Search found 243 matches
- 07 Aug, 2019 4:48
- Forum: Codename: Belzebub
- Topic: Dealing with Fleshdoom - Hell
- Replies: 3
- Views: 3381
The sword will hit for each of it's elemental damages each time, but from Hell difficulty onward elemental damage is all but useless. If it is dealing any amount of elemental damage you'd see it as a second, smaller number rising from the target; I'm pretty sure it would show all the elemental damag...
- 01 Aug, 2019 0:59
- Forum: Codename: Belzebub
- Topic: Dual Wield
- Replies: 4
- Views: 3681
Welcome to the forums, Josh! There is no dual-wielding in either of these mods, no. While the mod designers did try to mimic some of the abilities in Diablo II, that ability was not carried over. The closest you get is some unique shields that look like secondary weapons and add attack power instead...
- 30 Jul, 2019 4:10
- Forum: Codename: Belzebub
- Topic: Warrior stats allocation in this mod?
- Replies: 6
- Views: 9196
The classic line of play for any character is to put all of their level stat boosts into that class's main attribute (STR for Warrior) and then grind for gear to boost whatever else you need. This is because their class abilities become the most powerful effects in the later game and you want to buf...
- 30 Jul, 2019 3:57
- Forum: Codename: Belzebub
- Topic: Warrior full inventory sound
- Replies: 7
- Views: 5658
- 20 Jul, 2019 6:22
- Forum: Codename: Belzebub
- Topic: Crafting guide?
- Replies: 8
- Views: 10467
That is true. I think they didn't invest in mid/end-game crafting nearly as much as they did in the base idea, so crafting becomes a bit more dodgy in the later difficulties... but usually by then you're drowning in gold anyway. My apologies for not making it clearer that my advice was geared only t...
- 16 Jul, 2019 18:33
- Forum: Codename: Belzebub
- Topic: High Golem on anything but sorc
- Replies: 3
- Views: 3467
Short answer, yes, Lumpy will keep his beefiness. Longer answer: Most of Lumpy's attributes (damage, regeneration rate, etc.) are tied to your MAG score and change in real time with that score; the level you cast him at only affects the multiplier that is applied to that score for his attributes. He...
- 16 Jul, 2019 17:33
- Forum: Codename: Belzebub
- Topic: High Golem on anything but sorc
- Replies: 3
- Views: 3467
Welcome to the forums! You only need to get Golem to level 11, as you can then get 4 free levels of it in Horazon's Sanctum, once per difficulty. That 'only' requires a MAG of 492, which is definitely doable with some lucky gear drops/crafting. Keep particularly good MAG-pumping gear in your stash s...
- 14 Jul, 2019 7:03
- Forum: Codename: Belzebub
- Topic: Main Menu seems zoomed in, can't see the settings
- Replies: 3
- Views: 2931
The Belzebub mod is not, however the Tchernobog mod one forum down has recently begun updating again. I am not the expert on what those updates are going to be, so hopefully if I get something wrong someone will hop in here and correct me, but I believe the idea is that right now Tcherno is concentr...
- 11 Jul, 2019 23:10
- Forum: Codename: Belzebub
- Topic: Questions: Difficulties with Nightmare difficulty
- Replies: 4
- Views: 3794
Just as an addendum, that Wizard's Armor recipe you've got can be applied to any type of armor. I.. think they just forgot to make it apply to light armor only; either that or they figured it'd be pretty worthless if all you could use it on were rags. Whatever, it's probably the best of the armor re...
- 10 Jul, 2019 20:55
- Forum: Codename: Belzebub
- Topic: Questions: Difficulties with Nightmare difficulty
- Replies: 4
- Views: 3794
- 10 Jul, 2019 4:01
- Forum: Codename: Belzebub
- Topic: Questions: Difficulties with Nightmare difficulty
- Replies: 4
- Views: 3794
Welcome to the forums! 1. It sounds like you might want to switch out some of your equipment for a package concentrated on improving your DEX and/or critical damage. Crits become super-important for a Warrior as the game progresses, especially in the later levels where enemy AC is so absurd the only...
- 07 Jul, 2019 6:48
- Forum: Codename: Belzebub
- Topic: Main Menu seems zoomed in, can't see the settings
- Replies: 3
- Views: 2931
- 25 Jun, 2019 4:52
- Forum: Codename: Tchernobog alpha
- Topic: Magic Find
- Replies: 2
- Views: 3084
- 17 Jun, 2019 20:47
- Forum: Codename: Belzebub
- Topic: Save game
- Replies: 2
- Views: 3573
- 15 Jun, 2019 18:24
- Forum: Codename: Tchernobog alpha
- Topic: Gems :: Change flawless/ruby ruby to flawed
- Replies: 4
- Views: 15819