Search found 23 matches

by Daimoth
16 Sep, 2015 4:49
Forum: Codename: Belzebub
Topic: Random questions about mod
Replies: 40
Views: 59827

Why do items of the same base type have different gambling prices? Is there a difference in terms of possible outcomes?
by Daimoth
16 Sep, 2015 4:45
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1803430

I'd like to be unable to highlight pets while casting telekinesis - a small QoL thing.
by Daimoth
14 Sep, 2015 5:52
Forum: Codename: Belzebub
Topic: Diablo 1 HD Belzebub Documentation V3.0 (UPDATED, 21.01)
Replies: 86
Views: 324763

Excellent, kudos all around.
by Daimoth
14 Sep, 2015 0:39
Forum: Codename: Tchernobog alpha
Topic: Capabilities of the engine
Replies: 14
Views: 25011

Programmers are punished less for being clumsy with system resources, yes. Less work, but also less creativity.
by Daimoth
12 Sep, 2015 21:31
Forum: Codename: Tchernobog alpha
Topic: Capabilities of the engine
Replies: 14
Views: 25011

Yeah, I figured. I wonder if a major game company will ever release source code? Would be fascinating to peruse. Those outdated programming paradigms would be amusing if nothing else.
by Daimoth
11 Sep, 2015 2:15
Forum: Codename: Tchernobog alpha
Topic: Capabilities of the engine
Replies: 14
Views: 25011

Fair enough.

Just for the sake of argument, C++ is source-and-link compatible with C, right? So the vanilla game could still have been programmed in c, could it not?
by Daimoth
10 Sep, 2015 0:49
Forum: Codename: Belzebub
Topic: Let's talk about sorcerers in Nightmare (and beyond)
Replies: 2
Views: 4235

Yeah, I'm pretty much full-on glass cannon. That's basically the strat I'd already settled on, but it's nice to hear I'm on the right path. Much appreciated, mang.
by Daimoth
09 Sep, 2015 21:01
Forum: Codename: Belzebub
Topic: The Terror Domain (normal) way over tuned?
Replies: 23
Views: 27609

@DacianDraco Done-zo.
by Daimoth
09 Sep, 2015 20:57
Forum: Codename: Belzebub
Topic: Let's talk about sorcerers in Nightmare (and beyond)
Replies: 2
Views: 4235

Let's talk about sorcerers in Nightmare (and beyond)

What strats are you using to keep your stun-lock prone squishy alive?
by Daimoth
09 Sep, 2015 16:02
Forum: Codename: Belzebub
Topic: The Terror Domain (normal) way over tuned?
Replies: 23
Views: 27609

I'm still kind fo figuring that out myself. Just now peeking into level 13. Nightmare enemies swing so damn fast that if anything manages to touch you, you get stun locked to death - can't run away, teleport, anything. This implies that the class is meant to be a glass cannon; purely offensive, so I...
by Daimoth
08 Sep, 2015 16:28
Forum: Codename: Tchernobog alpha
Topic: Capabilities of the engine
Replies: 14
Views: 25011

Well now I don't know what to think. Tell me what to think, forum. :lol:
by Daimoth
06 Sep, 2015 23:15
Forum: Codename: Tchernobog alpha
Topic: Capabilities of the engine
Replies: 14
Views: 25011

Logo, the educational language...?

Weird!
by Daimoth
06 Sep, 2015 18:36
Forum: Codename: Belzebub
Topic: What's your best character?
Replies: 1
Views: 4557

What's your best character?

Brief build/gear overview, if you don't mind. Fishing for build ideas!
by Daimoth
06 Sep, 2015 8:57
Forum: Codename: Tchernobog alpha
Topic: Capabilities of the engine
Replies: 14
Views: 25011

If they're going that far, they should just drop Diablo and make a new IP altogether. It's probably more romhacking, with a greater reliance on their own code for networking.

Anyway, these guys must be crazy advanced in whatever language this game was coded in.
by Daimoth
06 Sep, 2015 0:38
Forum: Codename: Belzebub
Topic: Diablo 1 HD Belzebub Documentation V3.0 (UPDATED, 21.01)
Replies: 86
Views: 324763

^Excellent. It may be one of those situations where the devs would prefer for us to figure it out on our own - which is ultimately fine, I think. Just disclaim which values aren't absolute and, you're golden. Concerning gifs of the skills in action: there's an excellent little program called ScreenT...