Search found 111 matches

by Ogodei
09 Jun, 2015 10:15
Forum: Offtopic
Topic: Diablo 1 Modding attempt : "Berserk" skill
Replies: 3
Views: 5884

Solved , the [...] reported in the code i copied are meant to be replaced with nop's [90's]. I asked for help in TheHell forum, and a member suggested me to try this way. I will post the modified code here, in case someone else wants to have friendly monsters. step 1) Offset 0003BCFA you have to sta...
by Ogodei
08 Jun, 2015 14:46
Forum: Offtopic
Topic: Diablo 1 Modding attempt : "Berserk" skill
Replies: 3
Views: 5884

Mmmmh, I think this is more difficult than I thought . For now i managed to follow Labiri's tutorial on how to add more free space. Maybe it will be useful for this spell...
by Ogodei
08 Jun, 2015 12:47
Forum: Offtopic
Topic: Diablo 1 Modding attempt : "Berserk" skill
Replies: 3
Views: 5884

Diablo 1 Modding attempt : "Berserk" skill

Hello guys. Recently I started to follow some tutorials (or, i should say, Code editing notes) found on Khanduras.net which report the various code edits made during the development of "Diablo The Dark" mod. I focused my attention on the "berserk" skill (they call it "Charm&...
by Ogodei
06 Jun, 2015 17:26
Forum: Codename: Belzebub
Topic: Clarification about the progress saving
Replies: 10
Views: 8828

Yes, that's correct : the saving system is very similar to the one used in Diablo II : your character (along with completed quests) gets saved, while your in-game progress doesn't.
by Ogodei
01 Jun, 2015 14:40
Forum: Codename: Belzebub
Topic: Stats Reset question
Replies: 4
Views: 6285

That sound plays once you wear a complete set : it's possible that he had all of the M'Avina's pieces on his character after the reset. As soon as he reset the points, though, the items became unequippable (the same that happens in Diablo 2) and became equippable again once he invested points in dex...
by Ogodei
01 Jun, 2015 10:07
Forum: Codename: Belzebub
Topic: Stats Reset question
Replies: 4
Views: 6285

Stats Reset question

Hello guys. I've seen a video concerning Belbezub's stats resetting system. Anyone knows how to achieve a stat points redistribution?
thanks in advance

The link that shows the video is the following :

https://www.youtube.com/watch?v=5ezFicjOdXo
by Ogodei
01 Jun, 2015 10:01
Forum: Codename: Tchernobog alpha
Topic: Necromancer
Replies: 12
Views: 19619

Oh, so the maximum number of skeletons is still 15. Good to know... i'll start playng Tchernobog again in a while. I just want to play a little with my Belzebub Necromancer. I've beaten Diablo on Torment mode for the first time today :D i would like to reach the maxium level :) is it 60 right?
by Ogodei
01 Jun, 2015 8:11
Forum: Codename: Tchernobog alpha
Topic: Necromancer
Replies: 12
Views: 19619

Oh, really? I thought Belzebub and Tchernobog had the same skill assets! my fault then. In Tchernobog i'm only at lvl 24 :)
by Ogodei
31 May, 2015 19:48
Forum: Codename: Tchernobog alpha
Topic: Necromancer
Replies: 12
Views: 19619

You get more skeletons with new level up's : I think you get a new skeleton each 3 level up. Same with Revived monsters , the more you level up, the more you can resurrect and the more they live. My Necromancer is currently at lvl 48, and i reached the maximum of 15 skeletons. If you're aiming to kn...
by Ogodei
30 May, 2015 13:44
Forum: Codename: Belzebub
Topic: Random questions about mod
Replies: 40
Views: 54782

I cannot say anything about the Assassin. I only tried Rogue, Sorceror and Necromancer. The "safest" to play with is the Necromancer. As you've said, though, in Torment he's quite slow : Skeletons are good tankers, but the monsters have tons of HP, especially Behemoth ones (I remember, for...
by Ogodei
30 May, 2015 10:05
Forum: Codename: Belzebub
Topic: Random questions about mod
Replies: 40
Views: 54782

In order to try finding good things, I usually do this : I start the game with my necromancer on Torment difficulty, and then I do some Lost Treasure runs, teleporting to the chests and skipping the snakes and the wyrms. The chests there, as well as the 4 Advocates, can drop very interesting items. ...
by Ogodei
24 May, 2015 23:00
Forum: Codename: Tchernobog alpha
Topic: Suggestion - if you have time
Replies: 2
Views: 2641

Oh, I see then. Even the timer-related thing? it could be nice to have at least a bunch of permanent (but lesser in number) more minions :) it would help a lot, for the moment, if you cannot make them follow the necromancer. Also, another (possibily) gameplay-balancing suggestion : I never tested it...
by Ogodei
24 May, 2015 20:53
Forum: Codename: Tchernobog alpha
Topic: Suggestion - if you have time
Replies: 2
Views: 2641

Suggestion - if you have time

Hello :) I would like to ask if it is possible to enhance the Revive skill of the Necromancer. It's quite frustrating to see that monsters get revived, last nothing and act by their own. i would suggest some things to improve that skill , such as removing the timer and making the revived follow you ...
by Ogodei
11 May, 2015 18:56
Forum: Codename: Belzebub
Topic: Help Me language
Replies: 5
Views: 4021

Hi Noktis! Yes, I did. I'm currently improving the translation and looking for "illegal" special characters. As far as I know, the current translation makes the game crash when you attempt to speak with Tremain and the dead townsman. P.s. Could you remove the ITA language pack until I send...
by Ogodei
10 May, 2015 20:07
Forum: Codename: Belzebub
Topic: Help Me language
Replies: 5
Views: 4021

Hello,

I have to fix some issues on ITA-language pack. It's translated, true, but i noticed some crashes. Also, speeches need improvement. I will fix everything during this week and then send Noktis the update. Sorry for the inconvenience ^^"