Search found 96 matches

by SlapZ
07 Aug, 2014 8:33
Forum: Codename: Belzebub
Topic: Diablo 1 HD... and nothing else ?
Replies: 7
Views: 5670

I don't know how it happened that this project is known as HD. It was never named like that and it was never it's main feature. Higher resolutions is just one of extra features it brings. Methinks it's because the very first Youtube video that showed Belzebub was titled "Diablo 1 HD MOD - Belz...
by SlapZ
31 Jul, 2014 13:07
Forum: Codename: Belzebub
Topic: Feedback on multiplayer
Replies: 3
Views: 7424

Re: Feedback on multiplayer

a) How should experience gained be shared among players? (friendly, range, level differences, killing blow etc) Shared in party, on same dungeon level in some proximity to each other. Character level difference needs to be adresses if you want to avoid people leeching / feeding xp too much. b) Same...
by SlapZ
20 Jul, 2014 10:32
Forum: Codename: Belzebub
Topic: Completely new set items appearance
Replies: 13
Views: 9057

Jesus christ, that wall of text was painfull to read... Two things to note: 1: As mentioned, try to write posts short and to the point. Verbosity really doesn't help other forum users communicating with You. And bloging about your personal life here doesn't really help either. 2: Designing items vis...
by SlapZ
18 Jul, 2014 22:36
Forum: Codename: Belzebub
Topic: Paczki z itemami krążące po necie...
Replies: 21
Views: 16802

(...)Beta nie jest po to aby grac gotowymi postaciami, tylko aby rozwijać swoja postać i przedstawiać swoje spostrzeżenia i sugestie.(...) I pod tym się podpiszę ręcoma, nogami i lewym pośladkiem. Jesteśmy nie graczami, tylko beta testerami, których obowiązkiem jest sprawdzać co tylko nam przyjdzie...
by SlapZ
19 Jun, 2014 10:55
Forum: Codename: Belzebub
Topic: Buriza Do Kyanon bug
Replies: 2
Views: 2774

Perhaps there is a limit to how effective Piercing attack may be? 75% max for example? It can be a bug with the Items, and Buriza's coded %PA value is less than the one in the tooltip? And perhaps Piercing Attack suffers from some king of % threshold, and after you pass it the game only thinks you h...
by SlapZ
19 Jun, 2014 10:51
Forum: Codename: Belzebub
Topic: rathma's pastoral
Replies: 9
Views: 9558

There is plan to rebalance whole game when multiplayer is done to values closer to original diablo1. It hasn't been balanced yet at any point. All stat values are just "guesses". :) In my opinion current spell system is very flawed. It's required to redo all the formulas or implement some...
by SlapZ
19 Jun, 2014 9:32
Forum: Codename: Belzebub
Topic: rathma's pastoral
Replies: 9
Views: 9558

Apart from the topic: I really think it would be better to turn down spell damage rather than having triple / quadriple immunities and obligatory staves with -enemy resistance.
by SlapZ
07 Jun, 2014 17:39
Forum: Codename: Belzebub
Topic: Mercenaries
Replies: 28
Views: 31128

(...) It's just that damned multiplayer that halted mod from any sort of progress for very long time. It's totally tedious to implement and makes this feel more like work then hobby... I'm not very happy about it. Then for the good of both You and your mod: stop working on multiplayer for some time...
by SlapZ
25 May, 2014 7:23
Forum: Codename: Belzebub
Topic: Crafting?
Replies: 6
Views: 9096

Re: Crafting?

I currently cannot use crafting? Is this level based or not in the beta yet? Crafting is made available once you finish the Anvil of Fury quest ( this applies to all difficulty levels ). When quest is finished, the anvil will stand next to default Griswold location, and once you click it the crafti...
by SlapZ
23 May, 2014 12:39
Forum: Codename: Belzebub
Topic: Temat handlowy / Trade Topic
Replies: 55
Views: 40220

fajna nawet ale ta wymagana siła niestety odpada co do mieczyka ogolnie najwyzszy lvl req item jaki mi wypadl to 45 dzis skompletowalem calego trangoula ale nic specjalnego moim zdaniem ten zestaw itemy dla łuczniczki mi ciagle lecą fajne ale dopiero na 45lvl a zaczynac od zera mi sie raczej nie ch...
by SlapZ
09 May, 2014 11:10
Forum: Codename: Belzebub
Topic: Major Development Status?
Replies: 13
Views: 8703

Project is healthly still :P However there won't be any updates soon because work is being done on task that could take several years to complete. :D https://www.youtube.com/watch?v=ycplUGVj96Q&feature=youtu.be So: Belzebub - Codename for Single Player Tchernobog - Codename for Multi Player? So...
by SlapZ
08 May, 2014 9:14
Forum: Codename: Belzebub
Topic: Barb or Warrior?
Replies: 2
Views: 5742

Re: Barb or Warrior?

Wojtek25 wrote:Who's better?
Yes.
by SlapZ
06 May, 2014 13:27
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1865296

Hello there .o/ I've been wondering for a while as I have never found one, but is there an "exceptional" version of the Long Sword ? I suppose there is not and that must be the reason why the Long Sword I upgraded became an Espadon (which unfortunately has lower attack speed) ? :'( Doesn'...
by SlapZ
04 May, 2014 21:18
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1865296

It's not weapon damage that spell damage will be based on. Instead it's bonus elemental damage from magic affixes. There will be ofcourse more of these affixes with wider range across all ILVL's. Technicaly there might be even some unique axe with huge fire damage. However to use it sorcerer will n...
by SlapZ
04 May, 2014 12:17
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1865296

(...) All these changes will allow to balance sorcerors damage as it will be more dependand on gear and greatly reduce amount of resists and immunes on monsters while keeping high difficulty level. Awesome. Though this is quite a change, and will have to be tested. It can end up like in D3, where f...