belzebub exp table?

Diablo 1 HD, codename Belzebub - General forum.
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pocket951
Posts: 106
Joined: 04 Jan, 2016 14:39

belzebub exp table?

Post by pocket951 »

does anyone have an exp table for belzebub?

wouldn't one be useful for the documentation?

I am currently making an exp table as I level up my rogue.

She is 58 and I am slowly inching towards 60..I am also making new toons and leveling them up to get the total values required for each level

any help would/data would be appreciated unless such thing already exist

if you do happen to be playing you could help by posting the exp to next level for your characters current level

for example, at level 12 you need to get to 35,271 exp to hit 13

here is the link

https://docs.google.com/spreadsheets/d/ ... sp=sharing
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DacianDraco
Posts: 461
Joined: 30 Aug, 2015 4:04
Location: Cybertron

Post by DacianDraco »

I took screenshots of the character pages when i did the testing for character stats and skill progression while leveling, so all the xp needed for next level is displayed up until clvl 40something, but i guess you need it for the last levels, so not much use for it. I don't have a clvl 59 one but i have a 60 and his xp reads 4.282.481.326

Oh, i looked at the sheet after posting the msg. You want xp for all levels to maybe deduce the formula or just as many values as possible. If it gets filled i think i'll add it to the docs at Concepts/Difficulty & PlayerX.
pocket951
Posts: 106
Joined: 04 Jan, 2016 14:39

Post by pocket951 »

Well if you have all the data up to Clvl 40+, that would be really helpful in calculating the rough avg difference per level, and I could use that to get a pretty rough idea of the levels not filled in

also, that number for level 60 helps..its completes the bottom of my table

also.. it takes 1,156,582,548 to get from 59 to 60..which is ~1.8 million lower than my estimate..not a bad guess
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DacianDraco
Posts: 461
Joined: 30 Aug, 2015 4:04
Location: Cybertron

Post by DacianDraco »

Ok, so i can check the screenshots for xp values up until clvl 45, if anyone else will post any of the other missing values i'd be nice. Also for me it's almost midnight and i'm too tired to check them all now, but tomorrow i'll provide those values, i think the exact value is better than deducing a formula, that is if all values get filled in, but if not then maybe i'll look for a formula.
pocket951
Posts: 106
Joined: 04 Jan, 2016 14:39

Post by pocket951 »

just checked the spreadsheet, thanks for all the data, if anyone else has anything to contribute that would be good. still need levels 46 to 56.

if anyone has any characters in that level range it would be helpful if you provided your exp to 'next level' numbers
blankname
Posts: 46
Joined: 21 Jan, 2014 11:27

Post by blankname »

taken from the exe:

Code: Select all

0
500
1155
2010
3122
4564
6428
8827
11905
15841
20854
27219
35271
45420
57768
78414
106016
142797
191642
256288
341556
453642
600473
792162
1041550
1364880
1782624
2320468
3010523
3892757
5016725
6443601
8248599
10523800
13381452
16957804
21417515
26958705
33818699
42280502
52680057
65414313
80950105
99833860
122702087
150292603
183456404
223170055
270727153
327676777
395873952
484945591
601332533
757678992
969829109
1275325279
1702559247
2298454984
3125898778
4282481326
4294617770
pocket951
Posts: 106
Joined: 04 Jan, 2016 14:39

Post by pocket951 »

Damn, I have filled out and completed the spreadsheet, thanks for all the information!
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DacianDraco
Posts: 461
Joined: 30 Aug, 2015 4:04
Location: Cybertron

Post by DacianDraco »

That's great. Thank you blankname for pulling out the data.
pocket951
Posts: 106
Joined: 04 Jan, 2016 14:39

Post by pocket951 »

hello blankname, is there anything else useufl you can find in the exe ?

i.e Monster level tables? monster exp formula? monster base exp values?

$player difficulty multipliers? (bonus exp/monster damage/enemy hp)
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