bugs:
- the shrine that closes open chests/libraries also respawns barrels, adds scrolls to empty libraries tomes and reactivates all shrines. guess what would happen if there are 2 of these shrines in the same lvl...
- murky pool doesnt work
- the skill multiple shot (and maybe others) can open sarcophagusts, chests, pick up items, teleport to lvl entrances, etc
- can shoot throught some objects like book stanteries and mobs can wall throught them
- town portals can be placed into the entrance of other lvls
- monsters can see throught walls and try to shoot throught them... they get activaed as soon how they are at X distance (modified by light radious) from player, no matter if there are walls between
- spell info in the spell book doesnt reset when switching pages and spell scrolls dont appear in the spell book
- im not sure, but i think that sometimes the icon color of skills doesnt change when mana requeriments are not met
- shrines display time in decimal time (100 seconds) and their spells should stack
- the background music (and maybe the rest of sounds, i dont remember) goes off after some seconds when in windowed mode. also in full screen when other factors are involved
- decapited bodies can be open twice when they drop an item and doesnt seem to work very well
- ressurection books/scrolls in sp
- and more that i dont remember..
suggestions:
- allow 640x480 resolution
- a refresh botton for the trambler
- show monsters class (undead/animal/demon)
- make arrows hit but not destroy barrels (arrows arent cannon balls lol), except when in front of them like in original diablo. rogue is already the easiest character
- add some new usage for the black box...
- add some potion to cure curses from black death and other monsters (if any) or let the priest cure them
- improve the mouse left and right click actions in town when talking with npcs and performing skills
- include the opengl libraries directly in the game directory (OpenAL32.dll & wrap_oal.dll) instead of the installer that places them into windows\system32
- add a .ini file to specify the diabdat path and the f9-f12 macros
- add game options in the main screen
- nerft decrease the attack speed and move speed of cold damage on items. rogue is already a bit op
is there any plans for hellfire belzebub?

i have collected this feedback only the first day that i starting playing the demo. i have experience finding & fixing bugs (asm) and if you could add some more lvls in the demo, then i would start playing again and i would continue finding bugs

*edited 2 times