Search found 111 matches
- 09 May, 2015 7:33
- Forum: Codename: Belzebub
- Topic: There is no teleport spell in this mod ._.
- Replies: 3
- Views: 4137
- 29 Apr, 2015 14:02
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1777490
There's already a MP version of Belzebub. You might want to take a look at the "Tchernobog" section of this forum.
http://awake.diablo1.eu.org/codename-tc ... a-f12.html
http://awake.diablo1.eu.org/codename-tc ... a-f12.html
- 28 Apr, 2015 8:36
- Forum: Offtopic
- Topic: Help in creating a Diablo II mod : Where to start?
- Replies: 7
- Views: 28233
Help in creating a Diablo II mod : Where to start?
Hello guys, i'm opening this thread to ask modders for a piece of advice. I was working on a D2 mod, but all the stuffs made there created lots of errors and therefore I prefer to restart from scratch. I would like to ask modders how they managed to create their own mods (even D1 mods, i just need s...
- 14 Apr, 2015 19:14
- Forum: Codename: Tchernobog alpha
- Topic: Bugs
- Replies: 17
- Views: 17473
Yes, there are some bugs, I noticed. BrightLord told us to be patient, since it's not the time to fix them now, because he's engaged in another project (and I wish him the best). As for quests, BrightLord stated that the quest system is not implemented yet (take a look at the Readme.txt). An example...
- 02 Apr, 2015 19:11
- Forum: Codename: Belzebub
- Topic: Translation Diablo 1 Mod: Brazilian Portuguese
- Replies: 21
- Views: 26355
Hello and welcome to our little community :D , It's nice to see that more people are approving and encouraging our dev's hard work . In order to find out how to translate the mod to your language, you have to contact the developers at this link http://mod.diablo1.eu.org/contact/ and inform them that...
- 26 Jan, 2015 17:16
- Forum: Codename: Belzebub
- Topic: I want to make Chinese Language Pack
- Replies: 2
- Views: 2653
- 20 Jan, 2015 14:01
- Forum: Codename: Belzebub
- Topic: Ideas about a music mod
- Replies: 6
- Views: 5949
mhhh, regarding Diablo II music, I think the only way to make its music louder would be to directly edit the .wav files stored in D2music.mpq As for the in-game playlist in Belzebub, it doesn't force you to use it, if (imagining that the devs would accept my idea) you could use the default mode and ...
- 20 Jan, 2015 11:44
- Forum: Codename: Belzebub
- Topic: Where are skills, names and NPC functions strings located?
- Replies: 0
- Views: 10077
Where are skills, names and NPC functions strings located?
Hello guys! I'm working on the Italian language pack for Belzebub, but I've been able to find only the speech lines regarding monsters, quests and dungeon books. I couldn't find the strings related to skill names , skill descriptions, item names, item properties , NPC Functions (e.g. Repair Items or...
- 20 Jan, 2015 11:37
- Forum: Codename: Belzebub
- Topic: Ideas about a music mod
- Replies: 6
- Views: 5949
- 25 Dec, 2014 8:33
- Forum: Offtopic
- Topic: Merry Christmas and a happy New Year!
- Replies: 2
- Views: 3443
Merry Christmas and a happy New Year!
Hello guys! Merry Christmas, ho ho ho!!! May these festivities bring you joy and happiness
- 15 Dec, 2014 9:17
- Forum: Codename: Belzebub
- Topic: Effects of wielding Shadowfang?
- Replies: 4
- Views: 5871
- 15 Dec, 2014 9:16
- Forum: Codename: Belzebub
- Topic: Fungal Tome/Adria
- Replies: 2
- Views: 3368
- 15 Dec, 2014 9:16
- Forum: Codename: Belzebub
- Topic: What is behemoth
- Replies: 3
- Views: 5108
Yes they have a huge armor aswell. Try to compare the same boss (for example, Blackjade or Red Vex) in its behemoth and non-behemoth form using a Necromancer. You'll notice that your Skeletons won't hit it so often, and, when a hit succedes, it just do 10-15 damage [I'm talking about Torment mode, t...
- 14 Dec, 2014 9:01
- Forum: Codename: Belzebub
- Topic: This mod is good but way too easy
- Replies: 12
- Views: 18414
- 14 Dec, 2014 8:51
- Forum: Codename: Belzebub
- Topic: Character guides & hints
- Replies: 73
- Views: 194732
Hey, which class are you playing? I play with Necromancer and Sorceror, and, to fight against the Smith, I use the following tactics : A) With Sorceror, I just use Golem as a tank, Teleport and a spell which can damage him (if you're playing at normal / nightmare difficulty, Lightning should be ok t...