Raising teleport/phase/telekinesis etc
Raising teleport/phase/telekinesis etc
Hi guys, just wondering if there would be any reason why anyone should raise these utility spells beyond the first level? Any benefits?
MedianXL/Belzebub fanatic
Higher mana costs? Thats weird, considering how the effect doesnt change. Well maybe for the telekinessis, i heard it can be used on monsters to stun them but idk, i never tried that. Also sometimes character level affects the mana cost. Overall id personally max all the spells for fun, just so i can say that i have them maxed
Hey, you were right, I thought the mana cost went up, but it actually went down when I added some skillpoints to a skill.
Now a bit stuck though at lvl 34, somehow the leveling goes much slower since this level. I'm now playing Nightmare lvl 13 but the exp gain isn't high enough.
Now a bit stuck though at lvl 34, somehow the leveling goes much slower since this level. I'm now playing Nightmare lvl 13 but the exp gain isn't high enough.
MedianXL/Belzebub fanatic
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