I just did a quick test, +100% speed does halve the attack time. Seems to be capped as 226% attack speed was no faster.
Also the intervals seem to be based on class, not the weapon. Very strange.
Makes attack speed rather weak unless you reach very high levels.
Search found 5 matches
- 13 Jan, 2018 20:03
- Forum: Codename: Belzebub
- Topic: Attack speed vs Attack time
- Replies: 11
- Views: 10111
- 06 Dec, 2017 10:53
- Forum: Codename: Belzebub
- Topic: Attack speed vs Attack time
- Replies: 11
- Views: 10111
- 28 Apr, 2017 16:20
- Forum: Codename: Belzebub
- Topic: suggestion - alternative potion mechanics
- Replies: 4
- Views: 12849
This would make glass cannon builds and classes unplayable. How is that a bad thing. :P If you want instant healing, you still have healing scroll and the heal spell. The combination of instant cast with instant heal or instant full mana on an item that can be purchased in bulk was always pretty br...
- 28 Feb, 2017 11:49
- Forum: Codename: Tchernobog alpha
- Topic: Overall balance discussion
- Replies: 2
- Views: 3978
I simply canot dish out as much damage on gear-dependant character to be able to handle Warlord of Blood with a clusterfuck of affixes on him. Had a similar experience upon reaching the nightmare level warlord of blood on a lvl 37 assassin. Even with pretty good gear. Haste + extra strong + cold en...
- 09 May, 2014 20:44
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1834777
Hi guys, awesome mod. :D Thanks for bringing back my interest in this classic. A few things I spotted so far (on my assassin): 1. Diablo happily sat behind a pillar and remained stationary while I hid on the other side... letting me spam lightning wall on him. From 3 squares away. 2. The recipe for ...