fleshdoom = spells no good

Discussion/Suggestions regarding the Awake Mod
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Flamethrower
Posts: 3
Joined: 19 Jun, 2009 9:43

fleshdoom = spells no good

Post by Flamethrower »

thats where the problem lies, fleshdoom is based on those demons that throw lightning at u from 3-4 squares away and melee if any closer (fast and hard too), if the minions r immune to lightning, wat r the odds that the boss is NOT immune to lightning?


so wat happens when i try to take him is:
fire - guardian + firewall = fail, fireballs goes through it and it walks through fire like it was nothing
magic - magicstar goes through it, bonespirit goes through it, stonecurse does NOT work on it
lightning - would have fried the bastard with it if its minions wasnt immune to lightning, afterall its my best spell :D

might try gryphon though... if i can get a book for it

and, wat do u mean by 'ankhs'?
(edit: oops started new topic instead of reply, can a mod or admin merge this topic with previous?)
lapa
Posts: 11
Joined: 01 Jun, 2009 21:12

Post by lapa »

first you must kill minions with fire and then kill fleshdoom with lightning.
but remember that on 16 lvl there is boss with all three immunities (only gryphon and melee)

and ankhs are new type of talismans. they give you infravision (you can see monsters behind walls and their immunities and how much they have lifepoints)
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