Search found 209 matches

by Wingard
08 Feb, 2017 21:58
Forum: Codename: Tchernobog alpha
Topic: Game balance and immunities
Replies: 34
Views: 149122

I like the high resistance idea as well. It makes both sense and sorceror's life in late game less of a pain.
by Wingard
08 Feb, 2017 21:54
Forum: Codename: Belzebub
Topic: My Youtube series of the Belzebub mod
Replies: 29
Views: 82536

I dont get the point of making a post every single time new episode appears. If somebody wanted to be notified about it they can simply subscribe to the channel there, on youtube. No need to spam the forum IMO
by Wingard
08 Dec, 2016 1:46
Forum: Codename: Tchernobog alpha
Topic: Tchernobog mod continues
Replies: 33
Views: 101997

After you're done with implementing quests and fixes dont forget about that fat n juicy "Bugs & Suggestions" thread from the Belzebub subforum, its there awaiting some attention :)
by Wingard
06 Nov, 2016 17:40
Forum: Offtopic
Topic: Blizzard is re-creating Diablo 1 as a Diablo III adventure
Replies: 4
Views: 20858

Blizzard is re-creating Diablo 1 as a Diablo III adventure

So Blizzcon is going on atm and lots of info is getting revealed, among all that they're planning to make a campaign called "The Darkening of Tristram" featuring original four Diablo 1 bosses (butcher, leoric, lazarus, diablo). All changed to match the D3 newly made lore and re-created loc...
by Wingard
25 Oct, 2015 19:33
Forum: Codename: Belzebub
Topic: Book of the Blind Crash
Replies: 4
Views: 8281

Im really sorry to hear that youre haveing such an issue mate, but i do gotta say this made me laugh a bit. Seeing the title i thought you discovered a new spellbook that i havent heard of in game yet! : D
by Wingard
05 Oct, 2015 17:00
Forum: Codename: Belzebub
Topic: Refleksje na temat wersji alfa...
Replies: 15
Views: 27194

Meh, ja też uważam że ten temat to tylko próba gwiazdorzenia, ktoś chciał się pochwalić że testował moda od wczesnej wersji. Gdyby przynajmniej napisał wszystko po angielsku to bym się nie czepiał bo wtedy może mogłoby to być informatywne dla użytkowników. A tak jest jak jest...
by Wingard
13 Jul, 2015 10:26
Forum: Codename: Belzebub
Topic: Some questions from a noob (Sorc vs. the Dark Lord himself)
Replies: 8
Views: 13133

Teleport + Guardians is probably the easiest strategy. Try to find a staff that reduces enemy's resistance to fire. Just dont teleport too far away or he will reset his hp to full. Fill your inventory and some place on the level's floor with full mana potions and drink elixirs before the fight. And ...
by Wingard
14 May, 2015 13:58
Forum: Codename: Belzebub
Topic: Extra Armor types?
Replies: 2
Views: 8094

1. This was already suggested.
2. Its too much work unless devs share the sprites with us and tell us how to edit them and let the community do the work.
3. It would make it harder to distinguish characters form one another in multiplayer games.
by Wingard
12 May, 2015 15:10
Forum: Codename: Belzebub
Topic: Raising teleport/phase/telekinesis etc
Replies: 4
Views: 12167

Higher mana costs? :shock: Thats weird, considering how the effect doesnt change. Well maybe for the telekinessis, i heard it can be used on monsters to stun them but idk, i never tried that. Also sometimes character level affects the mana cost. Overall id personally max all the spells for fun, just...
by Wingard
12 May, 2015 11:43
Forum: Codename: Belzebub
Topic: Raising teleport/phase/telekinesis etc
Replies: 4
Views: 12167

Reduced mana costs? Or if you'd use item "-1 to all spells" you would still be able to use them.
Other than that: no. There is no synergy system in belzebub and there wont be one.
by Wingard
09 May, 2015 21:42
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1310414

I wish someone would give me money every time someone posts a screenshot with the "Now you die!" text emote on the screen :D
by Wingard
23 Apr, 2015 10:27
Forum: Codename: Belzebub
Topic: Spell list in Belzebub
Replies: 3
Views: 9810

Guys dont you realise there is a "Search" option in this forum? If you need it look for it on top of the page, under the "Diablo 1 HD Hellfire Mod - Awake" text.

by using it finding this thread took me 5 seconds: http://awake.diablo1.eu.org/list-of-spells-t567.html
by Wingard
22 Apr, 2015 21:41
Forum: Codename: Belzebub
Topic: Class development questions
Replies: 6
Views: 12064

If im not mistaken max level is 60 and there is no limit for the amount of points you can assign to the attribute.
Also remember that you get points to distribute for completing few quests per each difficulty.
by Wingard
21 Apr, 2015 23:09
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1310414

Cśśś, i tak ci tego nie zapomnimy. Pamiętaniem rzeczy z alfy chwalisz się przy każdej okazji ale quest z wersji obecnej to już dla ciebie za dużo...
by Wingard
21 Apr, 2015 20:02
Forum: Codename: Belzebub
Topic: Bugs and suggestions
Replies: 622
Views: 1310414

Nie rób żadnych screenów, tam się nie da wejść i tyle. Nie można się przez to przeteleportować ani nic, po prostu taki to design levela. w końcu teoretycznie jakoś tamte podziemia zbudowano żeby dało się do nich wejść, a to jak nasz bohater się tam dostaje to czysty przypadek, robale wyryły w tunel ...