Posted: 04 May, 2014 14:47
So i need to find Occulus to test it... So i'll se it in few months xD
Diablo 1 Hellfire Mod - Forum Awakening Mod
https://forum.diablo.noktis.pl/
Yeah, I looked on the mathematical formulae you posted.BrightLord wrote:It's not weapon damage that spell damage will be based on. Instead it's bonus elemental damage from magic affixes. There will be ofcourse more of these affixes with wider range across all ILVL's. Technicaly there might be even some unique axe with huge fire damage. However to use it sorcerer will need huge amount of strength which doesn't make much sense.
1280x768 FULLSCREEN log:LOG START AT = 2014-05-04-21-56-40
APP: Initializing application.
APP: Initializing SDL.
APP: Creating Game Object.
APP: GameContainer creation start.
APP: GameContainer creation finished.
APP: Creating resolution list.
APP: Reading settings from config file.
APP: Setting window data to Game Object.
APP: SDL setting inital video mode.
APP: SDL setting inital video mode succed.
APP: SDL setting up cursor and unicode.
APP: SDL initialization successful.
APP: GameContainer initialization start.
APP: GameContainer: initializing MPQ's.
APP: GameContainer: initializing MPQ's completed.
APP: GameContainer: initializing Mixer instance.
APP: GameContainer: initializing Mixer instance completed.
APP: GameContainer: initializing ImageLoader instance.
APP: GameContainer: initializing ImageLoader completed.
APP: GameContainer: initializing GameScreen controller.
APP: GameContainer: initializing GameScreen controller completed.
APP: GameContainer: creating ingame rendering context.
APP: GameContainer: creating ingame rendering context complete.
APP: GameContainer: creating cursor manager instance.
APP: GameContainer: creating cursor manager instance completed.
APP: GameContainer: initializing calculation module.
APP: GameContainer: setting up player manager.
APP: GameContainer: setting up player manager completed.
APP: GameContainer: starting game resource manager.
APP: GameContainer: starting game resource manager completed.
APP: GameContainer: starting game menu controller.
APP: GameContainer: starting game menu controller completed.
APP: GameContainer: setting up screen offsets.
APP: GameContainer: setting up screen offsets completed.
APP: GameContainer: creating GameManager instance.
APP: GameContainer: creating GameManager instance completed.
APP: GameContainer: creating RenderManager instance.
APP: GameContainer: creating RenderManager instance completed.
APP: GameContainer: creating MovieManager instance.
SMK: MovieManager created
APP: GameContainer: creating MovieManager instance completed.
APP: GameContainer: creating TextManager instance.
APP: GameContainer: creating TextManager instance completed.
APP: GameContainer: creating EntityId instance.
APP: GameContainer: creating EntityId instance completed.
SMK: MovieManager:addToPlayList:adding position to playlist
SMK: MovieManager:addToPlayList:adding position to playlist
SMK: MovieManager:playMovie:start
SMK: MovieManager:loadMovie:start
SMK: MovieManager:loadMovie:new movie object created
SMK: MovieManager:loadMovie:movie data loaded successfuly
SMK: MovieManager:playMovie:started playing
APP: GameContainer initialization finished with success.
APP: Event loop started.
SMK: MovieManager:skip:successfuly skipping movie
SMK: MovieManager:skip:attempt to skip first 500ms of movie
SMK: MovieManager:skip:no movie to skip
SMK: MovieManager:skip:attempt to skip first 500ms of movie
SMK: MovieManager:skip:no movie to skip
SMK: MovieManager:skip:attempt to skip first 500ms of movie
SMK: MovieManager:skip:no movie to skip
SMK: MovieManager:playMovie:start
SMK: MovieManager:loadMovie:start
SMK: MovieManager:loadMovie:new movie object created
SMK: MovieManager:loadMovie:movie data loaded successfuly
SMK: MovieManager:playMovie:started playing
SMK: MovieManager:skip:successfuly skipping movie
SMK: MovieManager:playMovie:start
SMK: MovieManager:playMovie:play list is empty
SMK: MovieManager:clearPlayList:clearing playlist
SMK: MovieManager:clearMovies:start
SMK: MovieManager:clearMovies:cleared
SMK: MovieManager:clearMovies:start
SMK: MovieManager:clearMovies:cleared
APP: Event loop finished.
APP: Clean started.
APP: GameContainer finalization started.
SMK: MovieManager:clearMovies:start
SMK: MovieManager:clearMovies:cleared
SMK: MovieManager cleared
APP: GameContainer finalization completed.
APP: Clean finished.
