Search found 111 matches

by Ogodei
25 Jun, 2015 13:35
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

I tried modifying the code using Olly, but sometimes (i.e the "jne" and the "end:" lines give me error : the program says they're unrecognized. What to do now?
by Ogodei
24 Jun, 2015 8:48
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

Hi noname,

Thanks for what you've found and decided to share. But... how do I change the code via Ollybdg? my changes were made via w32dasm : i looked at the HEX code and then modified the exe via hex . I never changed the ASM code directly :/
by Ogodei
23 Jun, 2015 13:25
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

Yes , I am! Sorry noname, i've been busy with university and wasn't able to connect .-.
by Ogodei
16 Jun, 2015 16:04
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

Hello, I have a problem : my subjugated monsters missiles pierce the enemies without damaging them (while enemy missiles hit them and inflict damage). I tried to follow TheDark notes in order to correct this issue, but it leads to no result. Here's the tutorial : "Disabling old modification tha...
by Ogodei
12 Jun, 2015 18:09
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

@noname : the problem resides on game's calculation of the width. I opened the gfx with TDG23 and it works properly. http://i58.tinypic.com/24pyr9v.jpg Also, the whole procedure with TDG23 is quite fast. I think I've replaced the whole heavy and light animations in less than 45 minutes. Do you want ...
by Ogodei
12 Jun, 2015 15:24
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

thanks Noktis. I will take a look during this evening :) I'll let you know what I'll find out.
by Ogodei
12 Jun, 2015 15:05
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

is GIMP ok for that? I don't use photoshop because it's pay to use.
by Ogodei
12 Jun, 2015 14:48
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

what do you mean by framesize? the width of their animation? if so... is there a way to resolve this problem?
by Ogodei
12 Jun, 2015 13:36
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

http://i61.tinypic.com/2lcb40k.jpg this is what i've done using TDG23 : notice, blue sorceror (similar to Belzebub's necromancer). By applying .TRN's to character i mean doing the same thing BrightLord did in Belzebub : as you said here >> http://awake.diablo1.eu.org/a-darker-sorcerer-necromancer-g...
by Ogodei
12 Jun, 2015 8:45
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

Yes, that's for sure... But i don't understand a thng about ASM. I think i will have to study it for a while... or at least trying to understand how it works. Also, i was wondering : is there a coding way to deal with the shredding-bug? I would really like to let the class i'm creating to look like ...
by Ogodei
11 Jun, 2015 20:05
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

Found a problem (shredded-mode) with the sorceror-looking warrior. Too bad, I think i'll have to use the warrior's gfx with a .trn , made by TDG23 :) Also, i would like to know if these things are possible : a. To set the maximum amount of subjugable monsters (using berserk skill) to 6, scaling by c...
by Ogodei
11 Jun, 2015 14:24
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

yes, i noticed that. it is going to take a lot of time, therefore i'm not going to do that right now :) . I will focus on characters and items for now, then i'll make monsters tougher.
by Ogodei
10 Jun, 2015 19:45
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

Hi Noktis,

Yes, I suspected so. Is there a method to resize the images without damaging the image, making it appear too small compared to the other characters and monsters? I'd need to work on the Succubus animation to replace the Bard's gfx.
by Ogodei
10 Jun, 2015 16:38
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

Thanks Noktis and noname. I already managed to do it softcoded way : by copying the modified gfx in the patch_rt.mpq i managed to alter the look of the warrior and the look of the sorceror :) but this information will help me a lot in the future. Also, another question : I noticed that when I try to...
by Ogodei
09 Jun, 2015 12:05
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 40449

Ogodei's modding attempts

Hello guys. I'm creating this thread to post my questions about D1/HF modding, in order not to pollute the offtopic section. my first question is : how to find the correct memory address to edit a character's appearance? (and how to find memory addresses, in general?) Here is what i would like to do...