Search found 111 matches
- 09 Jun, 2015 10:15
- Forum: Offtopic
- Topic: Diablo 1 Modding attempt : "Berserk" skill
- Replies: 3
- Views: 6098
Solved , the [...] reported in the code i copied are meant to be replaced with nop's [90's]. I asked for help in TheHell forum, and a member suggested me to try this way. I will post the modified code here, in case someone else wants to have friendly monsters. step 1) Offset 0003BCFA you have to sta...
- 08 Jun, 2015 14:46
- Forum: Offtopic
- Topic: Diablo 1 Modding attempt : "Berserk" skill
- Replies: 3
- Views: 6098
- 08 Jun, 2015 12:47
- Forum: Offtopic
- Topic: Diablo 1 Modding attempt : "Berserk" skill
- Replies: 3
- Views: 6098
Diablo 1 Modding attempt : "Berserk" skill
Hello guys. Recently I started to follow some tutorials (or, i should say, Code editing notes) found on Khanduras.net which report the various code edits made during the development of "Diablo The Dark" mod. I focused my attention on the "berserk" skill (they call it "Charm&...
- 06 Jun, 2015 17:26
- Forum: Codename: Belzebub
- Topic: Clarification about the progress saving
- Replies: 10
- Views: 9188
- 01 Jun, 2015 14:40
- Forum: Codename: Belzebub
- Topic: Stats Reset question
- Replies: 4
- Views: 6587
That sound plays once you wear a complete set : it's possible that he had all of the M'Avina's pieces on his character after the reset. As soon as he reset the points, though, the items became unequippable (the same that happens in Diablo 2) and became equippable again once he invested points in dex...
- 01 Jun, 2015 10:07
- Forum: Codename: Belzebub
- Topic: Stats Reset question
- Replies: 4
- Views: 6587
Stats Reset question
Hello guys. I've seen a video concerning Belbezub's stats resetting system. Anyone knows how to achieve a stat points redistribution?
thanks in advance
The link that shows the video is the following :
https://www.youtube.com/watch?v=5ezFicjOdXo
thanks in advance
The link that shows the video is the following :
https://www.youtube.com/watch?v=5ezFicjOdXo
- 01 Jun, 2015 10:01
- Forum: Codename: Tchernobog alpha
- Topic: Necromancer
- Replies: 12
- Views: 21455
- 01 Jun, 2015 8:11
- Forum: Codename: Tchernobog alpha
- Topic: Necromancer
- Replies: 12
- Views: 21455
- 31 May, 2015 19:48
- Forum: Codename: Tchernobog alpha
- Topic: Necromancer
- Replies: 12
- Views: 21455
You get more skeletons with new level up's : I think you get a new skeleton each 3 level up. Same with Revived monsters , the more you level up, the more you can resurrect and the more they live. My Necromancer is currently at lvl 48, and i reached the maximum of 15 skeletons. If you're aiming to kn...
- 30 May, 2015 13:44
- Forum: Codename: Belzebub
- Topic: Random questions about mod
- Replies: 40
- Views: 60433
- 30 May, 2015 10:05
- Forum: Codename: Belzebub
- Topic: Random questions about mod
- Replies: 40
- Views: 60433
In order to try finding good things, I usually do this : I start the game with my necromancer on Torment difficulty, and then I do some Lost Treasure runs, teleporting to the chests and skipping the snakes and the wyrms. The chests there, as well as the 4 Advocates, can drop very interesting items. ...
- 24 May, 2015 23:00
- Forum: Codename: Tchernobog alpha
- Topic: Suggestion - if you have time
- Replies: 2
- Views: 2721
Oh, I see then. Even the timer-related thing? it could be nice to have at least a bunch of permanent (but lesser in number) more minions :) it would help a lot, for the moment, if you cannot make them follow the necromancer. Also, another (possibily) gameplay-balancing suggestion : I never tested it...
- 24 May, 2015 20:53
- Forum: Codename: Tchernobog alpha
- Topic: Suggestion - if you have time
- Replies: 2
- Views: 2721
Suggestion - if you have time
Hello :) I would like to ask if it is possible to enhance the Revive skill of the Necromancer. It's quite frustrating to see that monsters get revived, last nothing and act by their own. i would suggest some things to improve that skill , such as removing the timer and making the revived follow you ...
- 11 May, 2015 18:56
- Forum: Codename: Belzebub
- Topic: Help Me language
- Replies: 5
- Views: 4073
- 10 May, 2015 20:07
- Forum: Codename: Belzebub
- Topic: Help Me language
- Replies: 5
- Views: 4073