Search found 155 matches

by radicool
24 Oct, 2014 1:04
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1865399

Do you know that Cain in D1 and in D2 are identifying differently? No, Cain shouldn't identify items for free so no, he shouldn't have 'identify all' option. Why are you under the impression that identify all would or should make it free? Lol. It will work just like the repair all feature. You pay ...
by radicool
16 Oct, 2014 11:43
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1865399

- Add interface scaling if it is possible. For 1680x1050 fullscreen, the interface elements are becoming too small. I don't think the devs are going to change this. The game will remain with high resolution options which gives the appearance of zooming out. If you want to play the game in a more na...
by radicool
10 Oct, 2014 1:31
Forum: Codename: Belzebub
Topic: When Chernobog gets MP
Replies: 3
Views: 4799

I remember asking a similar question. The devs said it will only have LAN to begin with. That mean we need a VPN like suggested above to play over the internet. This means the characters will be saved client side. This was mentioned a while back, so I'm not sure if the plans have changed. It would b...
by radicool
10 Oct, 2014 1:19
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1865399

compare this http://gyazo.com/566a802ad59e3c4b8822431252c3b279 to http://gyazo.com/63f1e3a28b09be48fb07925b9bebe5ba its super ugly. Dunno why it was changed. and the + 30 Light radius really breaks immersion The sarcophagus from this mod uses the same graphics as the orignal Diablo 1. The first sar...
by radicool
02 Oct, 2014 1:10
Forum: Codename: Belzebub
Topic: Waypoint markers on automap
Replies: 12
Views: 22931

Its not the first time here when i see a pharse like "the X issue that was bothering everybody since ever is already fixed in the multiplayer version!" ... Which makes me a bit mad inside since we wont see it in few/teen months. And it contains probably too little changes that could be ap...
by radicool
24 Sep, 2014 0:23
Forum: Codename: Belzebub
Topic: Multiplayer
Replies: 26
Views: 21049

Gamma_Corvi wrote:Multiplayer Test
This. I don't speak polish either. I just watched the video that Gamma posted. Looks cool.
by radicool
23 Sep, 2014 1:31
Forum: Codename: Belzebub
Topic: Multiplayer
Replies: 26
Views: 21049

Thats awesome seeing that multiplayer. Looks good! Diablo at the end was funny.
by radicool
21 Sep, 2014 0:33
Forum: Codename: Belzebub
Topic: Skill sheet of each character class for the beginners
Replies: 20
Views: 44050

Would be cool if these skills were visible at level 1 in a greyed out disabled stage like in Diablo 2. Gives players a beter idea of what to expect from their skills and how to better build their character's stat points.
by radicool
14 Sep, 2014 14:05
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1865399

You put a lot of work into demonstrating ideas Slapz. Nice work. Left side - Active Elixirs indication made of edited LVL UP button, with colors matching their corresponding elixirs... Right Side: Class buffs... This idea is pretty cool. I would prefer the elixer icons rather than the + sign though ...
by radicool
12 Sep, 2014 0:40
Forum: Codename: Belzebub
Topic: Patch 1.045
Replies: 43
Views: 59261

Okay why not make optional cooldowns in menu? the few ones who want them would turn them on while the rest of us will take them off cause we hate to wait. This is a bad idea. The options menu is to customize the player's experience to meet their preferences. However, there shouldn't be options whic...
by radicool
05 Sep, 2014 2:03
Forum: Codename: Belzebub
Topic: Barbarian pvp problem.
Replies: 27
Views: 47758

I disagree, slowing people or preventing them from using their abilities is just lame. :/ I don't mind the concept of slowing people. Just depends on what % slow it is I suppose. As for preventing abilities, I think that would be annoying, but then again how to you stop the teleporting? It's a 0 se...
by radicool
04 Sep, 2014 12:11
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1865399

because it really starts feeling weird when seeing too much of the map at once, It does feel strange. I also play Diablo in a low 800 x 600 resolution. I'm just happy the game stretches to a 16:9 aspect ratio though. I hated the black pillars on the sides of the screen when I played the Vanilla Dia...
by radicool
03 Sep, 2014 13:27
Forum: Codename: Belzebub
Topic: Barbarian pvp problem.
Replies: 27
Views: 47758

Leap is the first thing that comes to mind only because the Barbarian and Diablo 2 had leap.
by radicool
28 Aug, 2014 11:29
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1865399

Since Cain speaks about "her dark corner of hell", while talking about Andariel, how about adding a hell level type for this quest? The entrance could be placed at the end of the forest's edge, in the small area where Andariel (who will be transferred in this new level) is located. Big no...
by radicool
25 Aug, 2014 12:48
Forum: Codename: Belzebub
Topic: for devs: custom sprites?
Replies: 20
Views: 18110

But If you render warrior to 512 x 512 pixel animation. It will just be damn HUGE compared to other objects on map. Well I think a 512x512 texture is overkill for Diablo however I'll use that as an example. I think the current sprites use a 64x64 resolution. Say a new Warrior is created in 512x512 ...