Search found 111 matches

by Ogodei
15 May, 2019 0:23
Forum: Codename: Tchernobog alpha
Topic: The Nec Problem
Replies: 8
Views: 11730

Hello and welcome to our community. The Necromancer minions don't teleport with the player anymore. This is a core and intended change in the Necro's design . In past versions (and in Belzebub) Necromancer was way too safe to play with, since, with Teleport, all of your 10 or more skeletons would jo...
by Ogodei
23 Apr, 2019 15:23
Forum: Codename: Tchernobog alpha
Topic: Patch notes v0.1.3d
Replies: 23
Views: 28428

also i get wespazjon point, as a necro you need flesh and sadly once you come to the cave's and belove you can be unlucky and get monsters that aren't considered flesh and then you can't make new summon's Skeletons and Revived can be made out of any monster in the game. So you wouldn't be minion-le...
by Ogodei
23 Apr, 2019 11:54
Forum: Codename: Tchernobog alpha
Topic: Patch notes v0.1.3d
Replies: 23
Views: 28428

1. How I can defeat a monster - on every level above normal? - Spells : Dungeon level 1 monsters die rather quickly to spells, especially if you have staves with penetration 2.With axe? I go to torment and I will fight with axe as necro. And I will get corpses for my minions. See point 1 :) 3.Now pr...
by Ogodei
23 Apr, 2019 11:29
Forum: Codename: Tchernobog alpha
Topic: Patch notes v0.1.3d
Replies: 23
Views: 28428

All I can say is: - Respec will be implemented ( obviously : I won't ever push such a patch without respec being available ) , but thanks for highlighting this issue! - Summons Damage , AC and To Hit and Hit Points scaling respectively with your STR , DEX and VIT will definitely help you through nor...
by Ogodei
22 Apr, 2019 20:09
Forum: Codename: Tchernobog alpha
Topic: Patch notes v0.1.3d
Replies: 23
Views: 28428

Skeletons are already useful, but you will notice it from nightmare onwards. The next patch will boost them, and hopefully make them viable normal difficulty minions.
Yes : Strength, Dexterity and Magic will also boost your minions from the next patches , each in a different way.
by Ogodei
22 Apr, 2019 19:04
Forum: Codename: Tchernobog alpha
Topic: Patch notes v0.1.3d
Replies: 23
Views: 28428

Necromancer's minions are going to be boosted from one of the next patches: In particular, they will get boni from all of your attributes, each boosting a different trait of them. Also, revived monsters will feel more useful and you will end up preferring them over the skellies \ zombies. Here is a ...
by Ogodei
01 Jan, 2019 12:12
Forum: Offtopic
Topic: Happy 2019 everyone!
Replies: 2
Views: 10648

Happy 2019 everyone!

May it be full of happy happenings for everyone :)
by Ogodei
27 Oct, 2017 8:44
Forum: Codename: Tchernobog alpha
Topic: Random questions regarding game mechanics
Replies: 4
Views: 5295

With my long-lost Necromancer in Belzebub I relied almost entirely on Vitality due to its importance when it comes to minions. Unfortunately I haven't been able to build a proper sorc-mancer, but it's one of my goals should I find time to play Belzebub or Tchernobog again! Also, Revive is a great ut...
by Ogodei
31 Jul, 2017 18:38
Forum: Offtopic
Topic: Redemption mod project: A merge between Diablo 1 and Diablo2
Replies: 5
Views: 28973

Yep I did, but while it's good for mobs like Goatmen, which use no black inside the animation, it's devastating for other mobs such as black knights, succubi, leoric, magma demons & so on, that use black not only for the shadow, but even for the sprite itself. Here's an example about what I had ...
by Ogodei
31 Jul, 2017 17:42
Forum: Offtopic
Topic: Redemption mod project: A merge between Diablo 1 and Diablo2
Replies: 5
Views: 28973

Hi Noktis, nice to see you again :) Yeah, I know about BTH, and in fact I like the mod very much. What I'm going to do, though, is very different from Back to Hellfire, and you can notice it by comparing the features of the videos I posted. What I'm aiming to is recreating the whole Diablo 1 game in...
by Ogodei
31 Jul, 2017 8:22
Forum: Offtopic
Topic: Redemption mod project: A merge between Diablo 1 and Diablo2
Replies: 5
Views: 28973

Redemption mod project: A merge between Diablo 1 and Diablo2

Hello guys, long time no see. I've been inactive for a veery long time. That's due to private life stuffs and the fact I moved to Diablo 2 modmaking, temporarily quitting Belzebub & Tchernobog. However, I'm working on a project that will use Diablo 2 as base to insert several elements of Diablo ...
by Ogodei
29 Jun, 2015 11:27
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 36273

Hello noname,

Sorry for answering a few days later. I don't have time to test it right now, but tomorrow i'll be able to try [preparing for an exam, which i'll attend tomorrow :) ]
by Ogodei
26 Jun, 2015 14:19
Forum: Offtopic
Topic: Ogodei's modding attempts
Replies: 33
Views: 36273

I tried resizing the images with GIMP, using the "convert and resize image" script. the problem is that the script seems to work (no crashes) but the images don't get resized. Trying with hex editing results in them to look shredded .-.
by Ogodei
25 Jun, 2015 18:09
Forum: Offtopic
Topic: Help in creating a Diablo II mod : Where to start?
Replies: 7
Views: 21669

already done :P i got midis of Haste and unholy armor, too :P
which have the same effects of warcraft 2 :)
by Ogodei
25 Jun, 2015 14:00
Forum: Offtopic
Topic: Help in creating a Diablo II mod : Where to start?
Replies: 7
Views: 21669

I wouldn't think that's needed :P : playing around i discovered myself able to work on D2's gfx and skills. Here are some pieces of what I managed to create. It's all softcoded. Everyone can do this, and surely do much better of what's the current status of my mod (let's say 1% complete :P). Also, c...