Search found 155 matches
- 24 Oct, 2014 1:04
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1865399
Do you know that Cain in D1 and in D2 are identifying differently? No, Cain shouldn't identify items for free so no, he shouldn't have 'identify all' option. Why are you under the impression that identify all would or should make it free? Lol. It will work just like the repair all feature. You pay ...
- 16 Oct, 2014 11:43
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1865399
- Add interface scaling if it is possible. For 1680x1050 fullscreen, the interface elements are becoming too small. I don't think the devs are going to change this. The game will remain with high resolution options which gives the appearance of zooming out. If you want to play the game in a more na...
- 10 Oct, 2014 1:31
- Forum: Codename: Belzebub
- Topic: When Chernobog gets MP
- Replies: 3
- Views: 4799
I remember asking a similar question. The devs said it will only have LAN to begin with. That mean we need a VPN like suggested above to play over the internet. This means the characters will be saved client side. This was mentioned a while back, so I'm not sure if the plans have changed. It would b...
- 10 Oct, 2014 1:19
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1865399
compare this http://gyazo.com/566a802ad59e3c4b8822431252c3b279 to http://gyazo.com/63f1e3a28b09be48fb07925b9bebe5ba its super ugly. Dunno why it was changed. and the + 30 Light radius really breaks immersion The sarcophagus from this mod uses the same graphics as the orignal Diablo 1. The first sar...
- 02 Oct, 2014 1:10
- Forum: Codename: Belzebub
- Topic: Waypoint markers on automap
- Replies: 12
- Views: 22931
- 24 Sep, 2014 0:23
- Forum: Codename: Belzebub
- Topic: Multiplayer
- Replies: 26
- Views: 21049
This. I don't speak polish either. I just watched the video that Gamma posted. Looks cool.Gamma_Corvi wrote:Multiplayer Test
- 23 Sep, 2014 1:31
- Forum: Codename: Belzebub
- Topic: Multiplayer
- Replies: 26
- Views: 21049
- 21 Sep, 2014 0:33
- Forum: Codename: Belzebub
- Topic: Skill sheet of each character class for the beginners
- Replies: 20
- Views: 44050
- 14 Sep, 2014 14:05
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1865399
You put a lot of work into demonstrating ideas Slapz. Nice work. Left side - Active Elixirs indication made of edited LVL UP button, with colors matching their corresponding elixirs... Right Side: Class buffs... This idea is pretty cool. I would prefer the elixer icons rather than the + sign though ...
- 12 Sep, 2014 0:40
- Forum: Codename: Belzebub
- Topic: Patch 1.045
- Replies: 43
- Views: 59261
Okay why not make optional cooldowns in menu? the few ones who want them would turn them on while the rest of us will take them off cause we hate to wait. This is a bad idea. The options menu is to customize the player's experience to meet their preferences. However, there shouldn't be options whic...
- 05 Sep, 2014 2:03
- Forum: Codename: Belzebub
- Topic: Barbarian pvp problem.
- Replies: 27
- Views: 47758
I disagree, slowing people or preventing them from using their abilities is just lame. :/ I don't mind the concept of slowing people. Just depends on what % slow it is I suppose. As for preventing abilities, I think that would be annoying, but then again how to you stop the teleporting? It's a 0 se...
- 04 Sep, 2014 12:11
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1865399
because it really starts feeling weird when seeing too much of the map at once, It does feel strange. I also play Diablo in a low 800 x 600 resolution. I'm just happy the game stretches to a 16:9 aspect ratio though. I hated the black pillars on the sides of the screen when I played the Vanilla Dia...
- 03 Sep, 2014 13:27
- Forum: Codename: Belzebub
- Topic: Barbarian pvp problem.
- Replies: 27
- Views: 47758
- 28 Aug, 2014 11:29
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1865399
- 25 Aug, 2014 12:48
- Forum: Codename: Belzebub
- Topic: for devs: custom sprites?
- Replies: 20
- Views: 18110
But If you render warrior to 512 x 512 pixel animation. It will just be damn HUGE compared to other objects on map. Well I think a 512x512 texture is overkill for Diablo however I'll use that as an example. I think the current sprites use a 64x64 resolution. Say a new Warrior is created in 512x512 ...