Just wanted to thank the devs once again for an excellent job on the mod, Brightlord and Noktis. Years of blood,
sweat and tears have forged the masterpiece that stands today.
I also hereby give a warm welcome to the Tchernobog forum section!! I appreciate you guys sharing this treasure with us
Search found 155 matches
- 04 May, 2015 10:53
- Forum: Codename: Tchernobog alpha
- Topic: A Big Thanks to the Devs!!
- Replies: 4
- Views: 5642
- 02 May, 2015 2:37
- Forum: Codename: Tchernobog alpha
- Topic: Tchernobog v0.091 dev
- Replies: 7
- Views: 7716
- 02 Apr, 2015 2:53
- Forum: Codename: Belzebub
- Topic: Is the mod dead?
- Replies: 28
- Views: 56297
I almost think it would be worthwhile if the devs handed the code to someone else to complete multiplayer, however... I don't think anyone else could complete the masterpeice that the team here has set out to do. The devs truly knew how to develop a polished mod. They did an amazing job on Belzebub,...
- 20 Jan, 2015 8:32
- Forum: Codename: Belzebub
- Topic: Ideas about a music mod
- Replies: 6
- Views: 6052
- 13 Jan, 2015 10:50
- Forum: Codename: Belzebub
- Topic: Dear all, My friend have pass the game with all charactes
- Replies: 13
- Views: 14678
- 29 Dec, 2014 6:54
- Forum: Codename: Belzebub
- Topic: Belzebub Multiplayer Beta
- Replies: 9
- Views: 12182
- 18 Dec, 2014 9:47
- Forum: Codename: Belzebub
- Topic: listfile?
- Replies: 4
- Views: 5074
- 14 Dec, 2014 4:33
- Forum: Codename: Belzebub
- Topic: This mod is good but way too easy
- Replies: 12
- Views: 18869
I half agree with the original post. I'm not sure if its because the Mage is OP or not, or if normal mode is too easy, but I smashed normal mode into the ground (besides Diablo's level giving me a bit of trouble). It was a bit boring breesing through the first 15 or so levels. Since some people don'...
- 13 Dec, 2014 6:34
- Forum: Codename: Belzebub
- Topic: listfile?
- Replies: 4
- Views: 5074
- 13 Dec, 2014 6:29
- Forum: Codename: Belzebub
- Topic: How can I play this?
- Replies: 1
- Views: 2649
- 06 Dec, 2014 5:53
- Forum: Codename: Belzebub
- Topic: Support for Mini-Map and more hotkeys
- Replies: 10
- Views: 11987
Are there any plans to implement a mini-map mode similar to diablo 2/3? This is a cool idea, but I don't remember Diablo 2 having a minimap. I thought it displayed a map over the whole screen like Diablo 1? Also, are there any plans to compact the user interfact and get rid of the useless grey box ...
- 02 Dec, 2014 9:37
- Forum: Codename: Belzebub
- Topic: Yellow Texture Glitches
- Replies: 3
- Views: 4968
- 27 Nov, 2014 4:27
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1872607
What is the version you are playing at the moment? Single player 1.045 for some time now, AND for more than several more months. Dude, I'm pretty sure I can wait a few months if thats what it takes. Enjoy what you have and stop being rude to the devs and demanding more. It will come in time. Its be...
- 26 Nov, 2014 9:52
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1872607
But much could be done for the singleplayer version ('waypoint minimap icon' or 'Identify all option' to name the few) but unfortunately the developer doesnt give a fk about it anymore, now its all about Tchernobog, the multi version of Belzebub which is a whole new project. I don't understand your...
- 22 Nov, 2014 0:47
- Forum: Codename: Belzebub
- Topic: Russian Vodka Lets-Play!!
- Replies: 5
- Views: 7684
Is it possible to automatically scale the resolution so that we can get a fullscreen 1080P without being zoomed out so far? I wish. But Diablo is unlike other games which use 3d models, Diablo uses sprites (2d images) for all its characters and environment. Your best bet is to scale 600P which just...