Won't cauldrons sip mana?

Diablo 1 HD, codename Belzebub - General forum.
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wololo
Posts: 4
Joined: 31 Jan, 2019 0:59

Won't cauldrons sip mana?

Post by wololo »

While reading the belzebub documentation I got surprised with the statement on shrines:
"Unlike in the original Diablo, here in Diablo 1 HD mod all of them grant only beneficial effects(...)"

Does that mean cauldrons and goat shrines don't permanently take my mana or any other bad efect? If so I can't believe I killed Diablo with two characters while avoiding them all.
SkyrosX2
Posts: 168
Joined: 22 Mar, 2018 7:34

Post by SkyrosX2 »

Yes, it does mean that cauldrons and goat shrines do not permanently take your mana away.
Here's the list of effects (I'm copying from the information file; it's not gonna look very organised, but it's understandable, and you can copy to a Notepad or Word document or whatever):

ABANDONED 5 minutes Dexterity increase (5 + Character Level/2)
CREEPY 5 minutes Strength increase (5 + Character Level/2)
CRYPTIC instant Full Mana replenish + casts Nova (hostile to players)
DIVINE instant Full Life & Mana replenish
+ 1 Full Life Potion & 1 Full Mana Potion (OR 2 Full Rejuvenation Potions)
EERIE 5 minutes Magic increase (5 + Character Level/2)
ELDRITCH instant Life & Mana Potions on belt and in personal
inventory transform into Rejuvenation Potions
?EXPERIENCE 5 minutes Experience boost ()
FIRE PROTECTION 10 minutes Fire Resistance increased (Character Level + 25%)
GLIMMERING instant Identifies all items on self and in personal inventory
HOLY instant Casts Phasing (teleports player at a random spot)
LIGHT 5 minutes Haste (+25% Attack & Cast Speed, +10% Walk Speed)
LIGHTNING PROTECTION 10 minutes Lightning Resistance increased (Character Level + 25%)
LORE 5 minutes +2 levels to all available Spells
MAGIC PROTECTION 10 minutes Magic Resistance increased (Character Level + 25%)
MAGICAL 30 minutes Mana Shield (100% Damage Absorbed by Mana)
?MASTERY 5 minutes Combat Skill (+ Physical Damage , +% Chance to Hit)
MEDITATING 5 minutes Mana regeneration improved (Character Level/2)
MYSTIC instant Casts Town Portal
?PROTECTION 5 minutes Armor enhanced (+ Armor Class, +% Physical Resistance)
QUAIET 5 minutes Vitality increase (5 + Character Level/2)
RELIGIOUS instant Repairs all items on self and in personal inventory
SECLUDED instant Reveals map of current labyrinth level
SPIRITUAL instant Gold appears in all unoccupied space of personal inventory
?SPOOKY instant Full Life & Mana replenish
STONE instant Recharges Staves on self and in personal inventory
THAUMATURGIC instant Shrines/Chests/Barrels/Decapitated Bodies
on the current labyrinth level can be touched again
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