Posted: 27 Oct, 2014 2:41
Don't forget golem for rogue!
Diablo 1 Hellfire Mod - Forum Awakening Mod
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mana cost is too much for rogue. and it goes down too easily. i'd rather spend that mana on a multiple shot burst.Martim wrote:Don't forget golem for rogue!
yes of course i have a magic set. but i don't wear it in combat. who does that?Martim wrote:So you need to keep items that give +magic so that you can level up the spell. And save horazon sanctum quests (normal, nightmare, hell and torment) that gives +1 golem spell for the end.
I repeat: golem is essencial for rogue.
I just tested it with my rogue on some succubus and it doesn't cut half the dmg :/rightclick wrote: you should get: absorb half trap damage, which i believe actually applies to all ranged attacks and magic
You are right! It's true: golem is most efective at torment difficulty. It dies much more often on easier difficulties.rightclick wrote:i see. thank you both for explaining. i think it might be that difficulty plays a very large role in it. because right now my lv9 golem won't last for more than a few seconds in nightmare, even though i switch down to mp1. i usually play mp10 and it just gets instagibbed.
now i'm in hell and it's much better. at least it can overpower regular mob now.Martim wrote:You are right! It's true: golem is most efective at torment difficulty. It dies much more often on easier difficulties.rightclick wrote:i see. thank you both for explaining. i think it might be that difficulty plays a very large role in it. because right now my lv9 golem won't last for more than a few seconds in nightmare, even though i switch down to mp1. i usually play mp10 and it just gets instagibbed.
Windgard, maybe something could be done only at other difficulties, like increasing its HP.
i'd like to point out an exception to point 2: poison enchanted. it is always pointed right at you.Bonyth wrote:Golem is the best friend of rogue. On higher difficulties it is the only real way to clear levels (it would be approximately 2-3x times slower without golem). Why?
- golem is your tank, up to 5000 HP later on, with up to 75% resistances
- enemies fire is ALWAYS focused on your golem as long as he is closer to them than you are
- works perfect with teleport. When u tp, both you and golem spawn at the same hex, still, enemies aggro is on your golem
I wouldn't get past most of the bigger boss'es, if it wasnt for the golem spell. And I don't think some of them would be even doable for a rogue without it. I'm currently on 9th floor torment difficulty, so you can trust my words ^_^
can you answer my question please ?rightclick wrote:i'd like to point out an exception to point 2: poison enchanted. it is always pointed right at you.Bonyth wrote:Golem is the best friend of rogue. On higher difficulties it is the only real way to clear levels (it would be approximately 2-3x times slower without golem). Why?
- golem is your tank, up to 5000 HP later on, with up to 75% resistances
- enemies fire is ALWAYS focused on your golem as long as he is closer to them than you are
- works perfect with teleport. When u tp, both you and golem spawn at the same hex, still, enemies aggro is on your golem
I wouldn't get past most of the bigger boss'es, if it wasnt for the golem spell. And I don't think some of them would be even doable for a rogue without it. I'm currently on 9th floor torment difficulty, so you can trust my words ^_^
it does in hellfire. i guess the dev removed it then.baboun wrote:I just tested it with my rogue on some succubus and it doesn't cut half the dmg :/rightclick wrote: you should get: absorb half trap damage, which i believe actually applies to all ranged attacks and magic