LOG END AT = 2014-05-04-21-56-48
I've tried both fullscreen and window modes, and also changed fps limit several times, but it seems to have no effect. Tommorow I'll see how this works on my integrated intel GPU.LOG START AT = 2014-05-04-21-59-42
APP: Initializing application.
APP: Initializing SDL.
APP: Creating Game Object.
APP: GameContainer creation start.
APP: GameContainer creation finished.
APP: Creating resolution list.
APP: Reading settings from config file.
APP: Setting window data to Game Object.
APP: SDL setting inital video mode.
APP: SDL setting inital video mode succed.
APP: SDL setting up cursor and unicode.
APP: SDL initialization successful.
APP: GameContainer initialization start.
APP: GameContainer: initializing MPQ's.
APP: GameContainer: initializing MPQ's completed.
APP: GameContainer: initializing Mixer instance.
APP: GameContainer: initializing Mixer instance completed.
APP: GameContainer: initializing ImageLoader instance.
APP: GameContainer: initializing ImageLoader completed.
APP: GameContainer: initializing GameScreen controller.
APP: GameContainer: initializing GameScreen controller completed.
APP: GameContainer: creating ingame rendering context.
APP: GameContainer: creating ingame rendering context complete.
APP: GameContainer: creating cursor manager instance.
APP: GameContainer: creating cursor manager instance completed.
APP: GameContainer: initializing calculation module.
APP: GameContainer: setting up player manager.
APP: GameContainer: setting up player manager completed.
APP: GameContainer: starting game resource manager.
APP: GameContainer: starting game resource manager completed.
APP: GameContainer: starting game menu controller.
APP: GameContainer: starting game menu controller completed.
APP: GameContainer: setting up screen offsets.
APP: GameContainer: setting up screen offsets completed.
APP: GameContainer: creating GameManager instance.
APP: GameContainer: creating GameManager instance completed.
APP: GameContainer: creating RenderManager instance.
APP: GameContainer: creating RenderManager instance completed.
APP: GameContainer: creating MovieManager instance.
SMK: MovieManager created
APP: GameContainer: creating MovieManager instance completed.
APP: GameContainer: creating TextManager instance.
APP: GameContainer: creating TextManager instance completed.
APP: GameContainer: creating EntityId instance.
APP: GameContainer: creating EntityId instance completed.
SMK: MovieManager:addToPlayList:adding position to playlist
SMK: MovieManager:addToPlayList:adding position to playlist
SMK: MovieManager:playMovie:start
SMK: MovieManager:loadMovie:start
SMK: MovieManager:loadMovie:new movie object created
SMK: MovieManager:loadMovie:movie data loaded successfuly
SMK: MovieManager:playMovie:started playing
APP: GameContainer initialization finished with success.
APP: Event loop started.
SMK: MovieManager:skip:successfuly skipping movie
SMK: MovieManager:playMovie:start
SMK: MovieManager:loadMovie:start
SMK: MovieManager:loadMovie:new movie object created
SMK: MovieManager:loadMovie:movie data loaded successfuly
SMK: MovieManager:playMovie:started playing
SMK: MovieManager:skip:successfuly skipping movie
SMK: MovieManager:playMovie:start
SMK: MovieManager:playMovie:play list is empty
SMK: MovieManager:clearPlayList:clearing playlist
SMK: MovieManager:clearMovies:start
SMK: MovieManager:clearMovies:cleared
SMK: MovieManager:clearMovies:start
SMK: MovieManager:clearMovies:cleared
APP: Event loop finished.
APP: Clean started.
APP: GameContainer finalization started.
SMK: MovieManager:clearMovies:start
SMK: MovieManager:clearMovies:cleared
SMK: MovieManager cleared
APP: GameContainer finalization completed.
APP: Clean finished.
LOG END AT = 2014-05-04-21-59-51
Doesn't lower attack speed also mean higher singular damage?Constance wrote:Hello there .o/
I've been wondering for a while as I have never found one, but is there an "exceptional" version of the Long Sword ?
I suppose there is not and that must be the reason why the Long Sword I upgraded became an Espadon (which unfortunately has lower attack speed) ? :'(
This brings up a good question... I haven't noticed but do the skills use weapon speed or are they set at a fixed speed (Like cast speed?)SlapZ wrote:Doesn't lower attack speed also mean higher singular damage?
Which would translate into higher skill damage per mana used?
Probably. But I'd assume a lower attack speed also means you have a higher chance of your attack being interrupted, and your opponent also has a bigger chance to escape between two of your attacks, which you might not want.SlapZ wrote:Doesn't lower attack speed also mean higher singular damage?
Which would translate into higher skill damage per mana used?
The bestSlapZ wrote: I'm running CCCP codec pack if it helps in anything.