Search found 209 matches

by Wingard
02 Nov, 2014 8:17
Forum: Codename: Belzebub
Topic: How do i download this?
Replies: 5
Views: 5309

Though i agree that site could use some (ANY) info about the mod it holds, there is always a "readme" file explaining instalation stuff.
by Wingard
31 Oct, 2014 23:22
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1864424

Being lazy and asking is one thing but its more of an issue to our admin. Since all this discussion wasnt about bug nor suggestion he might get angry. :)
by Wingard
31 Oct, 2014 21:36
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1864424

Wormek wrote:And if enemy doesn't have any immunity will it show 'No magic immunities' like in original Diablo or there will be no text?
Cant you go to the church on normal difficulty, click a skeleton and see by yourself? ._.
by Wingard
30 Oct, 2014 18:52
Forum: Codename: Belzebub
Topic: Character guides & hints
Replies: 73
Views: 200234

Maybe Golem should scale with mp? :O For characters other than the sorceror.
by Wingard
26 Oct, 2014 18:50
Forum: Codename: Belzebub
Topic: Skill sheet of each character class for the beginners
Replies: 20
Views: 44038

But that doesnt make my advice any less useful... ...
by Wingard
25 Oct, 2014 20:11
Forum: Codename: Belzebub
Topic: Skill sheet of each character class for the beginners
Replies: 20
Views: 44038

For quad-immune undead monsters there is always Holy bolt.
by Wingard
25 Oct, 2014 16:46
Forum: Codename: Belzebub
Topic: Mod Progress?? and gameplay question
Replies: 1
Views: 2598

Two mouse scrolls down and you would get your answer: http://awake.diablo1.eu.org/is-developm ... -t839.html

And the games saves automatically while quitting, dungoen levels reset. Its like in multi from original Diablo.
by Wingard
24 Oct, 2014 17:40
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1864424

Okay im here to end this "identify all" case. In case someone does not know that, Deckard cain actually is ALREADY taking 100 gp per item to identify all items in Diablo 2. Its possible if we dont rescue him by ourselves there. Here is the trivia paragraph from diablo wikia: "If you d...
by Wingard
23 Oct, 2014 14:46
Forum: Codename: Belzebub
Topic: Question
Replies: 2
Views: 3149

Theres no multi yet, but developer is working on it =)
It will probably be ready for testing in few months.
by Wingard
22 Oct, 2014 1:21
Forum: Codename: Belzebub
Topic: Why is that spell lvl limit there?
Replies: 4
Views: 6402

Thats an avalanche of good points yet oftentimes when suggestions about Sorceror happened our developer BrightLord showed up to say things will change when the new spell system will be implemented. Once it happens supposedly equipped weapon will influence the damage of spells we cast. Some time ago ...
by Wingard
21 Oct, 2014 23:11
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1864424

Belzebubs already using swarming lot of ideas from Diablo 2 and is widely praised for that.
Clearly we werent the only ones wanting stacking scrolls if the idea alike was implemented in D2, eh?
by Wingard
19 Oct, 2014 23:20
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1864424

book of Town portal and identify Like in Diablo II. I have another idea, though im 60% sure it was already suggested before somewhere. What if scrolls stacked? Only scrolls, no potions, no other things. Currently we already have crafting ingredients stacking up to 100 per slot, right? Stackable scr...
by Wingard
17 Oct, 2014 19:20
Forum: Codename: Belzebub
Topic: Im not capable of playing normal Diablo anymore
Replies: 8
Views: 9961

Im not capable of playing normal Diablo anymore

Today I saw a screenshot gallery of a original, not-belzebubbed Diablo I. My god, that gave such a claustrophobic feeling. Resolution so small, interface covering half of the screen, shops having item lists, overall archarism ... I couldnt believe what i saw. I mean i know that this is how the vanil...
by Wingard
09 Oct, 2014 16:38
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1864424

What the hell, where did you find that sacrophagus :?: :!: I agree that it doesnt fit the D1 style, but seriosuly, thats the first time i see it there. I dont think i have these in my version of the mod! :o