by Martim »

And we cannot say that the outdoor areas of act1 of diablo 2 are not monotonous.
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Wojtek25
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Joined: 13 Aug, 2011 18:31

Post by Wojtek25 »

I know! After killing Torment MP10 Diablo (final challange) you have 40% to drop rift keystone , rift is endless but difficulty increases each level down , also loot , exp too ;D . With changing tileset
eczek
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Joined: 15 Mar, 2014 17:27

Post by eczek »

napiszę po polsku gdyz po angielsku nie idzie mi za bardzo moze ktos przetlumaczy

proponowalbym w nastepnym patchu u łuczniczki zamiast strzaly na 32lvlu dodac skilla na podobe walkirii z diablo 2 ktora by sluzyla jako zywa tarcza gdyz jak wiadomo luczniczka nie nadaje sie do tankowania i na tormencie pada na 3-4hity

a i skill z 18lvlu dodalbym na stale jako pasywny ktory nie musi byc aktywowany badz aktywowany raz na grę
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