Search found 96 matches

by SlapZ
04 May, 2014 11:51
Forum: Codename: Belzebub
Topic: Temat handlowy / Trade Topic
Replies: 55
Views: 40219

damn, i feel like important things are discussed here, but they are all in polish...... :D Why wasn't i born in Poland!? If you really want to translate, use 'Google translate' Don't do it. Just don't. Polish is a linguistic malestrom, and google translate hardly gets the sense of the sentence it t...
by SlapZ
15 Apr, 2014 18:50
Forum: Codename: Belzebub
Topic: Interface recolor
Replies: 8
Views: 6678

sergio_cannabis wrote:i like the original look :)
I second this.
The yellow version looks like some kind of bizzare effect of fucked-up gpu driver.
by SlapZ
10 Apr, 2014 0:03
Forum: Codename: Belzebub
Topic: Classes - the biggest problem of Diablo 1
Replies: 21
Views: 27221

I don't know. I mean, the core features are the same in D1, D2 and even D3 - you kill monsters and gain ton of loot. That's the essence of the Diablo series. Spells available to all IS a core D1 feature. I agree that loot hunting is essence of hack&slash series, but still every series and every...
by SlapZ
09 Apr, 2014 20:05
Forum: Codename: Belzebub
Topic: Classes - the biggest problem of Diablo 1
Replies: 21
Views: 27221

Interesting point of view. I like it. But still, I think the addition of new classes is somewhat pointless. For example why do you need Warrior and Barbarian? They look the same (apart from minor color scheme) and both use melee weapons. Barbarian is just better with axes and has five different ski...
by SlapZ
09 Apr, 2014 18:20
Forum: Codename: Belzebub
Topic: Classes - the biggest problem of Diablo 1
Replies: 21
Views: 27221

I just know that the devs made plenty wrong with D1 and fixed those thing in the sequel. I remember that it bugged me even when I played the game for the first time thirteen or fourteen years ago. It's weird when a warrior is throwing fireballs at his enemies. I disagree. Magic in D1 is not entirel...
by SlapZ
09 Apr, 2014 15:38
Forum: Codename: Belzebub
Topic: Version b1.033 - bugs and suggestions
Replies: 108
Views: 150793

I actually prefer them where they are. They are centred in town which is good. It's not just about distance, but it's also nice to be reminded where they are. Putting them out of the way by the house complicates finding them for new players. It's the starting location, even new players couldn't ove...
by SlapZ
09 Apr, 2014 15:31
Forum: Codename: Belzebub
Topic: Classes - the biggest problem of Diablo 1
Replies: 21
Views: 27221

Re: Classes - the biggest problem of Diablo 1

(...) To sum it up, I would like too see old classes improved rather then adding the new ones. To give them their own abilities, differentiate them and make them more replayable, so the spellbook could be removed and replaced with the skill sheet (see the pics). (...) No, and no again. I want Belze...
by SlapZ
04 Apr, 2014 13:10
Forum: Codename: Belzebub
Topic: Will Bosses be Reworked?
Replies: 7
Views: 5593

Re: Will Bosses be Reworked?

radicool wrote:I want to change Diablo 1 into Diablo 2. Thoughts?
No, just no.
Belzebub is a mod for D1, not a port of D2 into Diablo 1 engine.
True, there are things from D2 that work great in D1 - Gambling, item crafting, waypoints. But ffs, it's Diablo, not Diablo 2.
by SlapZ
03 Apr, 2014 20:53
Forum: Codename: Belzebub
Topic: Version b1.033 - bugs and suggestions
Replies: 108
Views: 150793

Nope - this blocking you talk about only existed in hellfire and was a pain in the ass. I second what sergio says. (...) Ok - I took some time to check this (in-game in D1 & Hellfire, some online guides and so on), and I admit - my mistake. Constance and Sergio are right. [edit] Ok so i got a l...
by SlapZ
03 Apr, 2014 16:53
Forum: Codename: Belzebub
Topic: Belzebub for Diablo 2
Replies: 12
Views: 10124

so that is what the belzebub team did for their mod or why is it looking so much better then "vanilla" D1?? If you zoom in in belzebub so that you have the same camera distance as in original Diablo, you'll get the same look D1 had. OpenGL 2.0 and newer DirectX helped a lot, but the sprit...
by SlapZ
03 Apr, 2014 16:49
Forum: Codename: Belzebub
Topic: Ranged monsters annoyances
Replies: 19
Views: 17064

Melee weapons are a little bit more powerful than bows so they have more chance to put monster in Hit Recovery Stance. Then if you have more attack speed that monsters Hit Recovery then you can kill them quite easy. As i said before. With mages are one problem. In vanilla Diablo they were teleporti...
by SlapZ
03 Apr, 2014 16:45
Forum: Codename: Belzebub
Topic: Belzebub for Diablo 2
Replies: 12
Views: 10124

1. AFAIK there is already a HD mod for D2. 2. Many things in Belzebub is taken from D2. 3. There aren't any quests/characters that was planned to implement to D2 but Blizz decided to go otherwise. So how can someone do something similar to Belzebub but in D2? O.o if you use an HD mod for diablo 2 e...
by SlapZ
03 Apr, 2014 16:31
Forum: Codename: Belzebub
Topic: Version b1.033 - bugs and suggestions
Replies: 108
Views: 150793

BrightLord, is Assasin going to be fine after the change with Diablo seeing through Invisibility? I admit I haven't played Sin and Barb for now (I started with 3 classic classes to have reference for the new ones), but making the Big D immune to sin's core skill sounds kind of harsh. [edit] Also: (....
by SlapZ
31 Mar, 2014 10:42
Forum: Codename: Belzebub
Topic: Beginner Tipps, please :)
Replies: 34
Views: 29358

I really don't get why people say sorc is so much easier than warrior. Yes, succubi and mages are annoying, but I simply lure succubi behind a wall and deal with them easily, and mages are annoying for everyone, not only warrior. Sorcerer is a properly made glass canon, warrior is properly made stee...
by SlapZ
24 Mar, 2014 17:32
Forum: Codename: Belzebub
Topic: minibosses names
Replies: 2
Views: 2837

Re: minibosses names

riesa wrote:Jeb'Z Dzidy... Guys, srsly? You made my day yesterday with that xD Now i think i'm missing a lot when not looking on other mobs names ;p
I tak najlepszy jest plik Settings.chuj