Elemental Equipment Builds
Posted: 22 May, 2020 20:13
Has anyone invested time into crafting elemental equipment builds that are success worthy? At which difficulty level are these builds effective?
[ARMOR / HELM / BELT / SHIELD]
Blazing / Volcanic = fire dam and resist/max
Freezing / Glacier = cold dam and resist/max
Sparkling / Charged = lightning dam and resist/max
Brilliant / Radiant = resistances and reduced damage, resist all max
Suggestions for elemental crafting recipes:
* all of the above = add reduce target elemental defenses
Spectral / Arcane = magic damage and resist - reduces target mag defense
Slaying / Brutal = adds to hit, crits, physical damage - reduces physical defense
[RING / AMULET]
Flame = fire dam and resist, resist all, random stats, 2 random mag effect
Ice = cold dam and resist, resist all, random stats, 2 random mag effect
Lightning = ligntning dam and resist, resist all, random stats, 2 random mag effect
Arcane = magic dam and resist, resist all, random stats, 2 random mag effect
Might = to hit, crits, STR, DEX, random stat roll, reduce physical defense, 2 random mag effects
* amulets also can roll mana/life leach on any of these
Just musing to myself and thought I would share my ideas.
[ARMOR / HELM / BELT / SHIELD]
Blazing / Volcanic = fire dam and resist/max
Freezing / Glacier = cold dam and resist/max
Sparkling / Charged = lightning dam and resist/max
Brilliant / Radiant = resistances and reduced damage, resist all max
Suggestions for elemental crafting recipes:
* all of the above = add reduce target elemental defenses
Spectral / Arcane = magic damage and resist - reduces target mag defense
Slaying / Brutal = adds to hit, crits, physical damage - reduces physical defense
[RING / AMULET]
Flame = fire dam and resist, resist all, random stats, 2 random mag effect
Ice = cold dam and resist, resist all, random stats, 2 random mag effect
Lightning = ligntning dam and resist, resist all, random stats, 2 random mag effect
Arcane = magic dam and resist, resist all, random stats, 2 random mag effect
Might = to hit, crits, STR, DEX, random stat roll, reduce physical defense, 2 random mag effects
* amulets also can roll mana/life leach on any of these
Just musing to myself and thought I would share my ideas.