Search found 42 matches
- 15 Dec, 2014 1:27
- Forum: Codename: Belzebub
- Topic: Difference between warrior and barbarian?
- Replies: 4
- Views: 9919
In the current publicly available build you are basically correct in saying that there is little difference between a barbarian and a warrior. Their skills and playstyles are very similar though I believe the original intent was for barbarians to use slow 2-Handed weapons while warriors stick with t...
- 14 Dec, 2014 0:40
- Forum: Codename: Belzebub
- Topic: Idea about nerfing the mage
- Replies: 3
- Views: 10069
- 14 Dec, 2014 0:36
- Forum: Codename: Belzebub
- Topic: This mod is good but way too easy
- Replies: 12
- Views: 18785
- 01 Dec, 2014 8:58
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1863106
About those game crashes that are happening and no one knows the reason: I noticed that every time I'm on torment, dlvl 16, mp10 and one of the monsters are those Pit Lords (the green balrog) the game always chashes at some point. I don't think it's a coincidence this time. Has anyone noticed somet...
- 13 Nov, 2014 22:54
- Forum: Codename: Belzebub
- Topic: About Belzebub and Tchernobog
- Replies: 1
- Views: 7533
About Belzebub and Tchernobog
From my understanding, development has shifted from this Belzebub beta to the new (multiplayer)project named Tchernobog. Does this mean that we shouldnt expect to see any of the new updates or features released for testing with Belzebub? I am mostly interesting in playing with the new Barbarian but ...
- 13 Sep, 2014 1:44
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1863106
In regards to the unused HUD space, would it be possible to implement some sort of Action Bar system for this space? I had a few different ideas for how this could work, but the basic idea would be to allow the player to slot something like 4-6 spells to the area. Each slot would be assigned a hotke...
- 05 Sep, 2014 18:03
- Forum: Codename: Belzebub
- Topic: Barbarian pvp problem.
- Replies: 27
- Views: 47719
That whirlwind looks really awesome, can't wait to try it out. I just have one question bout it though. Does it allow you to clip through monsters like other whirlwinds in Diablo games? With the game being so rigid in its tile system I can see problems with letting players clip into large groups of ...
- 04 Sep, 2014 7:45
- Forum: Codename: Belzebub
- Topic: Game crash
- Replies: 5
- Views: 9109
- 16 Aug, 2014 18:16
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1863106
- 16 Aug, 2014 2:49
- Forum: Codename: Belzebub
- Topic: Please give me advice on my warrior
- Replies: 14
- Views: 28773
Hell Diablo was a huge brick wall for me too on my warrior. It's largely a DPS race until you get him to about half HP when all of the adds despawn and the walls disappear then it is much much easier to finish him off. If you are noticing he has affixes like Haste, Behemoth, etc. then you have taken...
- 13 Aug, 2014 6:31
- Forum: Codename: Belzebub
- Topic: %chance to cast "x" when struck and "y"
- Replies: 10
- Views: 13305
%chance to cast "x" when struck and "y"
In the current state, these kinds of affixes seem like more of a pest (or in some cases a death sentence) than beneficial. I started to get annoyed with this when I started wearing the armor "stoneskin" which has great defense and resistances and the very important cannot be frozen affix. ...
- 12 Aug, 2014 1:18
- Forum: Codename: Belzebub
- Topic: HELP - My barbarian
- Replies: 7
- Views: 12052
- 09 Aug, 2014 7:47
- Forum: Codename: Belzebub
- Topic: Update compatibility
- Replies: 2
- Views: 6012
- 31 Jul, 2014 4:05
- Forum: Codename: Belzebub
- Topic: Gamar
- Replies: 5
- Views: 8691
I find it works best to fill your inventory (and belt) with potions, open the room and back yourself into one of the little corners that the wall makes. I use cleave on left mouse and just hack away at him, making sure to have teleport ready in case I need to zip out and refill the belt. If you can,...
- 31 Jul, 2014 3:52
- Forum: Codename: Belzebub
- Topic: Feedback on multiplayer
- Replies: 3
- Views: 7416