Search found 11 matches

by Inotamira_Orani
18 Nov, 2014 21:26
Forum: Codename: Belzebub
Topic: No sound
Replies: 0
Views: 7311

No sound

I have the game running fine in wine, installed openal as I would in windows, but no sound comes from the game. What am I missing or what have I not done to get the sound working correctly? (figured it out, needed to add it as an over ride as native then builtin, I don't know how to delete threads h...
by Inotamira_Orani
22 Aug, 2014 13:57
Forum: Codename: Belzebub
Topic: Linux Binarys
Replies: 12
Views: 8874

All assets are already portable so it's just matter of installing linux physically on computer and setting it up to build. Mac osx and Linux versions will happen some time in future. There was even native mac osx version one year ago but that was still early alpha. Well I mean, if that's the case, ...
by Inotamira_Orani
22 Aug, 2014 13:48
Forum: Codename: Belzebub
Topic: Linux Binarys
Replies: 12
Views: 8874

BrightLord wrote:If it was open source it would most likely die just like most of other similar project before getting anywhere usable for end users. :)
yes, I fully comprehend that, that wasn't my point OR question
by Inotamira_Orani
22 Aug, 2014 13:27
Forum: Codename: Belzebub
Topic: Linux Binarys
Replies: 12
Views: 8874

It's about making a portable cmake file or something this way. All libraries used are portable for mac osx and most linux distros. So (and I'm not trying to be a dick here) if the project where open source, this would probably already have been done? I'm not suggesting it SHOULD be, but it sounds l...
by Inotamira_Orani
22 Aug, 2014 13:03
Forum: Codename: Belzebub
Topic: Linux Binarys
Replies: 12
Views: 8874

Hello. That's alot of work but not hard to do. Simply becuase I've had to compile things before in linux, how would it be difficult? If I'm not mistaken it's programmed in a language linux already understands, the library's it uses already exist in Linux and nothing would have to really be altered ...
by Inotamira_Orani
06 Jul, 2014 9:18
Forum: Codename: Belzebub
Topic: Belzebub Clicker
Replies: 1
Views: 2329

you know you can click and hold in any diablo game right? You don't have to continuously click to attack....
by Inotamira_Orani
06 Jul, 2014 4:25
Forum: Codename: Belzebub
Topic: Linux Binarys
Replies: 12
Views: 8874

Linux Binarys

Would it be very hard to compile the Belzebub project into a linux compatible binary? From what I can tell, all the librarys exist or have equivalents in Linux and this "mod" doesn't play well in wine. It would be nice if us Linux users could get this.
by Inotamira_Orani
20 Mar, 2014 2:08
Forum: Codename: Belzebub
Topic: Can't save?
Replies: 6
Views: 9852

Noktis wrote:
Inotamira_Orani wrote:thank you very much, don't suppose theirs a way to get at the necro anyway? xP
:arrow: Necromancer not exist, yet.
What about multiplayer, is that just not working or does something special need to be done
by Inotamira_Orani
19 Mar, 2014 18:03
Forum: Codename: Belzebub
Topic: will this work with hellfire?
Replies: 5
Views: 5749

Noktis wrote:Diablo HD is only for Diablo, not Hellfire.
Not sure if I'm necroing this thread, but could it be made to at a later time? I personally loved hellfire and would like to see it incorporated into this HD mod, but I can understand if that never happens
by Inotamira_Orani
19 Mar, 2014 17:47
Forum: Codename: Belzebub
Topic: Can't save?
Replies: 6
Views: 9852

Noktis wrote:
Maybe I'm missing something, but I seriously cannot figure out how to save.
http://awake.diablo1.eu.org/won-t-let-me-save-t357.html
Also, is the necromancer class supposed to be unusable?
Yes, for now.
thank you very much, don't suppose theirs a way to get at the necro anyway? xP
by Inotamira_Orani
19 Mar, 2014 16:58
Forum: Codename: Belzebub
Topic: Can't save?
Replies: 6
Views: 9852

Can't save?

Maybe I'm missing something, but I seriously cannot figure out how to save. Also, is the necromancer class supposed to be unusable?