Search found 5 matches
- 06 Sep, 2017 14:34
- Forum: Codename: Belzebub
- Topic: Belzebub source code? Fork possible? (Diablo 1 save system)
- Replies: 1
- Views: 2495
Belzebub source code? Fork possible? (Diablo 1 save system)
Hi, as I wrote in a previous topic , the "Diablo 2" save system of Belzebub doesn't fit with the way I like Diablo: I prefer the original Diablo 1 system where dungeons/quests/enemies states are also saved. I really love Belzebub, the work done on it is amazing, but this save system kind o...
- 19 Jun, 2015 8:24
- Forum: Codename: Belzebub
- Topic: Clarification about the progress saving
- Replies: 10
- Views: 9090
I guess ideally this could be a configuration option so that you can choose between the two styles (persistent dungeon layouts vs random each play session) That would be awesome! To be honest, outside of the discussed point, this mod is so good that after playing it, coming back to the original gam...
- 17 Jun, 2015 16:41
- Forum: Codename: Belzebub
- Topic: Clarification about the progress saving
- Replies: 10
- Views: 9090
Well, that's how I like to play Diablo. Once a year I create a new character and play with it until the game is finished. I like the idea that my progress is saved, that all I did stays there, that game is finishable, all enemies killed, quests completed etc. And if I m stuck, I simply recreate a ga...
- 06 Jun, 2015 18:46
- Forum: Codename: Belzebub
- Topic: Clarification about the progress saving
- Replies: 10
- Views: 9090
- 06 Jun, 2015 17:21
- Forum: Codename: Belzebub
- Topic: Clarification about the progress saving
- Replies: 10
- Views: 9090
Clarification about the progress saving
Hi is that correct that in this mod, unlike in the original diablo, only character states and items are saved? At each game restart, the whole town/caves/dungeon/monsters are re-generated? So there is no way to play this mod in the same way than the original diablo, with a save of the complete statu...