Search found 96 matches
- 07 Aug, 2014 8:33
- Forum: Codename: Belzebub
- Topic: Diablo 1 HD... and nothing else ?
- Replies: 7
- Views: 5670
- 31 Jul, 2014 13:07
- Forum: Codename: Belzebub
- Topic: Feedback on multiplayer
- Replies: 3
- Views: 7424
Re: Feedback on multiplayer
a) How should experience gained be shared among players? (friendly, range, level differences, killing blow etc) Shared in party, on same dungeon level in some proximity to each other. Character level difference needs to be adresses if you want to avoid people leeching / feeding xp too much. b) Same...
- 20 Jul, 2014 10:32
- Forum: Codename: Belzebub
- Topic: Completely new set items appearance
- Replies: 13
- Views: 9057
Jesus christ, that wall of text was painfull to read... Two things to note: 1: As mentioned, try to write posts short and to the point. Verbosity really doesn't help other forum users communicating with You. And bloging about your personal life here doesn't really help either. 2: Designing items vis...
- 18 Jul, 2014 22:36
- Forum: Codename: Belzebub
- Topic: Paczki z itemami krążące po necie...
- Replies: 21
- Views: 16802
(...)Beta nie jest po to aby grac gotowymi postaciami, tylko aby rozwijać swoja postać i przedstawiać swoje spostrzeżenia i sugestie.(...) I pod tym się podpiszę ręcoma, nogami i lewym pośladkiem. Jesteśmy nie graczami, tylko beta testerami, których obowiązkiem jest sprawdzać co tylko nam przyjdzie...
- 19 Jun, 2014 10:55
- Forum: Codename: Belzebub
- Topic: Buriza Do Kyanon bug
- Replies: 2
- Views: 2774
Perhaps there is a limit to how effective Piercing attack may be? 75% max for example? It can be a bug with the Items, and Buriza's coded %PA value is less than the one in the tooltip? And perhaps Piercing Attack suffers from some king of % threshold, and after you pass it the game only thinks you h...
- 19 Jun, 2014 10:51
- Forum: Codename: Belzebub
- Topic: rathma's pastoral
- Replies: 9
- Views: 9558
- 19 Jun, 2014 9:32
- Forum: Codename: Belzebub
- Topic: rathma's pastoral
- Replies: 9
- Views: 9558
- 07 Jun, 2014 17:39
- Forum: Codename: Belzebub
- Topic: Mercenaries
- Replies: 28
- Views: 31128
(...) It's just that damned multiplayer that halted mod from any sort of progress for very long time. It's totally tedious to implement and makes this feel more like work then hobby... I'm not very happy about it. Then for the good of both You and your mod: stop working on multiplayer for some time...
- 25 May, 2014 7:23
- Forum: Codename: Belzebub
- Topic: Crafting?
- Replies: 6
- Views: 9096
Re: Crafting?
I currently cannot use crafting? Is this level based or not in the beta yet? Crafting is made available once you finish the Anvil of Fury quest ( this applies to all difficulty levels ). When quest is finished, the anvil will stand next to default Griswold location, and once you click it the crafti...
- 23 May, 2014 12:39
- Forum: Codename: Belzebub
- Topic: Temat handlowy / Trade Topic
- Replies: 55
- Views: 40220
fajna nawet ale ta wymagana siła niestety odpada co do mieczyka ogolnie najwyzszy lvl req item jaki mi wypadl to 45 dzis skompletowalem calego trangoula ale nic specjalnego moim zdaniem ten zestaw itemy dla łuczniczki mi ciagle lecą fajne ale dopiero na 45lvl a zaczynac od zera mi sie raczej nie ch...
- 09 May, 2014 11:10
- Forum: Codename: Belzebub
- Topic: Major Development Status?
- Replies: 13
- Views: 8703
- 08 May, 2014 9:14
- Forum: Codename: Belzebub
- Topic: Barb or Warrior?
- Replies: 2
- Views: 5742
Re: Barb or Warrior?
Yes.Wojtek25 wrote:Who's better?
- 06 May, 2014 13:27
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1865296
- 04 May, 2014 21:18
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1865296
It's not weapon damage that spell damage will be based on. Instead it's bonus elemental damage from magic affixes. There will be ofcourse more of these affixes with wider range across all ILVL's. Technicaly there might be even some unique axe with huge fire damage. However to use it sorcerer will n...
- 04 May, 2014 12:17
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1865296
(...) All these changes will allow to balance sorcerors damage as it will be more dependand on gear and greatly reduce amount of resists and immunes on monsters while keeping high difficulty level. Awesome. Though this is quite a change, and will have to be tested. It can end up like in D3, where f...