Search found 17 matches
- 02 Jun, 2014 9:19
- Forum: Codename: Belzebub
- Topic: Mercenaries
- Replies: 28
- Views: 30525
- 07 May, 2014 20:01
- Forum: Codename: Belzebub
- Topic: Some exploits
- Replies: 17
- Views: 30320
BrightLord, you are correct in way. People always find a way around certain rules, that's why I point them out. One thing that pops in my mind in order to avoid most of the stuff is if the game makes only 1 file for all characters and trade stash. Dunno if it is possible, but this way it will elimi...
- 27 Apr, 2014 21:18
- Forum: Codename: Belzebub
- Topic: Crafting and gambling questions from a new player
- Replies: 12
- Views: 13756
I think gambling SHOULD scale with level, it is prohibitively expensive at early levels, and keeps it up as item quality increases. Then at higher levels you gamble an item for 2000 gold that ends up being worth 5000 half the time. This feature is partly drawn from D2, in which the gambled equipmen...
- 27 Apr, 2014 20:58
- Forum: Codename: Belzebub
- Topic: Heal Other and Mind Mace
- Replies: 12
- Views: 10358
1.) sorcerers dont really have sources of physical damage, AND quad immunities are horrendous. 2.) Fire and lightning have amazing damaging skills, fireball, chain lightning, and the two walls. And the guardian. But ice and magic elements do not have such an equavilent. 3.) If you decide to change ...
- 27 Apr, 2014 14:01
- Forum: Codename: Belzebub
- Topic: Suggestion: Export item and monster data to text files
- Replies: 30
- Views: 32770
Agreed with this, but I've read somewhere that the dev is only doing this for fun, so I dont hope too much that it will be open to the community. This Belzebub mod would be flooded with D2 conversions, boosts to drops, and boosts to spells. I agree that the current spells are imbalanced, but I have...
- 27 Apr, 2014 13:47
- Forum: Codename: Belzebub
- Topic: resolution issue
- Replies: 4
- Views: 5214
It does say that there are some experimental supports implemented. I welcome this because I run on integrated Intel HD4000. My computer would freeze (entirely, only solved by reset) whenever I minimised the 1.033 window, now I'm afraid to try... ...on the plus side, the dev seems to care for compat...
- 27 Apr, 2014 13:42
- Forum: Codename: Belzebub
- Topic: Heal Other and Mind Mace
- Replies: 12
- Views: 10358
I agree with this. Physical classes have SOME sources of elemental damage, but sorcerers dont really have sources of physical damage, AND quad immunities are horrendous. It's not only that. Fire and lightning have amazing damaging skills, fireball, chain lightning, and the two walls. And the guardi...
- 27 Apr, 2014 9:17
- Forum: Codename: Belzebub
- Topic: Crafting and gambling questions from a new player
- Replies: 12
- Views: 13756
1. Apparently what determiens the results is the level of the recipe; you probably have the ones that require levels 15-20 and I didnt find them worthwile. The barbarian recipes in particular are not very interesting because they give very small damage bonuses and also strength, which is simply not ...
- 17 Apr, 2014 3:18
- Forum: Codename: Belzebub
- Topic: Interface recolor
- Replies: 8
- Views: 6610
I somehow can see appeal in recolors as such, and especially as Wingard chose to leave the devil and the angel statues grey - providing variety. However, these should not be enforced by default... However! I remind that the MPQ archives are easily openable with one of 2-3 MPQ viewers findable onlin...
- 16 Apr, 2014 15:53
- Forum: Codename: Belzebub
- Topic: lol..
- Replies: 17
- Views: 12789
Re: lol..
Look at the name of the Succubus. Lol. So funny. Nevermind that, look at the succubus herself! https://dl.dropboxusercontent.com/s/f0qv6d2ykwove5i/Succubus1.gif I think that these are just about THE most well-endowed girls in videogames, in addition to prancing around entirely topless everywhere (a...
- 13 Apr, 2014 23:01
- Forum: Codename: Belzebub
- Topic: Version b1.033 - bugs and suggestions
- Replies: 108
- Views: 147695
Yay or nay? This is how Diablo 2 worked. It was a pretty neat feature because it fit items pretty neatly where they would create the least clutter. For example if a neat 2x2 spot is found, a helm would be placed there when picked up. Additionally, I like how in the last schreenshot the potions go a...
- 13 Apr, 2014 22:46
- Forum: Codename: Belzebub
- Topic: esay way to kill diablo with Worrior
- Replies: 39
- Views: 32476
Well then you don't have max res. Anyway, considering how tough some bosses on the way are, it's no surprise to me you can't beat Diablo with these stats. Heck, bellow are my Warrior's stats, and I don't feel up to the task either with these Tell what's in your inventory too? I have a warrior, who ...
- 13 Apr, 2014 18:34
- Forum: Codename: Belzebub
- Topic: Use dark box or remove it
- Replies: 10
- Views: 8927
- 13 Apr, 2014 18:29
- Forum: Codename: Belzebub
- Topic: Version b1.033 - bugs and suggestions
- Replies: 108
- Views: 147695
- let the Unsummon skill work on Firewall and Lightning wall I agree, there should be some of way stopping firewall. Maybe a player could be immune to his/her own spells? The same for friends with PVP disabled. I dont think that the game knows what a firewalls is, once it's placed. I think that it ...
- 13 Apr, 2014 2:27
- Forum: Codename: Belzebub
- Topic: Version b1.033 - bugs and suggestions
- Replies: 108
- Views: 147695
Oh umm... I kinda forgot to add this one, but maybe it's better that it goes separately. This one's item and crafting related. Could we be allowed to see an item's ilvl and qlvl in the plain sight, right under the item's name, in two lines or on one line together? I remember from somewhere that it'...