Search found 33 matches

by Paar
13 Apr, 2014 13:46
Forum: Codename: Belzebub
Topic: Typos and other text issues
Replies: 23
Views: 13839

Great work. I will add something too when I'll find it.
by Paar
13 Apr, 2014 13:43
Forum: Codename: Belzebub
Topic: Version b1.033 - bugs and suggestions
Replies: 108
Views: 116943

radicool wrote:
- let the Unsummon skill work on Firewall and Lightning wall
I agree, there should be some of way stopping firewall.
Maybe a player could be immune to his/her own spells? The same for friends with PVP disabled.
by Paar
12 Apr, 2014 11:40
Forum: Codename: Belzebub
Topic: Classes - the biggest problem of Diablo 1
Replies: 21
Views: 23563

This is just hobby programming project. There is 0$ involved. Its goal is not to ship product as fast as possible but having fun while working on it. Whole thing being playable is very cool but still a side effect :P Nicely put. EDIT: But don't forget you struck gold with this project and made a lo...
by Paar
12 Apr, 2014 11:01
Forum: Codename: Belzebub
Topic: Version b1.033 - bugs and suggestions
Replies: 108
Views: 116943

BrightLord wrote:+ seed numer from log to fix impassable doors.
Good to know!
by Paar
12 Apr, 2014 10:57
Forum: Codename: Belzebub
Topic: Classes - the biggest problem of Diablo 1
Replies: 21
Views: 23563

There's one more thing I would like to clarify. Is Belzebub more of a restoration project or is it a mod? Because to me it seems that devs are trying to modernize the UI of the game and are restoring the removed content while staying true to the original. Just to make it fresh to modern players. Tha...
by Paar
10 Apr, 2014 14:05
Forum: Codename: Belzebub
Topic: Version b1.033 - bugs and suggestions
Replies: 108
Views: 116943

It's most probably his or her house and that's what matters.
by Paar
10 Apr, 2014 14:02
Forum: Codename: Belzebub
Topic: Class Skills
Replies: 4
Views: 4924

I like the idea. Maybe there could be three columns - two active skills and one passive. At the specific moment, when you level up, you would get one skill point and it would be up to you where would you like to specialize. I made a thread where I shared my thoughts about D1 classes and how they cou...
by Paar
10 Apr, 2014 11:42
Forum: Codename: Belzebub
Topic: Version b1.033 - bugs and suggestions
Replies: 108
Views: 116943

Rycerz wrote:In my opinion you shoud remove the skills from chars in this mod you make this game to similar close to d2 than to d1.
I have opposite problem. I would like to see more unique skill and better skill system overall.

You cannot please everyone, I guess.
by Paar
10 Apr, 2014 9:18
Forum: Codename: Belzebub
Topic: Classes - the biggest problem of Diablo 1
Replies: 21
Views: 23563

Doubtful wrote:A game can have just one "class" but with so many variety of builds that even 10 classes cant be compared with it. So again it depends on how you are going to develop your game.
That's excatly what I mean.
by Paar
10 Apr, 2014 8:42
Forum: Codename: Belzebub
Topic: Classes - the biggest problem of Diablo 1
Replies: 21
Views: 23563

All in all: Those ideas try to FORCIBLY fix things that are not broken. What is more, they propose the worst kind of way of doing it: simplification and homogenization. So once again I will say: terrible idea. I want the original classes be expanded, to be deeper. How's that a simplification? But e...
by Paar
09 Apr, 2014 23:19
Forum: Codename: Belzebub
Topic: Version b1.033 - bugs and suggestions
Replies: 108
Views: 116943

Bugs: 1. In the Secret Tunnel entrance area, there are steps that lead down even though they should lead up. http://s10.postimg.org/swbau3qid/SCREEN20144100284.jpg 2. With Griswold's Edge and it's knockback effect, when you hit a Guardian, it is mysteriously pushed forward and then knocked back. It...
by Paar
09 Apr, 2014 20:37
Forum: Codename: Belzebub
Topic: Classes - the biggest problem of Diablo 1
Replies: 21
Views: 23563

OR... Remove all classes. Wow, that's too drastic even for me :D. Adding new features to D1? -Cool, I like that. Stashes, Waypoints, new classes, Set items - those are fine, they work in D1 and compliment the gameplay while preserving the classical feel. Changing core features of D1 to those of D2?...
by Paar
09 Apr, 2014 19:12
Forum: Codename: Belzebub
Topic: Classes - the biggest problem of Diablo 1
Replies: 21
Views: 23563

I just know that the devs made plenty wrong with D1 and fixed those thing in the sequel. I remember that it bugged me even when I played the game for the first time thirteen or fourteen years ago. It's weird when a warrior is throwing fireballs at his enemies. I disagree. Magic in D1 is not entirel...
by Paar
09 Apr, 2014 17:27
Forum: Codename: Belzebub
Topic: Classes - the biggest problem of Diablo 1
Replies: 21
Views: 23563

I just know that the devs made plenty wrong with D1 and fixed those thing in the sequel. I remember that it bugged me even when I played the game for the first time thirteen or fourteen years ago. It's weird when a warrior is throwing fireballs at his enemies. But keep in mind that it's just an idea...
by Paar
09 Apr, 2014 17:23
Forum: Codename: Belzebub
Topic: Version b1.033 - bugs and suggestions
Replies: 108
Views: 116943

Sorcerer is a Vizjerei who came to town after the trouble started, and he is here just for ancient tomes. He doesn't live in Tristram. Rogue is a sister from Sightless Eye monastery and came here to check out whats going on. She doesn't live in Tristram either. Warrior name is Aiden, he just came f...