Search found 4 matches

by Corbie
26 Jun, 2014 2:02
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1313182

An addition: When battling the Summoner in Horazon's Sanctum, I got kind of stuck. I play the assassin, lvl 21 and clad in uniques, dealing with areas like Caves lvl 10 without problems. I went to the sanctum carrying a good bow and Griswold's Edge, with the Maiden's Pendant from the Andariel quest,...
by Corbie
18 Jun, 2014 3:51
Forum: Codename: Belzebub
Topic: Mercenaries
Replies: 28
Views: 25789

Hmm not really. Player characters don't need an AI that includes each specific way to treat a certain kind of opponent while supporting a certain character class who follows certain tactics. Diablo 1 is a real deadly game for NPCs. The monsters deal lots of damage, armor needs to be repaired often i...
by Corbie
17 Jun, 2014 17:24
Forum: Codename: Belzebub
Topic: Mercenaries
Replies: 28
Views: 25789

Uh, no. No. Please no mercs. Aside from the mountaineous workload which such a change would put on the developer's shoulders, mercs would change the feel and gameplay extremely. Diablo 1 gets lots of atmosphere because you roam these halls alone. Ever noticed the anxious breath sound in the cave lev...
by Corbie
17 Jun, 2014 16:55
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1313182

Hi :) Thanks for this awesome mod! Small list of stuff I noted whole playing ... just take it and make whatever you think best of it, and discard what's irrelevant. Items of one square are currently stacked in top row squares of the inventory. They'd better be in the lowest row first, while all othe...