Mam problem z odpaleniem tego MODa. Wyskakuje taki oto błąd. Grafika to Intel 965/963 Graphics Media Accelerator. Sterowniki od grafiki zaktualizowane do najnowszej wersji, system Windows 7 (32-bitowy). Czy da radę coś zrobić by owy MOD działał?
Screenshot:
http://s22.postimg.org/ige0zx8xd/1234.jpg
LOG:
LOG START AT = 2014-10-23-14-48-28
APP: Initializing application.
APP: Initializing SDL.
APP: Creating Game Object.
APP: GameContainer creation start.
APP: GameContainer creation finished.
APP: SDL setting inital video mode.
APP: SDL created openGL context
SCRN: OpenGL testing function availability.
SCRN: OpenGL function glGenFramebuffers not supported.
SCRN: OpenGL function glBindFramebuffer not supported.
SCRN: OpenGL function glFramebufferTexture2D not supported.
SCRN: OpenGL function glBlitFramebuffer not supported.
SCRN: GL Version: 2.0.0 - Build 8.14.10.1930 Vendor: Intel Renderer: Intel 965/963 Graphics Media Accelerator GLSL: 1.10 - Intel Build 8.14.10.1930
SCRN: OpenGL testing textures.
SCRN: OpenGL testing textures complete.
SCRN: OpenGL testing function availability finished.
SCRN: Computer grahpics support game requirements for compatibility mode.
APP: Creating resolution list.
APP: Reading settings from config file.
APP: Setting window data to Game Object.
APP: SDL setting inital video mode succed.
APP: SDL setting up cursor and unicode.
APP: SDL initialization successful.
APP: GameContainer initialization start.
APP: GameContainer: initializing MPQ's.
APP: GameContainer: initializing MPQ's completed.
APP: GameContainer: initializing Mixer instance.
APP: GameContainer: initializing Mixer instance completed.
APP: GameContainer: initializing ImageLoader instance.
APP: GameContainer: initializing ImageLoader completed.
APP: GameContainer: initializing GameScreen controller.
SCRN: Video initialization started.
SCRN: GLEW init.
SCRN: GLEW complete.
SCRN: Video rescaling started.
SCRN: Video rescaling completed.
SCRN: OpenGL setup started.
SCRN: OpenGL setting up viewport.
SCRN: OpenGL generating screen textures and framebuffers.
SCRN: OpenGL setup completed.
SCRN: Graphics initialization started.
SCRN: Graphics initialization completed.
SCRN: Video initialization completed.
APP: GameContainer: initializing GameScreen controller completed.
APP: GameContainer: creating ingame rendering context.
APP: GameContainer: creating ingame rendering context complete.
APP: GameContainer: creating cursor manager instance.
APP: GameContainer: creating cursor manager instance completed.
APP: GameContainer: initializing calculation module.
APP: GameContainer: setting up player manager.
APP: GameContainer: setting up player manager completed.
APP: GameContainer: starting game resource manager.
APP: GameContainer: starting game resource manager completed.
APP: GameContainer: starting game menu controller.
APP: GameContainer: starting game menu controller completed.
APP: GameContainer: setting up screen offsets.
APP: GameContainer: setting up screen offsets completed.
APP: GameContainer: creating GameManager instance.
APP: GameContainer: creating GameManager instance completed.
APP: GameContainer: creating RenderManager instance.
APP: GameContainer: creating RenderManager instance completed.
APP: GameContainer: creating MovieManager instance.
SMK: MovieManager created
APP: GameContainer: creating MovieManager instance completed.
APP: GameContainer: creating TextManager instance.
APP: GameContainer: creating TextManager instance completed.
APP: GameContainer: creating EntityId instance.
APP: GameContainer: creating EntityId instance completed.
SMK: MovieManager:addToPlayList:adding position to playlist
SMK: MovieManager:addToPlayList:adding position to playlist
LOG END AT = 2014-10-23-14-48-49