Search found 11 matches
- 18 Nov, 2014 21:26
- Forum: Codename: Belzebub
- Topic: No sound
- Replies: 0
- Views: 11275
No sound
I have the game running fine in wine, installed openal as I would in windows, but no sound comes from the game. What am I missing or what have I not done to get the sound working correctly? (figured it out, needed to add it as an over ride as native then builtin, I don't know how to delete threads h...
- 22 Aug, 2014 13:57
- Forum: Codename: Belzebub
- Topic: Linux Binarys
- Replies: 12
- Views: 9066
All assets are already portable so it's just matter of installing linux physically on computer and setting it up to build. Mac osx and Linux versions will happen some time in future. There was even native mac osx version one year ago but that was still early alpha. Well I mean, if that's the case, ...
- 22 Aug, 2014 13:48
- Forum: Codename: Belzebub
- Topic: Linux Binarys
- Replies: 12
- Views: 9066
- 22 Aug, 2014 13:27
- Forum: Codename: Belzebub
- Topic: Linux Binarys
- Replies: 12
- Views: 9066
It's about making a portable cmake file or something this way. All libraries used are portable for mac osx and most linux distros. So (and I'm not trying to be a dick here) if the project where open source, this would probably already have been done? I'm not suggesting it SHOULD be, but it sounds l...
- 22 Aug, 2014 13:03
- Forum: Codename: Belzebub
- Topic: Linux Binarys
- Replies: 12
- Views: 9066
Hello. That's alot of work but not hard to do. Simply becuase I've had to compile things before in linux, how would it be difficult? If I'm not mistaken it's programmed in a language linux already understands, the library's it uses already exist in Linux and nothing would have to really be altered ...
- 06 Jul, 2014 9:18
- Forum: Codename: Belzebub
- Topic: Belzebub Clicker
- Replies: 1
- Views: 2378
- 06 Jul, 2014 4:25
- Forum: Codename: Belzebub
- Topic: Linux Binarys
- Replies: 12
- Views: 9066
Linux Binarys
Would it be very hard to compile the Belzebub project into a linux compatible binary? From what I can tell, all the librarys exist or have equivalents in Linux and this "mod" doesn't play well in wine. It would be nice if us Linux users could get this.
- 20 Mar, 2014 2:08
- Forum: Codename: Belzebub
- Topic: Can't save?
- Replies: 6
- Views: 10004
- 19 Mar, 2014 18:03
- Forum: Codename: Belzebub
- Topic: will this work with hellfire?
- Replies: 5
- Views: 5849
- 19 Mar, 2014 17:47
- Forum: Codename: Belzebub
- Topic: Can't save?
- Replies: 6
- Views: 10004
thank you very much, don't suppose theirs a way to get at the necro anyway? xPNoktis wrote:http://awake.diablo1.eu.org/won-t-let-me-save-t357.htmlMaybe I'm missing something, but I seriously cannot figure out how to save.
Yes, for now.Also, is the necromancer class supposed to be unusable?
- 19 Mar, 2014 16:58
- Forum: Codename: Belzebub
- Topic: Can't save?
- Replies: 6
- Views: 10004
Can't save?
Maybe I'm missing something, but I seriously cannot figure out how to save. Also, is the necromancer class supposed to be unusable?