Search found 243 matches

by Wendigo
07 Aug, 2019 4:48
Forum: Codename: Belzebub
Topic: Dealing with Fleshdoom - Hell
Replies: 3
Views: 3381

The sword will hit for each of it's elemental damages each time, but from Hell difficulty onward elemental damage is all but useless. If it is dealing any amount of elemental damage you'd see it as a second, smaller number rising from the target; I'm pretty sure it would show all the elemental damag...
by Wendigo
01 Aug, 2019 0:59
Forum: Codename: Belzebub
Topic: Dual Wield
Replies: 4
Views: 3681

Welcome to the forums, Josh! There is no dual-wielding in either of these mods, no. While the mod designers did try to mimic some of the abilities in Diablo II, that ability was not carried over. The closest you get is some unique shields that look like secondary weapons and add attack power instead...
by Wendigo
30 Jul, 2019 4:10
Forum: Codename: Belzebub
Topic: Warrior stats allocation in this mod?
Replies: 6
Views: 9196

The classic line of play for any character is to put all of their level stat boosts into that class's main attribute (STR for Warrior) and then grind for gear to boost whatever else you need. This is because their class abilities become the most powerful effects in the later game and you want to buf...
by Wendigo
30 Jul, 2019 3:57
Forum: Codename: Belzebub
Topic: Warrior full inventory sound
Replies: 7
Views: 5658

Ha, me too. "I gotta pawn some of this stuff" is a classic. There's no easy find-and-replace mechanism you can use to switch the audio track out, no; none of the third-party software I found works with the MPQ format... and even if they did I'd question it's efficacy with a game this old. ...
by Wendigo
20 Jul, 2019 6:22
Forum: Codename: Belzebub
Topic: Crafting guide?
Replies: 8
Views: 10467

That is true. I think they didn't invest in mid/end-game crafting nearly as much as they did in the base idea, so crafting becomes a bit more dodgy in the later difficulties... but usually by then you're drowning in gold anyway. My apologies for not making it clearer that my advice was geared only t...
by Wendigo
16 Jul, 2019 18:33
Forum: Codename: Belzebub
Topic: High Golem on anything but sorc
Replies: 3
Views: 3467

Short answer, yes, Lumpy will keep his beefiness. Longer answer: Most of Lumpy's attributes (damage, regeneration rate, etc.) are tied to your MAG score and change in real time with that score; the level you cast him at only affects the multiplier that is applied to that score for his attributes. He...
by Wendigo
16 Jul, 2019 17:33
Forum: Codename: Belzebub
Topic: High Golem on anything but sorc
Replies: 3
Views: 3467

Welcome to the forums! You only need to get Golem to level 11, as you can then get 4 free levels of it in Horazon's Sanctum, once per difficulty. That 'only' requires a MAG of 492, which is definitely doable with some lucky gear drops/crafting. Keep particularly good MAG-pumping gear in your stash s...
by Wendigo
14 Jul, 2019 7:03
Forum: Codename: Belzebub
Topic: Main Menu seems zoomed in, can't see the settings
Replies: 3
Views: 2931

The Belzebub mod is not, however the Tchernobog mod one forum down has recently begun updating again. I am not the expert on what those updates are going to be, so hopefully if I get something wrong someone will hop in here and correct me, but I believe the idea is that right now Tcherno is concentr...
by Wendigo
11 Jul, 2019 23:10
Forum: Codename: Belzebub
Topic: Questions: Difficulties with Nightmare difficulty
Replies: 4
Views: 3794

Just as an addendum, that Wizard's Armor recipe you've got can be applied to any type of armor. I.. think they just forgot to make it apply to light armor only; either that or they figured it'd be pretty worthless if all you could use it on were rags. Whatever, it's probably the best of the armor re...
by Wendigo
10 Jul, 2019 20:55
Forum: Codename: Belzebub
Topic: Questions: Difficulties with Nightmare difficulty
Replies: 4
Views: 3794

It appears the game has a bit of a problem handling the issue if you unleash Dibs and wait for the one hour mark to pass. My game crashed the first two times, but after I took the necessary precautions he did, in fact, immediately speed up at the stroke of the hour.
by Wendigo
10 Jul, 2019 4:01
Forum: Codename: Belzebub
Topic: Questions: Difficulties with Nightmare difficulty
Replies: 4
Views: 3794

Welcome to the forums! 1. It sounds like you might want to switch out some of your equipment for a package concentrated on improving your DEX and/or critical damage. Crits become super-important for a Warrior as the game progresses, especially in the later levels where enemy AC is so absurd the only...
by Wendigo
07 Jul, 2019 6:48
Forum: Codename: Belzebub
Topic: Main Menu seems zoomed in, can't see the settings
Replies: 3
Views: 2931

Go into the Belzebub folder, then Data, then game_data. Delete the "settings.chuj" file to restore default settings. Hopefully that takes care of your problem. If it doesn't definitely let us know, this one is fascinating.

Welcome to the forums!
by Wendigo
25 Jun, 2019 4:52
Forum: Codename: Tchernobog alpha
Topic: Magic Find
Replies: 2
Views: 3084

Magic Find % should be working correctly after the last update.
by Wendigo
17 Jun, 2019 20:47
Forum: Codename: Belzebub
Topic: Save game
Replies: 2
Views: 3573

Go into the Belzebub file and right-click the Belzebub icon (the one you use to start the game); choose to run as administrator. The game is trying to create a save file it does not have permission to make. Once you've done that the game should save automatically.

Welcome to the forums!
by Wendigo
15 Jun, 2019 18:24
Forum: Codename: Tchernobog alpha
Topic: Gems :: Change flawless/ruby ruby to flawed
Replies: 4
Views: 15819

Yes, there are recipes that require all the crafting materials.

If you're having a problem getting more basic crafting materials the best solution is to start a new character who can farm them in the lower levels.