It seems you can't run the game at all if OpenAL isn't installed, at least with version beta 1.041 (the other versions I only tested on computers where it was already installed, as it's also part of the requirements for Thief's unofficial NewDark engine upgrade).
minor bug with belt...if a belt is reduced to 0 durability and then repaired the belt slots are still not available, you must unequip and re-equip the belt to access the belt slots again.
The Bonus fire damage (2-4), where does it come from? Will it depend on the staff's physical dmg? So a staff with 2-4 has 2-4 bonus fire dmg, staff with 8-16 has 8-16 bonus fire dmg?
Bonus elemental damage will come from affixes on items that give elemental damage.
Like magic Staff with +2-8 Fire damage. Changing mechanics like that would also cause many items to be changed. +Elemental damage affix would be as popular on staves as +Damage is on other weapons.
Mul is variable that can be used as multiplier or divider.
Class mul value can be different for all hero classes so for example Rogue gets less bonus magic damage from magic stat then Sorceror does.
Coeficent means how effective is skill or spell at using +Damage to spells.
1.0 means full bonus.
All these changes will allow to balance sorcerors damage as it will be more dependand on gear and greatly reduce amount of resists and immunes on monsters while keeping high difficulty level.
BrightLord wrote:All these changes will allow to balance sorcerors damage as it will be more dependand on gear and greatly reduce amount of resists and immunes on monsters while keeping high difficulty level.