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Posted: 29 Apr, 2014 15:58
by Jofuss
Wingard wrote:I asked because it simply never happened to me, and the video doesnt show it the way you are describing it.

It's only happened to me once (aside from maybe an extra pile or two which whatever.)
I meant to post this as a reply on this threat but did a separate thread by mistake.
http://awake.diablo1.eu.org/post3398.html#3398
Posted: 30 Apr, 2014 12:20
by blankname
i tried to take 750.000 gold from my private stash and game crashed
and if i try to take 99.999 each time, there are 12 gold coins left which i cant take (if i type 12)
Posted: 30 Apr, 2014 20:33
by DREWPICKLES
BrightLord wrote:something new is in works.
Every time this mod seems to be done getting updates for a while i get surprised by all this new content
Keep up the good work. Pretty sure i found a few new uniques in the last patch, unless i haven't seen them yet before.
Posted: 30 Apr, 2014 20:37
by Constance
Hmm it probably doesn't qualify as a bug, but it looks like using a Thaumaturgic Shrine resets all decapitated bodies to the same position, which makes it look quite unnatural in places where there are lots of them, such as inside the 2nd seal of the Terror Domain :
http://uppix.net/OBw2eH.png
Edit: more importantly, if you have 2 Thaumaturgic shrines in the same dungeon level, it seems they can reload each other, which basically gives you infinite free loot once you've cleared the level \o/
Posted: 30 Apr, 2014 20:42
by BrightLord
Won't be any updates anytime soon.
Project is split now into two and new version will be alpha for 2 years.

It means there is much work being done behind scenes.
Posted: 30 Apr, 2014 20:50
by Constance
Hmm OK, I just thought I should report it anyway ^^
BTW I also edited my message to add a little something :p
It also happens to reload Prince Albrecht's remains, so you can have several Soulstones

Posted: 30 Apr, 2014 21:04
by andronnik
BrightLord wrote: Project is split now into two and new version will be alpha for 2 years.
Wow Brightlord, that sounds like very good news!!!!!!!!!

Posted: 30 Apr, 2014 21:19
by Wingard
andronnik wrote:BrightLord wrote: Project is split now into two and new version will be alpha for 2 years.
Wow Brightlord, that sounds like very good news!!!!!!!!!

Not really, unless its an OPEN alpha.

Posted: 01 May, 2014 17:17
by Jofuss
BUG: Character still chilled after death.
Posted: 01 May, 2014 17:46
by Constance
Well people usually become cold pretty soon after death...
Edit: anyway, I believe that cold effect slowing you down like crazy is one of the lamest things you have to face in this game... there's practically nothing you can do against it, and it makes both retreating and fighting very hard. I wish one could fairly easily get the "cannot be frozen" effect on magic items :/
Posted: 01 May, 2014 19:57
by Wingard
Quite often when gossiping with Cain i can hear some "beep" sound every 2 seconds. Im not having any trobules with any other sound/music. Can someone check if this problem occurs in thier game as well? beeps appear only in some gossips, but for sure in the the one about Adria.
I guess its bugged because no one ever thought that somebody could actually "stay a while and listen" to him...

Its always just "hi, identify this, kthxbai"
Posted: 01 May, 2014 21:07
by Jofuss
Constance wrote:there's practically nothing you can do against it.
At least in Diablo 2 there were those thawing potions you could use...

Posted: 01 May, 2014 21:08
by Constance
I did listen to gossip and it never happened to me.
Posted: 01 May, 2014 21:16
by Jofuss
Wingard wrote:cain audio bug*
I haven't had a problem like this.
One thing I will ask is that did you make sure to install OpenAL when you installed? (or whatever it was called...)
Posted: 02 May, 2014 0:28
by Wingard
I dont even know what OpenAL is
These beeps keep happening only when i talk to Cain so i thought the sound files were somehow violated when the mod was being created.
Or maybe its just Adria doing black magic being not pleased by the fact i gossip with Cain about her.