Raising teleport/phase/telekinesis etc

Diablo 1 HD, codename Belzebub - General forum.
Post Reply
Barbie
Posts: 36
Joined: 25 Apr, 2015 12:08
Location: Netherlands

Raising teleport/phase/telekinesis etc

Post by Barbie »

Hi guys, just wondering if there would be any reason why anyone should raise these utility spells beyond the first level? Any benefits?
MedianXL/Belzebub fanatic
User avatar
Wingard
Posts: 209
Joined: 11 Apr, 2014 0:23

Post by Wingard »

Reduced mana costs? Or if you'd use item "-1 to all spells" you would still be able to use them.
Other than that: no. There is no synergy system in belzebub and there wont be one.
Barbie
Posts: 36
Joined: 25 Apr, 2015 12:08
Location: Netherlands

Post by Barbie »

Alright, I expected higher mana costs? But maybe I saw it wrong. So it would be wise to just max all skills anyway?
MedianXL/Belzebub fanatic
User avatar
Wingard
Posts: 209
Joined: 11 Apr, 2014 0:23

Post by Wingard »

Higher mana costs? :shock: Thats weird, considering how the effect doesnt change. Well maybe for the telekinessis, i heard it can be used on monsters to stun them but idk, i never tried that. Also sometimes character level affects the mana cost. Overall id personally max all the spells for fun, just so i can say that i have them maxed :D
Barbie
Posts: 36
Joined: 25 Apr, 2015 12:08
Location: Netherlands

Post by Barbie »

Hey, you were right, I thought the mana cost went up, but it actually went down when I added some skillpoints to a skill.

Now a bit stuck though at lvl 34, somehow the leveling goes much slower since this level. I'm now playing Nightmare lvl 13 but the exp gain isn't high enough.
MedianXL/Belzebub fanatic
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 8 guests