Search found 28 matches
- 25 Aug, 2014 15:26
- Forum: Codename: Belzebub
- Topic: for devs: custom sprites?
- Replies: 20
- Views: 17995
That is alot of work to do it considering you have to render hunderds of animations in right format. Just imagine that if you do something wrong setting up scale, rotation and light, final effect will be bad. :( Yes, it is an immense amount of work. I agree that it would probably make more sense to...
- 25 Aug, 2014 11:56
- Forum: Codename: Belzebub
- Topic: for devs: custom sprites?
- Replies: 20
- Views: 17995
There is no need to make hd textures for models nor any . First for all it's impossible to add high resolution textures at this time. This is still Diablo 1. It's hard to believe the blur on warrior model is because of engine limitation only. Some textures looks detailed. There are not textures and...
- 17 Jun, 2014 20:37
- Forum: Codename: Belzebub
- Topic: Mercenaries
- Replies: 28
- Views: 30803
Using mercs could increase monster level in a similar way to how adding a second player in multiplayer would. As a result, the game wouldn't need to be rebalanced to include mercs, and the feature would be entirely optional (characters wouldn't have difficulty progressing without mercs), so those wh...
- 05 Jun, 2014 9:00
- Forum: Codename: Belzebub
- Topic: Mercenaries
- Replies: 28
- Views: 30803
Wow nice This is complete bard graphic ? All animations combat/town ? Unfortunately, it is not complete. I thought the file I linked to had attack and walk animations as well, but apparently it only has standing ones. The author has shown dagger attack animations of the bard, though, and AFAIK he h...
- 04 Jun, 2014 19:19
- Forum: Codename: Belzebub
- Topic: Mercenaries
- Replies: 28
- Views: 30803
Mercenaries fit already into diablo 1 storyline. It is said multiple times in lore that many adventurers came to seek wealth under tristram :). You even meet many of them as corpses all around dungeon levels... Yes, I agree that mercenaries would fit in well with Diablo I. The only problem, I think...
- 08 May, 2014 6:38
- Forum: Codename: Belzebub
- Topic: ENGLISH PLEASE!
- Replies: 7
- Views: 10532
- 04 May, 2014 9:49
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1815371
Alright, I understood there won't be an update for a long time, but I guess it won't hurt to report this so that maybe, when we do get an update, this could be changed: I just salvaged an item that had the Indestructible property. I suppose it should not be possible to salvage those. :wink: I think...
- 01 May, 2014 17:28
- Forum: Codename: Belzebub
- Topic: Quest items
- Replies: 6
- Views: 8447
- 01 May, 2014 14:39
- Forum: Codename: Belzebub
- Topic: Quest items
- Replies: 6
- Views: 8447
Re: Quest items
Maybe with difficulty level quest items will drop better ( as i saw , there's no drop on nightmare , hell and torment ) example : Normal The Butcher Cleaver Damage : 4-24 Durability : 12/12 Required Level : 3 Axe Class - Very fast attack speed (barbarian ;p) +10 Strenght Altered durability Unusual ...
- 27 Apr, 2014 21:46
- Forum: Codename: Belzebub
- Topic: Suggestion: Export item and monster data to text files
- Replies: 30
- Views: 33198
If I understand correctly, this has a whole new engine, right? If so, this is way more than a mod, as Diablo isn't being modded, but rather the dataset from it is being used by the engine. I agree with Jofuss that you are being too modest.BrightLord wrote:This is not remake. Just some engine improvements and mod.
- 27 Apr, 2014 19:01
- Forum: Codename: Belzebub
- Topic: Suggestion: Export item and monster data to text files
- Replies: 30
- Views: 33198
Yes, but by cheating people are only ruining their own gameplay experience. Not in multiplayer mode. That problem could be solved through a checksum system: if the two players' checksum differs, then they wouldn't be able to play with each other. If players do something that increase their stats or...
- 27 Apr, 2014 17:34
- Forum: Codename: Belzebub
- Topic: Suggestion: Export item and monster data to text files
- Replies: 30
- Views: 33198
This is already a mod. Why would anyone want to mod a mod? :P Sounds too recursive for me. Well, modmods are a thing :) There are a number of modmods i.e. for Civilization 4 mods. And I'm sure many people would be interested. The original Diablo itself already had a number of mods, and I don't see ...
- 27 Apr, 2014 16:58
- Forum: Codename: Belzebub
- Topic: Suggestion: Export item and monster data to text files
- Replies: 30
- Views: 33198
Agreed with this, but I've read somewhere that the dev is only doing this for fun, so I dont hope too much that it will be open to the community. This Belzebub mod would be flooded with D2 conversions, boosts to drops, and boosts to spells. I agree that the current spells are imbalanced, but I have...
- 25 Apr, 2014 12:34
- Forum: Codename: Belzebub
- Topic: Suggestion: Export item and monster data to text files
- Replies: 30
- Views: 33198
Suggestion: Export item and monster data to text files
I would like to suggest to the developers to transfer the item and monster data which (as far as I know) is contained in the .exe to text files. This would not only make it easier for the developers themselves to edit items and monsters (as they wouldn't need to recompile the game every time they ma...
- 24 Apr, 2014 11:30
- Forum: Codename: Belzebub
- Topic: Bugs and suggestions
- Replies: 622
- Views: 1815371
I think that many useless spells should be removed from game as they don't add anything. Well, we could say that they still add diversity. I'm not sure if there are any useless spells, though? Problem with spell damage is that it's directly based on spell level that leads to unbalanced mage that ne...