Search found 111 matches
- 17 Nov, 2014 18:43
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1724114
- 13 Oct, 2014 12:25
- Forum: Offtopic
- Topic: Help in starting with Diablo 1 modding
- Replies: 6
- Views: 6623
- 12 Oct, 2014 14:55
- Forum: Offtopic
- Topic: Help in starting with Diablo 1 modding
- Replies: 6
- Views: 6623
- 12 Oct, 2014 8:17
- Forum: Offtopic
- Topic: Help in starting with Diablo 1 modding
- Replies: 6
- Views: 6623
Hi Noktis, and thanks, I found many interesting topics on that forum you've shown me. But, maybe going a bit further, how can I set my mod.exe to check a custom MPQ or the DIABDAT.mpq i have in my Diablo directory? Is it too hard to do for a beginner? p.s. I think I'll use EZModMaker2K to start with...
- 11 Oct, 2014 13:49
- Forum: Offtopic
- Topic: Help in starting with Diablo 1 modding
- Replies: 6
- Views: 6623
Help in starting with Diablo 1 modding
Hello guys, I write this post to ask the developers/modders for help. I'm fascinated by Diablo 1 mods and I constantly ask myself how people can produce masterpieces like Belzebub, TheHell or Awakening. I tried to make a mod by myself using EZModMaker2K, but that's not what I expect to insert in a D...
- 10 Oct, 2014 8:46
- Forum: Codename: Belzebub
- Topic: Question about gem
- Replies: 5
- Views: 4792
Re: Thanks
Hello,
You don't see any boss because they are hidden within 4 secret rooms you have to open.have a look at this screenshot, at the map, precisely
I hope it has been useful to you.
happy playing!
You don't see any boss because they are hidden within 4 secret rooms you have to open.have a look at this screenshot, at the map, precisely
I hope it has been useful to you.
happy playing!
- 04 Oct, 2014 15:24
- Forum: Codename: Belzebub
- Topic: spamspell
- Replies: 2
- Views: 2627
- 04 Oct, 2014 13:02
- Forum: Codename: Belzebub
- Topic: Character guides & hints
- Replies: 73
- Views: 189066
- 04 Oct, 2014 10:03
- Forum: Codename: Belzebub
- Topic: Character guides & hints
- Replies: 73
- Views: 189066
- 04 Oct, 2014 1:15
- Forum: Codename: Belzebub
- Topic: Character guides & hints
- Replies: 73
- Views: 189066
General tips for beginners : This is neither Diablo I nor Diablo II. Therefore, some mechanics you were used to employ/exploit may not work in Belzebub. Here are some examples, along with some hints - When you are frozen, your cast rate is slowered [differently from Diablo II] - Set Items are useful...
- 30 Sep, 2014 17:07
- Forum: Codename: Belzebub
- Topic: full sets that you have found
- Replies: 68
- Views: 163985
- 30 Sep, 2014 17:07
- Forum: Codename: Belzebub
- Topic: Amatorial translation
- Replies: 2
- Views: 2672
- 29 Sep, 2014 20:36
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1724114
Hello, I decided to update my previous post (the one containing just rough ideas) regarding my thoughts about how to improve the Necromancer class. I meditated about it for a while and now i'm ready to write the solutions that came to me. I think the Necromancer skills don't need to be replaced. I j...
- 28 Sep, 2014 20:34
- Forum: Codename: Belzebub
- Topic: Patch 1.045
- Replies: 43
- Views: 56758
Hello Fatziatenebre, To install Belzebub, you need to download it from the site [and this you've done already]. Then, to install the patch, you simply have to download it from the site and, after that, extract them in your Diablo HD directory, and launch the mod from the .exe you get from the patch'...
- 28 Sep, 2014 20:30
- Forum: Codename: Belzebub
- Topic: Mercenaries
- Replies: 28
- Views: 29889