Bugs and suggestions

Diablo 1 HD, codename Belzebub - General forum.
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gruia
Posts: 18
Joined: 26 Sep, 2014 18:44

Post by gruia »

compare this http://gyazo.com/566a802ad59e3c4b8822431252c3b279

to

http://gyazo.com/63f1e3a28b09be48fb07925b9bebe5ba

its super ugly. Dunno why it was changed.

and the + 30 Light radius really breaks immersion
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Wingard
Posts: 209
Joined: 11 Apr, 2014 0:23

Post by Wingard »

What the hell, where did you find that sacrophagus :?: :!: I agree that it doesnt fit the D1 style, but seriosuly, thats the first time i see it there. I dont think i have these in my version of the mod! :o
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Noktis
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Post by Noktis »

Wingard jemu chyba chodzi o to, że sarkofag na drugim screenie pochodzi z d2 (co nie jest prawdą), bo pierwszy obrazek, który zapodał nie pochodzi z tego moda.
gruia
Posts: 18
Joined: 26 Sep, 2014 18:44

Post by gruia »

1st image is from awake. its dark and cool, not sure if its the original

second is from this mod. again, not sure if its the high light radius. but its ugly
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Constance
Posts: 246
Joined: 28 Mar, 2014 19:39
Location: Tristram

Post by Constance »

Well the sarcophagus from this mod's screenshot is exactly the same as in the original Diablo game so there's not much to say about it...
gruia
Posts: 18
Joined: 26 Sep, 2014 18:44

Post by gruia »

ok.. its just the high light radius then . EASY FIX ! )
can you add an option for it? pleaaase
riesa
Posts: 415
Joined: 21 Feb, 2014 13:15

Post by riesa »

Like i thought and you said. First screen is from Awake (Noktis, did you incorporate sarc gfx from HF to your mod?) so you can't compare anything. Both are different mods. So where's you;re question now?
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Noktis
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Post by Noktis »

Yes, it's from HF. But in my opinion d1 gfx isn't "ugly".
gruia
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Joined: 26 Sep, 2014 18:44

Post by gruia »

no, graphics aren't ugly, but they look ugly when you shine so much light onto them )
thats my issue. please talk about THE LIGHT.
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radicool
Posts: 155
Joined: 28 Feb, 2014 8:05

Post by radicool »

compare this http://gyazo.com/566a802ad59e3c4b8822431252c3b279

to

http://gyazo.com/63f1e3a28b09be48fb07925b9bebe5ba

its super ugly. Dunno why it was changed.

and the + 30 Light radius really breaks immersion
The sarcophagus from this mod uses the same graphics as the orignal Diablo 1. The first sarcophagus picture you posted must be from an unofficial mod like The Awakening or The Hell. Looks like the mod your playing also uses a different Pallette. The tiles and walls appear grittier/darker.

I do agree with you about the light radius though. I love how the new light radius system is smoother, but the devs made the mistake of increasing the light radius. Everything is overlit for a game that is suppose to be dark.
gruia
Posts: 18
Joined: 26 Sep, 2014 18:44

Post by gruia »

WARRIOR SHEILD RECIPE
it doesn't seem to accept any type of shield

*re light radius. it seems to be ok on lower levels. But in cathedral its really offputting. same as sarcofagus

ps why do we need a "receive healing option and its not done automatically?
same with identify. it needs to be improved. you just waste 5 sec of your time each time you identify

Update: i wasn't placing the shield in the right place )

> What is the point of destroying that sword of the Hellforge? Did I get something from it?
riesa
Posts: 415
Joined: 21 Feb, 2014 13:15

Post by riesa »

Yes, you're getting a rare weapon fit to your class.

About heling/recharging mana. It would be nice to get it automatically with clicking an NPC (same as in D2), Adria or Pepin, depends what we are trying to recharge but... But only when it will be possibility no exit NPC manu just by clicking some place other than this menu (still same as in D2).
thecurse
Posts: 26
Joined: 25 Sep, 2014 21:34

Post by thecurse »

i think the Behemoth attribute for unique monsters is OP.
its ok if they got 4-5 times more HP, but it feels more like 10-20 times.
(perhaps its just armor, anyway its too much)
Also lightning enchantment. I´m at nightmare with a warrior, ~200 armor, 75% resistances (all) and 300HP. Lightning enchantment costs me 2 potions per second, else i´d die.
So Behemoth+Lightning is something i can never kill as melee fighter.
(Stuff like flamewalls and fireballs lvl 6 don't scratch Behemoth monsters anyway)
Rutch
Posts: 5
Joined: 14 Oct, 2014 15:17

Butcher is missing

Post by Rutch »

Dont know where he is, but he is not in his room
Using Patch 1.045

Thx
/ Rikard

Thx for answear, i just noticed how stupid i was that missed that :D
Last edited by Rutch on 14 Oct, 2014 17:05, edited 1 time in total.
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Obishedo
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Post by Obishedo »

You must use Town Portal in Butcher's chamber.

http://awake.diablo1.eu.org/opis-zadan- ... -t394.html
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